Hey horror fans, it’s me, Slick Dungeon! Well, we’ve made it to the end, the final nightmare! Freddy’s dead right in the title so this has to be the last one. (Checks notes) Uh.. except for the three other films made after Freddy was dead? Anyway, if you haven’t caught on yet, I’m here to review the last of the main series of A Nightmare on Elm Street movies, Freddy’s Dead: The Final Nightmare. Be warned there will be spoilers ahead so if you haven’t seen the movie yet go watch it, try to get out of town in your beat up van, get lost at least three times, go to sleep, realize you are having nightmares, and come on back here and read the review just to stay awake.
One would think after the events of the fifth movie in this series we might check up on Alice and her son from the last movie but that’s not where we go at all. This film is set ten years in the future. Springwood where the events of the first five movies took place has no more children living there and all of the adults have gone insane. In other words, Freddy has won. But there is one teenager left. This is John Doe who at the beginning of the movie has a nightmare and is thrown outside of the town limits by Freddy. John wakes up not remembering anything about himself but knowing with absolute certainty he needs to stay awake and Springwood is a bad, bad place to be.
John is taken to a shelter where there are a few other teenagers down on their luck for various reasons. One of the workers there, Maggie, sees a newspaper article John had with him and knows the best way to find answers is to go to Springwood. She packs John up and three other teenagers stow away in the van.
You probably know what happens next once everyone is in Springwood. This is Freddy’s domain so he can invade dreams and because he seems to have the run of the town he can even prevent people from leaving, which he does.
The movie actually does a decent job of giving the teenagers some character and personality here. And the film gives more backstory about Freddy, including that he had a daughter who was taken away from him. It seems Freddy was into some pretty bad stuff even before they took his daughter but because the town did is at least in part why he keeps killing kids in Springwood.
Turns out Freddy needed John to bring back his adult daughter so he could go on to the next town and continue to spread his nightmares. There’s also a bit of a backstory about some dream entities that gave Freddy his powers.
While the story goes along fine and there are some scares, there’s also a fair amount of silliness in this one. That’s mostly been a part of these movies but it was usually scares over jokes but this one feels like the comedy is a bit more pronounced.
And this movie was originally created to be shown in 3-D so the last act with the final confrontation against Freddy just feels really awkward now. There’s a lot of staring at hands and waving pointy things right at the camera which may have worked with the original release but now just seems gimmicky and pointless. It’s an unfortunate end for what was almost a fine send off.
As always, the best part of the movie is Robert Englund doing his whole Freddy thing. In this one it’s nice because he does get a good amount of screen time without all of the makeup so you can see that he is a good actor even without all the makeup and effects.
If you’ve watched all the rest of the Freddy films this is definitely worth watching, just be prepared for an awkward third act.
I had seen all of these movies before but I actually haven’t watched most of the reboots, remakes, and whatnots so I’m really interested to see where those are going.
Hello horror lovers, it’s Slick Dungeon here. I’m back again to review another of the Freddy films with A Nightmare on Elm Street 5: The Dream Child. This review may contain spoilers so if you haven’t seen it, put your kids to bed, watch the movie and come on back here for the review.
For a series of films with five installments, the Nightmare movies have done a pretty good line of keep a consistent story. The only real miss with that was the second film but so far each movie has done something to build on the legend of Freddy Krueger.
Robert Englund is back again as the man in the worst of your dreams. We also pick up the story with Alice who survived the fourth film. She is able to tell Freddy is back but this time something is different. This time, he’s been killing her friends while she is awake.
Once again, no one believes the main character when they say Freddy is real and he’s coming to kill everyone, even after teenagers start dying rapidly in town. Alice still has her boyfriend Dan and even though he survived the events of the last movie, he still isn’t sure if Freddy is back.
Of course, we all know Freddy is back and we see him wade through nightmares and kill people who are unlucky enough to fall asleep when he can get to them.
The story of this movie gets a bit weird and wonky, which is why I can’t really give it more than three stars. On the plus side, it really goes into the origins of Freddy and his mother. On the minus side it still uses the whole, “lunatics in the asylum” trope and not very well either. Also, some of the effects probably looked great when it came out but now just seem like overkill. It sort of becomes too grotesque to be truly scary and you find yourself thinking, how long did they spend making it look like that, rather than just being frightened of what is on the screen.
The first film is so scary because while Freddy does kill you in your dreams, it sort of feels like all the dreams begin plausibly in reality and become horrors unexpectedly. This one feels more like when you walk through a Haunted House at a carnival or something. You know there will be things in there that are scary, you know they will be frightening to look at or might make you jump, but you also know it’s fake and just think about the production more than the story.
Even the tone of the background is darker, which oddly, makes it feel less real. While they definitely pull off some impressive makeup, the acting is fine, and they further the story, it just doesn’t quite work. I don’t think it is the worst of the Nightmare series but it’s far from the best one.
In addition, the characters other than Alice, Dan, and Alice’s father all just feel like tacked on friends you have to have in the movie just so someone can die.
The dream child itself is kind of an interesting idea but it just doesn’t quite work. Basically, the reason Freddy can kill while Alice is awake is because Alice is pregnant with Dan’s child. While the baby dreams, Freddy has an entry point into nightmares.
In the first movie, Freddy didn’t exactly need permission to invade anyone’s dreams so I’m really not sure why he has to have Alice as a connection but that’s still consistent from the last movie so I can’t fault it too much.
While a lot of this is sort of peak Freddy it’s just not the scariest Freddy so it’s not the best one. Still, if you want to know what happens in the series and why Freddy is able to come back, and theoretically how to stop him (but we know that’s only temporary) then this movie does deliver all of that.
We’re getting toward the end of the main line of these movies but I will be reviewing most of the reboots and spinoff movies as well so stay tuned for that.
Do you have a favorite Freddy movie? So far, I think the best one remains the first one. Let me know in the comments if you do.
Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there, click here.
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SUMMARY
Lewis’s life changes forever after waking up one morning to find the world’s population just gone. Stranded without food or water, he’s forced to use ingenuity to survive, foraging resources from the desolate city around him.
Until he discovers he’s not alone.
Lewis is threatened by a violent gang of gun-wielding scavengers led by a deranged madman. He learns these men are harvesting survivors, inflicting slavery and torture for a horrifying purpose. Outmanned and outgunned, Lewis and some newfound friends must band together, employing their collective wit and cunning against a deadly foe to avoid being killed. Or worse… captured.
DEADHEADING is a post-apocalyptic journey of survival, ingenuity, and a dollop of vengeance.
REVIEW
Lewis is an average loner. He’s living a fairly solitary life, hanging out at home, watching television, eating convenience meals and peanut butter cups. But around him, the world begins to change. A sickness permeates the globe and most of humanity dies off as a result.
Somehow, Lewis has survived on his own, unscathed watching it all unfold on television. Until there is no television. Or supermarkets. Or anything else you’d find in a modern civilized city. Including food and water. Lewis finally has to go out to scavenge food and water for himself in order to survive. It’s a difficult situation and potentially lethal.
It gets worse once Lewis finds other survivors. There are gun wielding lunatics who are oppressing other survivors through slavery and torture so they can live a comfortable existence. Lewis has found a way to grow his own food and take care of himself so these other people are a threat to everything Lewis has.
After an encounter with one of these groups, Lewis comes to find there are still some rational people left in the world. Now it’s on Lewis and this group of survivors to defend themselves from the gun toting madmen.
Overall, Deadheading does a good job of portraying what life would likely be like in a city devastated by illness almost to the point of zero population left. The beginning takes a little bit of time to get the story going but once it does there is plenty of action happening. A nice touch is that Lewis does not instantly go from being a couch potato to an action hero. The author, Paul Cristo, shows us how Lewis does his research and learns his way out of situations.
There are a few moments in the book that stretch the imagination a bit, but those are few and far between so they are ultimately forgivable.
If you like post apocalyptic fiction like The Walking Dead, Divergent, or The Hunger Games but without any supernatural elements and a story more grounded in reality, Deadheading is the book for you.
Hello horror lovers, it’s me, Slick Dungeon. It’s still Halloween month so we’re diving into more spooky films. This time I am reviewing the fourth film in the Freddy franchise, A Nightmare on Elm Street 4: The Dream Master. There will be some spoilers for the movie below so if you haven’t seen it yet, give it a watch, realize you don’t want to go to sleep, and come back here to read the review.
This film picks up some time after the events of the third film in the series. Three of the teenagers who survived the last film are back. However, the role of Kristin Parker is now played by Tuesday Knight instead of Patricia Arquette.
Things have been relatively normal in the little town where Elm street is. It seems Freddy was defeated, but Kristin still sometimes has bad dreams, and still can pull in the other dream warriors Joey and Kincaid. We’re also introduced to Kristin’s best friend, Alice who will become central to the film.
Kristin is convinced Freddy is not gone. Her dreams get worse and whether she wants to or not, she keeps bringing her friends into her dreams. This allows Freddy access to the teenagers. One by one he visits their dreams. And one by one they start dying in reality.
Joey dies in an interesting call back to the way Glen died in the first movie and Kincaid does not survive his confrontation with Freddy. Kristin does realize their deaths are at least partly her fault since she brought them into her dream. And she knows Freddy is coming for her.
Kristin is also dating Alice’s brother Rick. While Alice and Rick have a hard time believing Kristin, they can’t deny the sudden deaths of their friends. One night, Kristin brings Alice into her dream and this is the link Freddy needs.
He is able to kill Kristin but Kristin transfers her dream powers to Alice before she dies. Alice, who is known to daydream a lot has a pretty deep understanding of dreams and catches on to the fact she is in danger pretty quickly. Rick still has a hard time believing her but he knows there is something going on.
Alice’s friends start dying, both at night and whenever they fall asleep in class. I will say, Freddy is responsible for all of the deaths, but I’ve noticed that in all of these movies, at least one horrible nightmare happens in class while a teacher is delivering a boring lecture. Maybe the poor school curriculum is partially to blame?
The rest of the movie is pretty much Freddy trying to get Alice to bring her friends into her dreams so he can kill them and Alice trying to stop Freddy. We don’t get a ton more background on Freddy other than him saying they shouldn’t have buried him.
While the acting is pretty good in this one, it is hard to get over the fact Kristin is not played by the same person. Knight does a fine job but it just doesn’t feel quite right.
The soundtrack is solidly stuck in the 1980’s and makes no apologies for it. It feels very much like a music video of the time, albeit a little smarter than most of those were.
There is also a heavy dose of body horror, even more so than in the last three films. Robert Englund still delivers as a terrifying, yet humorous presence.
In the end, as always, it seems Freddy has been defeated. There are no more children connected to what happened to Freddy, although the parents are still alive in many cases. I’m not sure why Freddy wouldn’t also go after them but he did always have a preference for killing children so it makes sense in that regard.
This is not a bad follow up and it is worth watching. But so far, none of the sequels can quite top the terror of the first film.
Welcome back horror fans, it’s me, Slick Dungeon! I’m back for the third go around with the man with razor fingers, Freddy Krueger. That’s right, I watched A Nightmare on Elm Street 3: Dream Warriors. There will be some spoilers below so if you haven’t seen the movie yet, give it a watch, try to take a nap, wake up in utter terror, realize it was just a dream, and come on back here to read the review.
This movie feels like it should have been the direct sequel to the first film. This starts some years after the first Nightmare movie. We open with a dream, as we have with all the movies so far. In this nightmare, a girl named Kristin Parker dreams about Freddy and she gets trapped in the bathroom where she ends up with marks on her wrists before waking up. Once she is back in the real world, it looks to any outside observer like she tried to commit suicide.
Turns out there has been a bit of an uptick in teen suicides in this little town with one thing in common for all of them. These kids have all been having sleep trouble. Kristin is sent to a mental health clinic where they can monitor her and help her overcome her nightmares. In the clinic is a group of kids who also have sleep issues and have been plagued by nightmares.
The audience, and the kids in the clinic know who is behind the deaths in town. They’ve all been dreaming about a man with a dirty brown hat who has knives on his fingers.
The clinic in question is trying their best to help the teens suffering from these problems but the adults don’t believe a word of what they are being told. But, things get interesting when a new intern comes in, named Nancy Thompson. The same Nancy Thompson from the first film. At last, someone who knows what is really going on is there to help.
One night at the clinic, Kristin has one of her nightmares but she is able to pull Nancy into her dream. The pair escape Krueger and Nancy realizes this might be the key to defeating Freddy once and for all.
While Nancy is there to help, things do take bad turns as two of the kids there are killed by Freddy but it looks to all outside observers like suicides. Meanwhile, one of the doctors at the clinic tries to find out more about the background of Freddy and keeps seeing a mysterious nun.
The remainder of the movie is basically Nancy and her group of friends taking on Freddy in the dream world while the doctor from the clinic tries to eradicate the world of the last physical remains of Freddy.
If you’ve seen the movie you know how this goes but in case you haven’t I’ll keep any other major spoilers to myself.
This movie has a surprising amount of star power in it. Robert Englund is back as the man from your nightmares and as always is menacing as can be. But, this also has Patricia Arquette and Laurence Fishburn. It was one of their earlier roles so they were not huge stars yet but they certainly went on to larger fame. And of course, Heather Langenkamp is back as Nancy.
While not all of the film holds up, especially some of the older effects work, that doesn’t stop this movie from being utterly frightening. It expands the background of Freddy Krueger and tells us more about his horribly violent origins. But it also just feels more like the first one did, where it seems nearly impossible to defeat a killer who can invade and possibly control your dreams.
The most unfortunate part of the film is the reliance on the “haunted medical facility” trope. It’s a very worn out and used up situation at this point but there is enough here to still terrify. While this may not be the scariest horror movie, or even the scariest sequel, it’s got to be in the top five for sure.
If you loved the first Nightmare movie, whether or not you like the second, this is a great follow up to the first film and you should watch it.
A Nightmare on Elm Street Part 2: Freddy’s Revenge
⭐⭐⭐
Rating: 3 out of 5.
Hello horror fans! It’s me, Slick Dungeon. I’m back to review part two of the movie series about the man from your nightmares, Freddy Krueger. The follow up to the first Nightmare on Elm Street film has the epically awesome title of A Nightmare on Elm Street Part 2: Freddy’s Revenge. I know it’s a mouthful but they get to the point eventually in that title. Do be warned before you read any further, there will be some spoilers for this film. If you haven’t seen it, grab yourself some popcorn, watch the movie, stay up late, and come back here to read the review.
It was probably inevitable the second film in this franchise would not be as terrifying as the first. Robert Englund is back as Freddy, and as always he puts in an incredible performance. While this may not be the best Freddy movie, it certainly has its fans and some people see it as a cult classic, especially due to some of the subtext that might be read into the story.
This film takes place five years after the events of A Nightmare on Elm Street. We open on a school bus where a teenager named Jesse is riding home. There are two teenage girls in front of him and when the bus gets to their stop, it just keeps going. Everyone on the bus starts to panic and yell at the driver. Turns out this is one of the nightmares Freddy pops up in.
When Jesse wakes up we learn he lives in the same house Nancy Thompson lived in when she was menaced by Freddy in the first film. Since they moved in, Jesse has been plagued by nightmares, or more accurately, night terrors. He has a friend at school named Lisa. Lisa is romantically interested in Jesse but Jesse sort of thinks he is losing his mind because of all these nightmares.
Jesse also starts having some trouble at school. He gets in a fight with a fellow student named Grady, and they both have to suffer the harsh punishment of their coach. The coach is at least rumored to be into men and is known to frequent one of the seedier clubs in town.
In Jesse’s nightmares there is an interesting twist. Freddy is not going after Jesse. Instead, he’s trying to get Jesse to kill people for him. Jesse tells Lisa about the dreams and one day while they are in Jesse’s room they find Nancy’s diary. At first it reads like a typical diary with comments about her attraction to Glen who died in the first film. But as the diary goes on it gets darker and starts to mention a description of Freddy which Jesse instantly recognizes.
Lisa does some research and discovers Freddy killed at least twenty kids in the boiler room of what is now an abandoned factory. In other words, the guy in Jesse’s dreams is no joke, and Jesse might want to be concerned.
One night after a bit of a fight with his family, Jesse starts to wander around town. He happens to end up in the same bar his coach is in. The coach makes Jesse go back to school and run laps as punishment. Not sure that would fly now but for this movie it seems like a plausible thing that could happen. The coach tells Jesse to hit the showers and soon Jesse is hearing Freddy’s voice. One thing leads to another and the coach ends up sliced to death. Jesse looks down at his hand and sees Freddy’s iconic glove on it. It seems Freddy is able to take over Jesse’s body and cause some mayhem.
The rest of the film is really about Jesse trying to stop himself from becoming Freddy. As you would expect there are more deaths and the more Jesse tries to explain the situation the more insane he seems. Things come to a crescendo when Jesse goes to a party hosted by Lisa. He and Lisa start kissing but Jesse hears Freddy in his mind again. In order to protect Lisa, Jesse goes over to Grady’s house and warns Grady not to fall asleep. Yeah, so Grady ends up dead because, well, he goes to sleep.
Freddy does get to cause some epic mayhem at the pool party Lisa is hosting and that is probably the best scene in the whole film. Of course, in the end Freddy is defeated, for now.
Not all of the effects in this one hold up today. Some of them are still great, and as always, Freddy’s face is just out and out scary. But the effects that don’t work today bring the film down overall now.
Now, as I said there are some people who see this as a cult classic, mostly because you could derive from the subtext that Jesse is a closeted gay man and Freddy trying to take over is a metaphor for Jesse’s struggle. Also, Jesse is essentially playing the part of a “final girl” in the same way Nancy did in the first film which people argue is further proof of Jesse’s sexuality. Whether you want to interpret the film that way or not is entirely up to you but I am judging this movie more on the basis of if it holds up in the fear factor than anything else.
I do think there are some great scares in here and there is a bit of interesting body horror at times. However, I don’t think this movie would just automatically scare anyone who watches it for the first time, unlike the first film which is still absolutely scary.
The acting is decent and the story holds up enough. It gives us some more background about Freddy and kind of builds his legend up a bit. I will say, the hair and costumes in this one are a bit more distracting because they are so definitely 1980’s looks but I can’t really hold that against the movie.
If you are a Freddy fan you definitely should watch this one, just don’t expect it to be the most frightening of experiences.
Hey all, Slick Dungeon here. I hate long intros to top 5 lists so we’ll get into it pretty quickly.
Before we do that I just need to clarify a couple of things. A campaign is a long form of story for Call of Cthulhu, meaning it is multiple scenarios played over multiple sessions.
Also, for most of these you will need at least the quick start rules for Call of Cthulhu 7th edition. More likely, you will want the Keeper’s Rulebook for 7th edition so be sure to get your hands on those before diving into these campaigns.
These are my five favorite campaigns for Call of Cthulhu 7th edition.
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5. The Alone Against Series
Alone Against the Flames: Written by Gavin Inglis, cover artwork by Petr Stovik, published by Chaosium Inc.
One of the great things about Call of Cthulhu is that it’s fun to play not only with a group of people, but also by yourself. I would be remiss if I did not include at least one solo play campaign here. Now, technically the Alone Against series is not a linear campaign where you’d play one investigator going through a series of events from start to finish. Instead, all of the Alone Against books stand on their own but are thematically tied in that… you play alone. I’ve also played this where I was the Keeper and I had one person playing on the other end and it worked really well so you could play this with two people. The one to begin with would be Alone Against the Flames, which not only is a great adventure but also, helps introduce new players to how to play Call of Cthulhu. For new Keepers, it’s a must. But once you finish Alone Against the Flames, there are several other adventure books you can play including, Alone Against the Tide, Alone Against the Frost, and Alone Against the Dark. Different people prefer different ones in the series but they’re all fun to play in my opinion and if you want a way to make your solo play last longer, playing through the series is a great way to do it.
There are several ways to get the Alone Against series of books. You can get them from drivehtrurpg.com. You can also purchase them directly from the Chaosium website at Chaosium.com. And, if you get the Call of Cthulhu 7th edition starter set, Alone Against the Flames comes in it so you can get it that way. The prices can vary between Chaosium, drivethrurpg, and based on if you want the softcover or just the PDF so I recommend doing a little comparison shopping but you can get each one for less than $20 typically which is a great price for hours of entertainment. Do note that on drivethrurpg you can only get the PDF so if you know you want the softcover, Chaosium is the way to go.
4. The Children of Fear
The Children of Fear by Lynne Hardy and Friends, Published by Chaosium Inc.
This is a sprawling, epic, multi-part campaign with several scenarios in it. It’s very player-led so the story can go a ton of different ways. This takes the Investigators through parts of Central Asian and Northern India in the 1920s. It’s also scalable on the mythos spectrum, meaning you can have small time cultists facing your group or you can throw the Outer Gods right at them if that’s what’s right for your party. This one is definitely on the mature side and there’s a content warning here for that reason. While I would say a lot of Call of Cthulhu campaigns are around a PG-13 rating, this one is solidly in the R rated camp.
This being flexible and modular is great, however, it does require a fair amount of preparing on the part of the Keeper for that reason. You’ll need to know the story enough to improvise in case your Investigators go somewhere you weren’t quite expecting.
The handouts here are incredible and the artwork is spot on. Although this takes some improv skills and a bit of fine-tuning from the Keeper, it’s well worth the ride.
You can get the PDF from drivethrurpg for $27 at the moment. Or, you can get the hardcover and the PDF from Chaosium.com for $53. If you know you’re going to run the campaign I’d recommend going the Chaosium route but if you are only considering, or if you don’t have room for another hardcover book on your shelf, buying the PDF alone might be the way to go.
3. Beyond the Mountains of Madness
Beyond the Mountains of Madness by Charles and Janyce Engan, published by Chaosium Inc.
Who doesn’t like the idea of a horrific adventure in the frozen tundra? This campaign is actually a campaign from 1999 for the 5th edition of the game. It’s written as a playable sequel to the H.P. Lovecraft story At the Mountains of Madness. If you are the Keeper running this campaign, you’ll want to be familiar with that story before you start play. Also, since it is written for 5th edition you’ll need to do some work to convert the rules if you’re playing 7th edition. That part shouldn’t be too dificult.
You do get a lot in this book. It’s over 400 pages long so that alone should tell you, this will take some time to prepare and run. You’ll need to do your homework and there are some things in the campaign that may not be necessary for your group so you may be reading through some things you won’t use. There are a lot of handouts here but keep in mind it was made in 1999 so some of the handouts feel a little dated. But if you love that classic RPG feel, you’ll be right at home here.
If run well, this is a great and potentially lethal campaign, with lots of opportunities to drive your Investigators to the brink of madness and beyond. If you don’t prepare beforehand, it can be a complicated mess of checking through pages, tables, etc. so be warned. It’s very much worth it if you can pull it off, however.
You can get the PDF version on drivethrurpg for $20 or you can get the hardcover on Chaosium for $50. In this case, because there is a bit of shuffling, cutting things out and rearranging likely to happen, I actually recommend getting the PDF rather than the hardcover. You will get the PDF with the hardcover if you buy from Chaosium but I find this one just suits my needs a little better loose leaf where I can take out what I don’t need and reshuffle.
2. Horror on the Orient Express
Horror on the Orient Express, Published by Chaosium Inc.
At the heart of the game of Call of Cthulhu is mystery. There’s a reason the players are called Investigators, not heroes or travelers or something like that. One of the best known mysteries is Murder on the Orient Express by Agatha Christie so it’s only natural to decide to turn this mystery into a Lovecraftian nightmare.
Three identical men are all found dead on the same night, in the same room, all dead of stab wounds to the heart. This intriguing incident is what sets the Investigators off on this huge adventure. It will take Investigators across Europe. I don’t want to get into spoilers here but this campaign is a joy to run. It’s got deep mystery, weird happenings, a ton of handouts and a great hook to start the campaign. The Investigators get immersed quickly in this one which is great for any scenario but especially good when you are talking about a long campaign.
Like most of the campaigns on this list, there is prep work needed on the part of the Keeper but it’s well worth the effort.
You can get the PDF for this on drivethrurpg for $40 at the time of this post.
But, if you are willing to splurge, you can get an absolutely gorgeous edition of this campaign split into two volumes on Chaosium.com for $90. I know that’s a hefty price tag but if you want to run an epic and amazing campaign this is one of the best ones there is for Call of Cthulhu.
1. Masks of Nyarlathotep
Masks of Nyarlathotep by Larry Ditillio and Lynn Willis
Masks of Nyarlathotep is my absolute favorite Call of Cthulhu campaign hands down. It’s epic and sprawling and can keep your Investigators busy for at least a year easily. This is a globe trotting adventure with tons of adventure, surprises and horror abounding. Nyarlathotep is ready to usher in a new world but the Investigators must stop him. They’ll need to use all their wits and cunning to figure out how and somehow remain sane long enough to do it.
This one absolutely takes a lot of preparation to run as a Keeper and it’s one I recommend reading a couple of times through before even proposing to run it for your players. But if you do, it is so worth it. It’s an incredible experience with tons of twists and turns. You’ll definitely need to make adjustments for your group as some hints, clues, handouts and locations will be better suited to some people than others. Just be aware of that before running it and you should be okay.
Considering the epic scope of this campaign it doesn’t run cheap.
You can get this on drivethrurpg as a PDF for $18 which is your cheapest option. If you’re just curious about the campaign and not sure you want to commit to it, this is a good option for a first read through.
On Chaosium’s website you can get a few different versions.
You can get the omnibus PDF edition for $60 which has rules for both Call of Cthulhu and Pulp Cthulhu.
Or you can get the slipcase set for $129 which has two volumes for the campaign, a Keeper screen, all the handouts and maps, and the pre-generated character sheets already printed for you.
And if you really want to spend some money and have some impressive looking books too you could go for the leather slipcase set for $250. This includes all the same stuff you get in the slipcase set but the books are leather bound. At the time of this post, this version is on sale for $199 but I have no idea how long that will last. It’s a lot of money still but you’re saving a bit. And if you do buy this set, you’ll have a gorgeous looking set of books totally appropriate to wow your Investigators with.
Do you have any favorite campaigns you’ve run? Let me know it the comments and Happy Halloween month!
Horrifically yours,
Slick Dungeon
In the mood for a shorter one shot session instead? Try my scenario Fantastic Light Display today!
Hello horror fans, it’s me, Slick Dungeon! It’s been a long year but we’ve finally made it to the month made for everything terrifying. I thought I would ring in the new October with a review of a little film called A Nightmare on Elm Street. The film was directed by Wes Craven, starred Robert Englund as the stalker on screen, Heather Langenkamp as the girl with the plan to escape and introduced us to Johnny Depp for the first time. Do be warned before you read this review there will be spoilers. So if you have not seen the film, take a watch, try to get some shuteye and come on back here to read the review.
It’s no secret Freddy Krueger is an absolute icon of horror. His disfigured face, dirty hat and sweater and glove with knives can be seen as a costume every halloween. He’s instantly recognizable. But to be fair to the image, all of that would not have worked if his first film had not been so completely, utterly, terrifying.
This film worked so well, if you were of a certain age when it first came out, and years later someone in a group starts to softly sing, “One, two, Freddy’s comin’ for you…” at least one person in the group is going to tell that person to stop it because it still creeps them out.
The plot revolves around a group of four teenagers who all live in a fairly well off community and all have a terrifying nightmare on the same night. That’s not that strange except for the fact the nightmares all had the same guy in it. A man in a dirty red and green sweater who has, “knives for fingers.”
The movie starts in an almost surreal way where the neighborhood looks too perfect to be reality. Tina, one of the group of four friends has an awful dream and she sees a glimpse of Freddy. When she wakes, her shirt is slashed right where Freddy tried to strike her.
The next day, Tina asks her friend Nancy, her boyfriend Rod, and Nancy’s boyfriend, Glen to all stay over at her house. Tina’s mother is not at home and Tina is afraid to sleep alone. Turns out Tina was right.
Tina falls asleep with Rod right next to her and once again encounters Freddy but this time she doesn’t survive the encounter. Rod is actually in the room with Tina when it happens and he sees cuts tear into Tina as he watches. Rod doesn’t do anything because he thinks he’s just having another nightmare himself. And since it looks like Tina is being attacked by no one physical, it makes sense that Rod thinks that. With Tina dead and no one other than Rod in the room at the time, it looks to almost everyone like Rod killed his girlfriend.
Nancy knows better. She knows it’s the man from her dreams who has been terrifying her.
I don’t want to give everything away in this review but from this point in the movie on, it’s pretty much Nancy vs. Freddy. No matter how hard Nancy tries to convince everyone of what is really happening, it’s awfully difficult for anyone to believe a dream is causing murders to happen.
Nancy goes from looking like a fairly put together person to someone who is frazzled, sleep deprived, and fighting for her life, all of which are true.
A Nightmare on Elm Street is so good at tricking the audience, even we can’t always tell where a dream begins and reality ends.
This is an older movie so not every effect holds up but most of them do. There’s a scene with a face in a ceiling that is still scary as can be, the ways the characters die are unimaginable, and if you are old enough to have experienced speaking on a phone with a cord, seeing a phone with its cord cut ring is really frightening.
The movie is not perfect but it’s a total landmark in horror. I’ve always been just a little bit more of a Friday the 13th fan than a Freddy fan but total respect for anyone who thinks of this film as their favorite horror film.
The most brilliant thing about the movie is the impossibility of fighting Freddy. After all, at some point you are going to fall asleep. And how can you fight someone who literally invades your dreams? There’s also a bit of backstory as to why Freddy is doing all this and while it doesn’t give all the answers, it’s enough to makes sense as to why these kids in particular are targets.
This movie also takes a lot the usual tropes and assumptions audiences have and makes sense out of them. In nearly every slasher film ever made, you have to wonder why the police are not more involved early on. In Friday the 13th it’s because it’s in a remote location. In Halloween they do try to get involved but they quickly die at the killer’s hands. In A Nightmare on Elm Street there are multiple issues happening. First, they think the real killer is Rod and they have him so it seems like their work is done. Second, everything Nancy says, sounds impossible, even when she confronts the sheriff, who happens to be her own father, with evidence of the impossible. The only one who even sort of believes her is Glen but he has to fall asleep at some point too. And on top of all of that, the adults in the town are covering something up so it’s not in their interest to believe Nancy. For a movie based on the impossible, a ton of what happens in the real world is completely plausible and that really makes it work.
Almost all slasher movies end with a jump scare at the end to leave you just a bit worried that the whole story is not quite finished. That can be fun. But with Freddy, you see that jump scare and you realize, no matter how hard you try not to, you’re going to have a dream with Freddy in it. It’s genuinely brilliant horror. And Freddy’s comin’ for you…
The Fantastic Four Issue 13. Photo Credit: Marvel Writer Stan Lee, Art: Jack Kirby
While we have seen The Fantastic Four a few times in other books, it’s been a bit since one of their own issues has shown up on the 616 reading list. This issue is notable as it introduces one of the most powerful and mysterious entities in all of Marvel 616.
The issue begins with a lab accident at the Baxter building. Reed Richards is working on a new kind of jet propulsion fuel and has so much success he more or less blows up the lab. Thing and Johnny Storm both try to jump into action and rescue Reed but Reed has on a safety suit and actually has to save Johnny. The Human torch was about to fly into some chemical fumes that likely would have killed him and/or exploded even worse.
This is going to be far from the last time Reed Richards nearly destroys his home and family in the name of scientific achievement. He’s pretty nonchalant about the whole thing.
Reed has apparently used some material components he found in a meteor crater and if he can harness this energy he’ll have, “discovered a booster fuel powerful enough to enable us to catch up with the reds in the race to the moon!”
At the time, this would have been seen as a major achievement by anyone in America so it’s understandable Reed is excited. He also suspects the “reds” had this thought before him and might be why they were ahead of America at the time. He seems to think they got this material somewhere in Siberia.
With this fuel, Reed decides he is going to go to the “mysterious blue area of the moon!”
The team is not about to let Reed go alone so reluctantly, Reed agrees to allow them all to join.
We next shift the scene behind the iron curtain where a scientist is training a gorilla to operate a space ship. He’s also training a baboon to shoot guns and an orangutan to use tools to repair the ship. This scientist is Ivan Kragoff and he’s training his “apes” to go to the moon so he can claim it for the communist empire.
However unlikely it may be, both Reeds ship and Kragoff’s ship launch at the same time. Kragoff, has another motive as well. He knows cosmic rays gave the FF their powers so he built his own ship in a way he will absorb some of those rays. He’s looking for some super powers.
On the way up, the FF see Kragoff’s ship. Johnny is itching to try out a special costume Reed made for him that will allow him to flame on and be in space because it, “releases an artificial atmosphere” around Johnny.
Johnny flies to the ship to see Kragoff and his apes. Kragoff is trying to figure out what cool new powers they all have. It looks like nothing until the gorilla demonstrates some super strength. The baboon seems to be able to shape change, the orangutan has magnetic powers and is able to push Johnny off course because of that.
Johnny makes it back to his ship and tells the team the situation. Reed is aware of Kragoff and they know a fight is coming once they land.
The FF’s rocket touches down on the mysterious blue area where they find what looks like an abandoned city. One thing to note here is at this point since man had not actually landed on the moon, this kind of story was somewhat more believable. For all we knew there really could have been an old abandoned city on the moon.
After they land the team realizes there is enough of an atmosphere here they can breathe and operate like normal. Reed starts to look for Kragoff’s ship but they notice a modern house with what looks like someone living in it. In the excitement to see that, the group leaves Thing behind. Thing goes to kick a rock but it turns out to be the baboon. Thing is soon surrounded by all the apes and Kragoff who calls himself, The Red Ghost. Basically Kragoff can turn himself, “unsolid” like a ghost so no one can hit him. His powers are reminiscent of what the Vision’s phasing powers will be.
As the five of them scuffle around, a mysterious being shows up and tells them all to just knock it off. He calls himself the Watcher and proves he is immensely powerful but just putting the apes in some kind of bubble.
Watcher calls out to all the earthlings and tells them he comes from a planet that is one vast, giant computer. He goes through a rundown of some of the things he has seen including entire civilizations destroying themselves. And he speaks about how he and his people have only ever observed and never before made their presence known.
The Watcher wants to save humans from their own savagery. He doesn’t care if we blow up Earth but now Reed and Kragoff have brought the fight to Watcher’s turf. He wants Thing and Kragoff to duke it out one on one and Watcher just sort of disappears.
Reed and the rest of the gang do find Thing and take him back to the house they were checking out. Seems like it’s probably the Watcher’s place according to Ben. Watcher then whisks everyone away to a battlefield inside a “dead city.”
As you would expect there is a fight between the FF and the Red Ghost and his apes. The fight goes poorly for our heroes at first. Red Ghost manages to capture Sue Storm and speed away in a car that goes underground. The rest of the FF regroup and Reed figures out they need to outsmart the opposition rather than use brute force. Reed sends Johnny and Ben to go after Sue and tries to make a weapon out of the technology he finds in the dead city.
Meanwhile, Sue is trapped with the Red Ghost who explains his apes obey him when they are at their hungriest so he keeps them locked behind a force field. Red Ghost then leaves and Sue says, “If I could only find a way to eliminate this force field– to free the super-apes! I would take my chances with them, rather than the Red Ghost, for they are like the communist masses, innocently enslaved by their evil leaders!” This quote stood out to me because so far, in almost all of the issues of Marvel 616 where communists show up, there’s not any mention of ordinary citizens. Instead, they all tend to be lumped together as evil but here Stan Lee really is making a distinction, although kind of a clumsy one with the moon as a proxy fight for democracy versus communism. It’s not a huge stretch to think this could have, in some ways, been intended to be a statement on the conflict in Vietnam. You know, just with super-apes on the moon.
Sue is able to free the apes and rather than attack her they go for the food. Then they break the door down, conveniently allowing Sue Storm to escape.
Johnny Storm and Ben Grimm chase down the Red Ghost but he has a disintegrator ray he found waiting for them. Luckily, Sue catches up to them before they can be harmed and she warns them it’s a trap. Johnny melts the ray and heats up the air around Red Ghost causing him to flee. Red Ghost gets to the surface and sees the house of the Watcher and figures there’s probably some pretty good stuff in there.
Unfortunately for the Red Ghost everything the Watcher has is just beyond human understanding (much like the character Uatu himself). Needless to say, the Watcher is not cool with someone breaking into his house. He tells Red Ghost he could send him to limbo, to the dawn of time, or to the end of time but he’s not worth the effort and just tosses the guy out of his house without even touching him.
As he gets tossed Reed hits the Red Ghost with a paralyzing ray he built. At this point the FF are pretty sure they’ve won but realize they don’t know for sure until the Watcher says so. The Watcher does show up and declares the contest over and the FF to have won. He also says his own mission is at an end. He says, “Now that mankind has reached the moon, I must go to a more distant part of the galaxy, to observe you mortals from afar! For we Watchers must be ever aloof– ever apart from other races!” We all know we’re going to see this character again and that he’s immensely important to the 616 continuity but it’s still a pretty impressive entrance and exit.
After the Watcher leaves the apes turn on their master. Reed and company head back to Earth ready for a rest and to give the new rocket fuel to the National Space Agency. At the very end of the issue we’re teased with a promise of an appearance by both Sub-Mariner and the Puppet Master for the next issue.
Overall this is a really fun issue, even if the idea of super apes is a bit ridiculous. The cosmic weirdness the Fantastic Four can achieve is beyond any other comic book heroes this side of Green Lantern and it’s always great to see a cosmic being introduced. Although he isn’t named in the issue this Watcher is Uatu who is a key component of tons of Marvel 616 stories. He’s also the narrator for some of the most fun stories Marvel puts out which are the What If comics. It’ll be a while until he’s a real regular but the Fantastic Four comics would not be nearly as fantastic without the influence of the Watcher, who is incidentally, the one guy who shouldn’t be influencing anyone.
Next up on the reading list we’ll be getting small once again as we catch up with Ant-Man in the pages of Tales to Astonish #42!
Hey horror fanatics, it’s Slick Dungeon here. I’m back to review the third and final movie about a group of teenagers who commit a crime and get a spooky note about it a year later and are stalked by someone with a fish hook. Fair warning there will be spoilers for I’ll Always Know What You Did Last Summer below. So, if you want to watch it first put on your rain slicker, grab your hook, get some popcorn and see the rehash of an attempt at a movie this is and come on back here.
Let’s start with the title on this one. I usually don’t have a lot to say about a film title but this one is uniquely annoying. I Know What You Did Last Summer made sense because the killer in the film witnessed an event the summer before. I Still Know What You Did Last Summer made less sense because it was about something that happened two summers ago so it really should have been called I Still Know What You Did Two Summers Ago. But I let that one slide because it sort of made sense considering it’s at least about the same characters. I’ll Always Know What You Did Last Summer is completely off base for a ton of reasons, not the least of which is this is a sort of attempt at a reboot and stars a total of none of the original cast. Who exactly is knowing what here and why should we care? If they do ever make a follow up to this, I suggest the title, I Will Always and Forever Know Exactly What You Did Last Summer Because I Wrote it Down on a Post-it Note and Stuck it on My Freezer Door Where I Look at it Every Time I Want to Eat a Popsicle.
I didn’t think the premise in the original movie was the greatest but I was willing to go along with it because it made some sense. A group of kids does a bad thing, although on accident, and now there is a killer coming after them.
This movie just makes no sense from the start. First off, this one takes place in Colorado for some bizarre reason. The last two were located in a small fishing town where a slicker and a hook would be widely available and made sense. I have no idea why they moved the location but it just doesn’t work.
The movie starts out with five friends trying to pull off an elaborate prank. They are at a town carnival where they tell the story of the fisherman who kills teenagers but only if they have some deep, dark secret. Then one of their buddies runs around dressed in a fisherman’s slicker with a hook. As a result PJ, one of the people in on the joke ends up dead.
In the original film the group is in trouble due to potential manslaughter involving a traffic accident. But in this case, it’s clearly a prank gone wrong and I don’t think the group was all that culpable for the incident. The worst they would have gotten is manslaughter charges but basically the situation here is a skateboarder fell off a roof and didn’t land on some mattresses he expected to be there and died. Unless someone in the group literally moved the mattresses on purpose and knew their friend would not check before jumping off the roof, I think they would have had to pay some fines, done a few months in jail and probably a whole lot of community service. But, instead of confessing, they cover up the incident.
A couple other things to mention is the hook they used was bought for $19 on e-bay and was reported to be the original hook. So, as the audience we know this is not going to end well. The group swears themselves to secrecy and covers up all the evidence they can so at least they are careful that way.
Fast forward to a year later when one of the group gets the inevitable note saying I know what you did last summer. The group then has to spend the next few days trying not to get murdered. Some are more successful than others. It progresses as you would expect any of these movies to until the end.
There is going to be a spoiler for the ending here but I can’t recommend you watch the movie so I don’t think it’s a huge deal. The first two movies had some appeal because the audience was trying to figure out who the killer was along with the characters. But in this one, it’s the original killer who is long since dead and seems to be somehow reanimated. That supernatural change just took it from a meh premise to an actively bad one.
I know, I know, why can’t this be the same as Jason or Freddy or Michael Meyers who all keep coming back? Well, here’s the thing with those; in the early films of those characters there was at least some hint of the supernatural going on. In this one, they are just trying to copy that without putting in the groundwork to make it make sense. It doesn’t work at all and it’s basically a big ad warning you against buying hooks on e-bay for $19 dollars because it might be haunted.
The acting is not terrible here but no one is doing Shakespear here either. There are a few moments of definite overacting but it’s no worse than most horror films.
This is not the worst horror movie I have ever seen but it’s also far, far from the best. If you have just nothing else to do at all and you have a bunch of friends around and you’ve exhausted everything else fun to watch, you might get some mild enjoyment out of this. Otherwise this one is a total skipper.