
Hello Marvel fans and tabletop gamers! I have with me the Core Rulebook for the new TTRPG Marvel Multiverse Role Playing Game. I wanted to take a quick look at chapter one of the book. We’ll be going through chapter by chapter on this blog so if you want to, follow along. Some chapters I will take a much deeper look at than others but my goal here is to give you the basic information of what you need to know if you are considering playing this game. When the first adventure for the game comes out, I’ll review that as well.
(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)
Chapter 1 – How to Play
Coming in at just five pages, this is one of the shortest chapters in the whole book. There is still plenty of information in the chapter but how relevant it is to you is going to depend on how experienced a TTRPG player you are. If you are an experienced player, most of this chapter is going to sound familiar and a lot of it can simply be skipped. If you are brand new to TTRPG’s you’ll definitely want to read the chapter but, to be honest, there are better sources out there that summarize what a TTRPG is and what is expected in that type of setting.
The essential things to know in the chapter are what you need to play, the ways to make your table a safe setting for everyone, and the house rules section.
All you need to play is the book, a group of friends, a set of 6 sided dice, character sheets and something to write with. It’s a pretty standard list for most TTRPG’s and it’s not too hard to come up with the materials so entry into this game is pretty easy.
The section about using safety tools for your TTRPG’s has some good advice in it which applies to basically all role playing games. What it gets down to is making sure everyone is on the same page with what kind of game you want to play, being considerate of everyone at the table, and making sure you have ways to make the game friendly and fun for all involved.
One thing they do recommend, and I strongly agree with, is having a session zero. If you’re not familiar with this concept, think of it as a session where you meet with your players to go over any ground rules, make characters, decide on what kind of game they are looking to play and making sure you as the Narrator don’t cross any lines that would make the game a traumatic experience for anyone.
There is also a list of recommended safety tools which are all very helpful. For a superhero game, these may be a little less necessary than in something like a dark horror game, but they are always good to have.
The book mentions that there are an infinite number of universes in the Marvel multiverse so your game is playing in your own unique version of that idea.
Finally, the chapter lets Narrators know they are free to change rules as they see fit at their table. This is also fairly standard in most TTRPG’s but it’s always nice to see the official rulebook acknowledge that players can make the game into their own, with the permission of the publisher. I’m sure there will be plenty of rules I’ll be homebrewing in the course of my game but I do try to stick to rules as written when I can.
In Conclusion
There’s really not a lot to go over in this chapter. If you are experienced with TTRPG’s feel free to sail right past this one. If this is your first game, read it but just remember this is a pretty short resource to get you started. In fact, some of the safety tools mentioned in this chapter have a larger, and in some cases better, breakdown of what a TTRPG really is and how to make sure everyone has a good time.
Next time, we’ll also be looking at a short chapter but there will be a lot more of a breakdown as we get into the core mechanics. In the meantime, if you are interested enough to buy the book, check out how to do that below. Otherwise, see you next time!
To read that post just click here.
How to Buy the book
If you have read enough to realize this is a game you want to try out there are a few things you can do to get it. The different methods have some pros and cons so I’ll go into that a bit as well.
And, I’m not trying to make the hard sell here but if you want to help out this blog, buying through the links below goes a long way and it won’t cost you any extra.
- You can pick up a copy at your local friendly gaming store. The books should run around $50-60 bucks and not only do you get to support a local business, you get to walk away with a copy in your hot little hands that day, no muss, no fuss.
- You can buy a hardcover copy on Amazon for $53.99. This is a great way to get the core book, although it does come with a hefty price tag and of course you will need to wait for it to be shipped to you. If you want to help this blog out buy your copy here.
- You can get a copy for Roll20 for $49.99 on drivethrurpg. However, a couple of warnings here. First off, you’re not getting a physical version of the book this way. Also, you need to have an account on the Roll20 Virtual Table Top in order to access the content. (This is a free account and there’s a link in the purchase description on the Drivethrurpg site if you don’t already have one) Finally, and this is my biggest complaint about this purchase method, if you buy this through Drivethrurpg you are not getting a PDF of the book. As far as I can tell, there is no way to get a PDF of this book at this point. If you do want to buy this version and use it on Roll20 it’s a great option. And if you want to help this blog out you can buy your copy here.
- If you happen to have Marvel Unlimited, you can get the test version of the book by typing in Marvel Multiverse Role-Playing Game: Playtest Rulebook. This will be an earlier edition and some of the rules have changed but it’s got the basics.
- If you don’t have Marvel Unlimited and you are willing to shell out $10 to get the Playtest book, you can get it on Amazon. If you want to help out this blog buy it here. Again, it’s not the full current book but it does cover the basics and it gets you started at a much lower price point.
Special Bundles
If you are all in on the game and have cash to spare you could really go all out in a couple of ways.
- You could buy the Core Rulebook and pre-order the upcoming adventure module MARVEL MULTIVERSE ROLE PLAYING GAME: THE CATACLYSM OF KANG and the upcoming MARVEL MULTIVERSE ROLE PLAYING GAME: X-MEN EXPANSION books. Getting all three at once will run you around $135. If you’d like to help out this blog just make your purchase through one of the linked titles above.
- If you are already big time into Roll20 anyway, the best value through drivethrurpg is to get the Marvel Multiverse RPG Roll20 Mega Bundle. This will give you the core rulebook, a short module made for the Roll20 system called Revenge of the Super-Skrull, and the preoder for The Cataclysm of Kang. Just remember this is only for Roll20 and does not include PDF’s. To help out this blog, buy it here.

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