Top 5 Horror Tabletop Role Playing Games

Storytellers Vault

Hello internet, it’s Slick Dungeon here. I hate when people go on with long intros in their top 5 lists so I will get right to the point. These games are fun to play if you like horror. Check ’em out!

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

5. Vampire the Masquerade

Vampire the Masquerade 5th Edition

Most people think the world is how it seems. Nothing supernatural or strange happens to most of us. Until you are turned into a vampire and enter a complex, violent world full of political intrigue, horror, and most of all a never ending hunger that cannot be ignored. The fifth edition of Vampire the Masquerade is the most current but this game has been around for decades. The idea of it was that players could get to be the monsters. This one is definitely not for children and comes with a warning that it’s for the mature. If you play this game with your gaming group, make certain everyone understands what lines they would not want crossed while playing. It can be a ton of fun to play a bloodsucker in the night who not only has to control their hunger but also needs to keep from ticking off the much older, much badder vampire who doesn’t want them around. It’s a surprisingly complex game but the rules are pretty quick to learn and it has endless opportunity to touch on themes of horror, death, and what it truly means to live. You can get the core rulebook as a PDF from the Storytellers Vault for just $25.

4. Alien: The Role playing Game

Alien: The Role Playing Game Starter Set

In space and on your tabletop no one can hear you scream. Watching Alien was one of the first times in my life when a film experience truly terrified me. The tabletop RPG is great at evoking the same feeling. I recommend dipping your toes in with the starter set which comes with the rulebook, a scenario to play and 5 pre-generated characters plus a bunch of supporting materials like maps, markers and cards. You can get it on drivethrurpg for just $20. The rules take a minute to get used to but if you are an experienced role player, you’ll catch on fairly quickly. This one is also not recommended for kids but if your kid loves watching scary movies like I did, you can always adapt it a bit and make it more action-oriented and a little less graphic. It is pretty heavy on the body horror so if that is not for you, well, you’re probably not an Alien fan in the first place. One thing to note is that the starter set does not involve the Xenomorph, the most well known of the creatures from Alien. Some people complain about this but when they do I remind them that Ripley doesn’t really go toe to toe with the queen until the end of the movie, so it makes sense not to just pull that out right off the bat.

3. Dungeons & Dragons: The Curse of Strahd

I know, D&D is it’s own RPG but when it comes to 5th edition there is no horror campaign that surpasses Curse of Strahd. What’s great about this book is how flexible it is. While it touches on dark themes and can be as scary as Vampire the Masquerade if you want it to be, you can also make it a bit goofy and silly making it a good one for kids. Just read ahead before you play with kids so you aren’t caught off guard by the hags who cook children or anything along those lines. While it’s definitely on the pricier side, I really like Curse of Strahd: Revamped. This gives you the book, maps, a super cool stat block for the big bad guy, a tarokka deck to use in the adventure and some gothic postcards that perfectly capture the feeling of Barovia in the domains of dread. This particular campaign is super fun to both DM and to play in.

2. Kids on Bikes

Kids on Bikes

The Goonies, E.T., Stranger Things, what do they all have in common? There are kids. They are on bikes. As simple as it sounds this is the perfect set up for a horror themed RPG. It’s set in the days before your mom could text you to make sure you were safe or you could google who died in the creepy old mansion before you enter it on a dare. The rules are very quick to learn and the game play starts right up. You can sort of ratchet the horror level to what you like as far as fear goes so this is good with a group of kids or adults. You can get the core PDF for just $10 on drivethrurpg. Another really interesting aspect of this one is that you co-create the town as you play and it has powered characters who can be influenced by both the GM and the players. This makes things go from predictable to unpredictable very quickly.

1. Call of Cthulhu

Call of Cthulhu

There is a reason this RPG shows up at the top of everyone’s horror list. There is no better game at setting the mood for terror and delivering abject horror to your players. While it’s most often set in the 1920’s America, you can actually place this game in virtually any time period. The game is based on Lovecraftian stories and creatures but it does incorporate more than that if you want it to. This is another one where I recommend first getting a little taste with the starter set. You can get the starter set on drivethrurpg for just $6 at the time of this posting. In there you get an intro book, a rule book, three starter adventures, five pre-generated investigator sheets, some blank investigator sheets, and player handouts. In total you get four different adventures in one box which is more than I can say for any other starter set I know of. The theme of the game is cosmic horror but it touches on all kinds of terrors. Your characters aren’t wizards and barbarians who don’t ever truly feel threatened because they can just heal after combat. Instead you are human investigators, susceptible to all the pain and damage a human can take and your job is to take on strange, alien creatures from deep in the cosmos, all while hoping to retain whatever sanity you have. This is a game where some kids can handle it and some can’t. If you play with kids who grow super attached to their characters, this game is not recommended because they are extremely likely to die. Also, one thing I do like about this game is that they make several solo adventures (one of which is included in the set) so even if you can’t get your gaming group together, you can still play.

Well, Happy October everyone! I hope you liked my list. Did I miss your favorite horror game? If so, let me know in the comments! Also, if you have played one of these, how did you like it?

Horrifically yours,

Slick Dungeon

RPG Review: Stealing Stories for the Devil Free Primer

Stealing Stories for the Devil by Monte Cook Games
Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Hello internet people, Slick Dungeon here. I came across a tabletop RPG title on DriveThruRPG.com that I wanted to review. I’ve read the free primer for the game which you can get here at the cost of absolutely free.

I’m going to give a review of the primer and let you know who this game is for and what the pros and cons of it are in my mind. Before I get into the review I want to make sure it is understood what exactly I am reviewing.

I will only be reviewing the free primer from DriveThruRPG. This game will be released via kickstarter and if you are interested in it you can learn more about it by watching the video below. I have no affiliation whatsoever with Monte Cook games or this product. I want to give a fair and objective review for what I can based on the primer.

I also have not had the opportunity to play in a game session yet but if I do, I will give a more full review of the overall game. But first I’ll need to find a group of liars to play with. (We’ll get into that more in a bit)

Stealing Stories for the Devil Kickstarter

If you don’t know, a tabletop role playing game, or RPG for short, is a game where you gather a group of friends and play through a scenario in a cooperative storytelling style. There are many of these games on the market, the most famous of which is Dungeons & Dragons. But there is a treasure trove of other RPG’s that can be just as fun to play.

Most of them have a rule set you use to help craft the narrative and typically there is one person who leads the story along, usually called a game master.

Stealing Stories for the Devil is similar in most aspects to these games but does have some stand out differences. Whether you enjoy these differences or not depends on what kind of player you are and how comfortable you are with a bit of improvisation.

What is it?

The game has an interesting premise. You are from the future. Somewhere around the 39th century. You boarded a ship where you expected to be put to sleep and woken up years later in another universe. Instead the ship with its preprogrammed artificial intelligence ended up on Earth in the 21st century.

Aboard the ship there were two types of people, sleepers and scions. Sleepers as the name implies slept as expected. Scions are actually the descendants of people who originally boarded the ship but for some reason did not go into stasis as expected.

There’s a lot more background to this in the primer but it boils down to this. Both sleepers and scions can affect reality, reshaping it to fit their own narratives. Sleepers do this through advanced technology while scions do this through natural ability.

When a Scion or Sleeper does this, they steal a little bit of the reality they are in and lie to the universe to make it do what they want. Therefore the player characters in this game are all called Liars.

There is a Game Master for this game who leads the narrative but unlike most other RPG’s there is a lot more freedom for the players to influence what happens in the game. After all, they are lying to reality so they get to say what should happen. The world is not without its obstacles though, as the GM must then think of ways to challenge the player characters to keep the story interesting.

How does this game work?

There are some similarities to most RPG’s. You get to choose some traits your character is good at and you have to choose some detriments your character has. Unlike most RPG’s the designers leave this extremely open ended and up to interpretation. While they give several examples of traits such as agile, fast, etc. they also encourage the group to come up with their own traits. This makes the game exceedingly flexible to fit a scenario you think would be fun.

In the primer there are three types of Liars. These are Planners, Plotters and Schemers. I won’t go into too much detail here on what those things mean but you can think of them like character subclasses. They add a bit of different flavor to your character and depending on what you think would be cool to play, you choose which type of Liar you want to be.

You also get a bit of starting equipment based on if you are a scion or sleeper.

Once you have your group of liars together and have a Game Master, you just need a quick read of the rules and you are ready to play. There is surprisingly little math involved in this game and even the defined terms are not necessarily absolute.

That doesn’t mean there is not structure, it just means the players really do get to star in the game.

DriveThruRPG.com

The game is about heisting reality so the players and Game Master come up with a scenario where something has gone wrong with reality and it is up to the players to fix it. There are three acts to each game session. Game sessions can be their own one shot adventures, can be a series of 12 sessions that aadd up to a “season” or an ongoing campaign that can last as long as the players and Game Master want it to.

Each session is broken up into three acts. In the first act, the players get a mission briefing and together map out a location where the players will be performing a heist on reality. The Game Master might say something like, you need to recover a key that unlocks a safe deposit box from a bank. The players then might say, the bank is in the center of the city and we are going to sneak in at night. Then the Game Master could reply, while no one is around at night there are security cameras everywhere and the police do tend to drive by on occasion. Play keeps going like that until the mission briefing is over.

Act two is where the bulk of the game play takes place. This is where the characters act out their actions and the Game Master gets to put obstacles in their way. There will also be twists and turns placed in the scenario by the Game Master. The action plays out until the GM decides the act is over and then the players head into act three.

Act three is the climax where the players ultimately find out if they succeed or fail in their mission.

Along the way the Game Master can ask for players to make dice rolls to see what direction the story takes.

Who is this game for?

If you love improvisation in your role playing, I cannot think of a more interesting type of game to play. You literally get to bend reality in this game as if you were in the movie Inception or The Matrix or something like that.

The game reminds me of elements of Cyberpunk and Shadowrun but with a far looser rule set. You won’t have to roll a lot of dice or do much math at all. It’s quick to read through the primer’s rules although I am sure there is a more robust rule set in the full game.

However, if you are the type of player who really relies on rules and having a bit more set structure on whether your character succeeds or fails, this is not the game for you. In other words, if you like your rules crunchy, skip this one.

Final thoughts

While I have not played this game yet, I really like the premise and I think it opens up huge possibilities for crafting epic stories. I do tend to like a bit more structure in my games but this is one where I think having fewer hard rules will benefit the game. It uses its own system and it is very flexible.

There are players out there who really do love the rules aspects of tabletop games and those players would do well to stay clear of this one.

I can’t speak to how well the twist and mission cards work in this game but I like the idea of some random elements being introduced outside of the player’s control.

I will say I don’t see a huge difference between scions and sleepers since they both change reality and I am not sure how it would matter which one you played. I do think the planner, plotter and schemer all have unique flavors and I think it would be pretty easy to decide which one you want to be. Personally, I really want to play a plotter because it sounded really cool to me.

The primer gives a decent look into the game, enough that giving it a read will let you know if you are interested in backing the game on Kickstarter. The full game comes with a whole lot more and I think it has real potential to be a fun game.

In my opinion if you like games full of improvisation and don’t want to take on a bunch of math in order to play, this is the game for you. Also, it helps if you enjoy heist movies.

If you have read the primer or played the game I would love to hear from you. How was it? Let me know in the comments.

Fictitiously yours,

Slick Dungeon

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

Slick Dungeon’s 2021 Challenge Check-in!

Hey everyone, Slick Dungeon here, hoping March was an amazing month for you and that April will be even better.

(Note that there are affiliate links in this post. If you purchase anything through these links I will receive a small commission at no extra cost to you)

In January I put out three challenges for this year, one for books, one for movies and one that combined books, movies and role playing games. I wanted to take today to see if anyone has done any of the challenges and update everyone on my own progress.

As a reminder, if you complete any of the three challenges and talk about it on your blog, I will review anything in that category that you want me to and post that review on my blog with a link to your blog.

Don’t worry if you haven’t started, each of my challenges is only 12 items long and there is still plenty of the year to go.

In case you want to participate and still need the challenges, just take a look at this post and download yourself a neat little PDF or three.

Now, the moment you have all been waiting for, how did I, Slick Dungeon do on my own challenges in March? Let’s find out.

Challenge 1: Book Challenge

For the second month in a row, I did not make my book challenge. I am going to try to make reading a bit more of a priority for April. I make no promises though because I am a pretty slow reader. That being said below are the books I intend to read this month for my challenge.

This is a book recommended to me by a friend and I am about two thirds of the way through it so hopefully I will be reviewing it soon. That was the challenge from way back in February but this month is the month I will get this done!

For March the challenge I wanted to take on was a book you swore you would never read. I haven’t quite finished it but I am close. I am reading none other than Twilight by Stephenie Meyer. I definitely have some thoughts about it and I’ll be sure to let you know what those are so stay tuned.

Challenge 2: Movie Challenge

My challenge this month was to watch a movie that scares me. I remembered being terrified by the film Phantasm when I was a kid and wanted to revisit it. If you want to check out my review of it, take a look at this post.

Challenge 3: Read-Watch-Play Challenge

This month for the Read-Watch-Play challenge, I did one of the play challenges. I had a little trouble getting a group together so I went with a solo campaign called The Executioner’s Daughter. Check out my review for it here.

Well, that’s it for March. Let’s hope I will be able to complete all the challenges in April. Here’s what I am going to be attempting.

  1. A book recommended by a friend (left over from February)
  2. A book you swore you would never read (left over from March)
  3. A book that has a BIPOC author or protagonist
  4. A movie with an ambiguous ending
  5. Read a book with a quest

Good luck to the rest of you out there and if you have decided to participate, feel free to let me know how it is going in the comments!

If you would like to download any of the challenges you can do that on the original post or right below.

Challengingly yours,

Slick Dungeon

Book Challenge
Movie Challenge
Read-Watch-Play Challenge

Slick Dungeon’s 2021 Challenge Check-in!

Hey everyone, Slick Dungeon here, hoping February was an amazing month for you and that March will be even better.

(Note that there are affiliate links in this post. If you purchase anything through these links I will receive a small commission at no extra cost to you)

In January I put out three challenges for this year, one for books, one for movies and one that combined books, movies and role playing games. I wanted to take today to see if anyone has done any of the challenges and update everyone on my own progress.

As a reminder, if you complete any of the three challenges and talk about it on your blog, I will review anything in that category that you want me to and post that review on my blog with a link to your blog.

Don’t worry if you haven’t started, each of my challenges is only 12 items long and there is still plenty of the year to go.

In case you want to participate and still need the challenges, just take a look at this post and download yourself a neat little PDF or three.

Now, the moment you have all been waiting for, how did I, Slick Dungeon do on my own challenges in February? Let’s find out.

Challenge 1: Book Challenge

Ack, this one is the one I failed at this month. I did get a book recommended to me and I have started reading it. It’s by one of my favorite authors Isaac Asimov and is called The Gods Themselves. I’m about half way done so there should be a review for it in the next week or two here. In case you want to get it for yourself, check it out below.

The Gods Themselves by Isaac Assimov

Challenge 2: Movie Challenge

My challenge this month was to watch three films by the same director. I went with 3 early Alfred Hitchcock films. Challenge completed on this one woohoo! If you want to know what I thought about the movies check out the posts for them below.

  1. The Lodger: A Story of the London Fog
  2. Rich and Strange
  3. The Secret Agent

Challenge 3: Read-Watch-Play Challenge

This month for the Read-Watch-Play challenge, I did one of the watch challenges. I chose to watch (well re-watch) The Hobbit: An Unexpected Journey. While I love the book and I enjoy the film well enough, I think there is considerable room for improvement in the film. Check out my review for it here.

Well, that’s two out of three for February. Let’s hope I will be able to complete all the challenges in March. Here’s what I am going to be attempting.

  1. A book recommended by a friend (left over from February)
  2. A book you swore you would never read
  3. A movie that scares you
  4. Play a Dungeons & Dragons one shot adventure

Good luck to the rest of you out there and if you have decided to participate, feel free to let me know how it is going in the comments.

Challengingly yours,

Slick Dungeon

Kids Kill Monsters – How to Prepare to play Dungeons & Dragons with Kids Part 14

D&D Campaign Adventures for Storm King's Thunder - Available now @ Dungeon Masters Guild

Hi Everyone! It’s your friendly Dungeon Master, Slick Dungeon here. Today I want to talk more about how to role play with kids. In my last posts I talked about whether you should play D&D with kidswhy playing D&D was healthy for kids, I showed you who does what at the table, gave you a tour of the dice and told you to read through the simple ruleswent through the Introduction of the simple rules with youwalked you through the first section of the simple rules and talked about choosing a race and role playing a dwarfrole playing an elfrole playing a halflingrole playing a humanrole playing a dragon bornrole playing a gnomerole playing a half-elfrole playing a half-orcrole playing a Tiefling. and talked about Class. Today we are going to talk about playing as a Barbarian.

Oil your muscles up, do a few stretches and get ready to let the fury of your rage loose upon the world. You are a barbarian. You might not have those fancy spells that go flying around the battlefield all the time but that’s fine, you don’t need them. You just need a handy melee weapon, the strength of your rage and something to hit!

I love playing a barbarian and there are tons of examples from literature and popular entertainment you can base this character upon. Barbarians also get some pretty neat class skills which can be quite fun to play.

When I think of barbarians one that I think most kids could understand and relate to would the The Incredible Hulk. While a Dungeons & Dragons character is not likely to go from academic scientist to raging gamma monster (although that would be possible in certain settings) the way that Hulk rages is very much like what a barbarian does. When Hulk gets angry, he hits harder than anyone else. Yet, even in his state of rage, he is usually aware enough to protect his friends and only go after bad guys. Sure, he does a lot of structural damage but he isn’t known to be a killer (at least not in my favorite interpretations of him).

His anger is often misunderstood and it can be a frightening sight to see even for his friends but ultimately, they are glad he is on their side. Also, when Hulk is angry its harder to hurt him. The blows glance off him for the most part unless you happen to be a god of thunder.

However, this rage can only last so long and after a while Hulk will wear himself out, especially if he runs out of stuff to hit.

Another model of barbarianism I think of is Conan the Barbarian because, well, it’s in the name. If you read some Conan stories though, it’s pretty obvious he may not be the best role model for children. There are some good qualities a kid playing a barbarian can adapt from Conan though. He never gives up on a fight and he will not abandon his friends no matter what the odds are. He’s a bit self centered and will take as much treasure as he can get his hands on but he’s not so greedy that he won’t share fairly in the spoils. And Conan, unlike the Hulk, is able to keep his head (literally and figuratively) not only in a fight but usually in a social situation. He respects magic while not using it and really only cares what someone else believes when it becomes a problem for him or anyone innocent around him.

I would be remiss if I didn’t mention the female version of Conan, Red Sonja. She’s a little less hot tempered than Conan and she had a very rough childhood where she had to learn to fend for herself, a child whose teacher was nature itself. She learned her lessons well and is one of the few people who can easily keep up with Conan. I actually think she might be a better role model for kids than Conan but she still went through some things that you might want to wait until your kids are older to explain. She has boundless courage and is always ready to lend a helping hand to those in need. She is somehow stealthy despite her shock of red hair that you would think could be seen by just about anyone. Her choice of battle gear is a bit… exposed, let’s say. It does leave her flexible though and as a barbarian you don’t want to be clunking around although, it would be wise to get yourself a shield from your closest merchant.

Barbarians tend to live for danger and are willing to take risks for themselves, especially if their actions might protect those they care about. There are all kinds of barbarians though and they often come in surprising packages. Being a barbarian isn’t about how big you are but about how bold you are. Halflings and dwarves make barbarians just as well as elves and goliaths do.

It can also be fun to play a barbarian a little against type. There’s no reason a barbarian can’t be smart or kind or even reluctant to get into battle. the one thing that should be consistent with barbarians is that once they are in battle, they revel in it, almost to the point where they are blind with rage but very effective up close.

So, now that I have given you some barbarian examples, how does one make a barbarian? Let’s take a look at what the basic rules have to tell us shall we?

Creating a Barbarian

When you first play Dungeons & Dragons with kids and the basic rules tell you what to use for a quick build I would say it’s probably best to start there. It’s the least amount of poring over and trying to figure out stats you can do and since this part was written by the game designers you tend to get a fairly balanced class out of it. The one place you might change is in the suggested backgrounds. I feel like the backgrounds are more a role playing choice than a mechanic (although they have that too) and thus should be left up to the kid playing. Also, for those who don’t know, when I talk about “mechanics” I just mean how the rules operate, usually with some number crunching involved.

What do the basic rules suggest we do with our barbarian?

For this class the rules recommend putting your highest ability score in Strength, followed by Constitution. This makes sense because as a barbarian your weapon attacks are going to use strength, your rage gives you some bonuses to your strength. You also want high constitution because this is how healthy you are and since you are likely to get bashed around plenty, you want to have enough hit points that you aren’t getting knocked out ever other round in combat.

Second they recommend the Outlander background. In a later series of posts I will go more into each background but I will say that Outlander can be a great choice for a barbarian but it is not the only choice. I have played a barbarian with the folklore background and that worked out very well for me. I also think that if you made a few adjustments a barbarian could be a noble. Sure, she might not come from a fancy castle and want to pay for the most luxurious accommodations every night but there’s no reason they can’t be the leader of their tribe or a proud noble of a people who shun the niceties of civilization.

There are different features you get for being a barbarian and while you are unlikely to get to the top ranks of levels with a group of kids, I’ll give you a rundown of these things anyway.

Class Features

Hit dice: Barbarians get to use a d12 when figuring out their hit points and hit dice which is pretty great since a lot of other classes use smaller dice meaning barbarians are sturdier. For your hit dice you get 1d12 per barbarian level.

Hit points: At first level it’s 1d12 + your constitution modifier. (This is where having con as one of your higher stats really helps) For every level after that you get 1d12 (or 7 if you are using averages) + your Constitution modifier per barbarian level after 1st.

Just a quick note here because I know this was confusing to me when I learned to play. What is the difference between hit dice and hit points? Hit dice you get to roll when you take a short rest. These will be however many d12s you roll per level. You get to add the number you roll to your hit points if you have taken any damage. Your hit points are how many points of health you have. The easiest analogy is probably a health bar in a video game. If that number gets down to zero or below, you are likely in trouble. When you roll your hit dice you get to refill that bar. And just like in a video game, you can’t exceed the maximum of your health even if you roll higher than that number.

Proficiencies: These are basically things you are good at. A barbarian has several proficiencies to begin with.

Armor: Barbarians are good with Light armor, medium armor, and shields. While I highly recommend you pick up a shield, you may not want to wear armor because if you do, you won’t be able to use Unarmored Defense which I will talk about more below.

Weapons: Barbarians are good with simple weapons and martial weapons. Spears, daggers, axes these are a few of the types of weapons barbarians are good with. They’re not great with a bow or anything that takes great practice and skill to perfect but that’s fine because a barbarian is going to want to get up close and be right in the middle of melee as much as possible.

Tools: None. Alright, barbarians just don’t have the patience for tools. That’s what rogues are for.

Saving Throws: Strength, Constitution. Saving throws are when you might befall an attack or damage of some kind. If the check for that attack or damage calls for strength or constitution you are going to be glad you are a barbarian

Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. We’ll talk more about skills more in future posts but for now, these do basically what they sound like although I will point out Survival doesn’t mean just how long yo live. It’s more like, how long can you live in nature on your own instincts.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a greataxe or (b) any martial melee weapon
  • (a) two handaxes or (b) any simple weapon
  • An explorer’s pack and four javelins

These are all good weapons for a barbarian and it’s basically down to your preference of how you want to hit stuff.

Features

Alright, now for the fun stuff! On top of all the things listed above, barbarians get several features. Like I said before, kids are not likely to go all the way to level 20 but I will talk about all of these anyway. The descriptions with the bullets and stuff are taken right from the basic rules but I will give you my spin on each one. The first few are the ones to focus on at the beginning.

Rage

This is the key to being a barbarian. Whenever you get into combat you are going to want to Rage. It gives you bonuses that make you much tougher but there are some drawbacks to it so make sure you know how it works.

So what is it exactly?

On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

To sum this up, you are stronger when raging and as you level up you get to do even more damage per level. On top of that if an enemy is hitting you with any weapon that does bludgeoning, piercing or slashing damage, you get to reduce the amount of damage you would take.

There are some limits though. They are listed below.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Those are the limits, let’s talk a little bit more about them.

Some barbarians do a little bit of magic so if you have an awesome spell, make sure you cast it before you rage. If it’s a concentration spell wait until the effect ends before you rage. It’s all about timing.

You can also lose your rage in a number of ways. First of all it only lasts for one full minute. Now, that’s actually quite a few rounds in most combat situations but if it’s a really long battle you’re going to want to make sure you go into the rage at the most opportune time.

Also, if you get knocked unconscious your rage is gone, so try not to get clobbered to the point where you have zero hit points.

On the other hand, you also lose your rage if you don’t either tried to hit an enemy or gotten hit by an enemy so if you are raging, be sure you are in the thick of the fight.

You can also choose to just stop raging, unlike the Hulk, so if you rage and then realize you should cast a spell you can drop that rage.

The final limitation is that you can only rage twice per day so if you are pretty sure you are going to be in ten combats, save your rage for the hardest two. You get your rages back after a long rest.

Unarmored Defense

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Ok, here’s the deal with unarmored defense. You don’t want to wear armor. Why? Because adding all those numbers above is probably going to be more defensive for you than wearing armor in the first place. Plus, if you have a shield you get a +2 to your AC while you use it so you can boost that number even higher. Also, you and your Monk buddy (we’ll talk about Monks in a later post) are going to be the quickest to get out of the inn to see what all the ruckus is in the middle of the night. Why? It takes 10 minutes to put all that armor on but you don’t have to. Your armor is your flesh.

Reckless Attack

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

This is an awesome feature but I will give you caution that using it on an adult dragon might be unwise. Basically at the start of your attack you can do so recklessly which means you get to roll two d20s and take the higher number for your attack roll. The drawback? That same creature has advantage against you on its next attack. If it’s a squishy little goblin with no armor that’s probably fine but if it’s something bigger than you just remember it gets to hit back.

Danger Sense

At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.

You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded , deafened , or incapacitated.

For this one you get a bit more of a chance of escaping damage caused by your environment or your enemies, so long as you can see it. It doesn’t work if you have the blinded , deafened , or incapacitated conditions going against you. We’ll talk more about conditions in a later post but they do basically what they sound like.

Primal Path

At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Look, this one sounds confusing but basically you get to pick one of two cool ways to manifest your rage. Since they both get entries in the end of the barbarian section I will go into more detail about both the Path of the Berserker and the Path of the Totem Warrior later in this post.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Meh. You get to increase some numbers on your stats here which is cool and all but not that nifty as far as role playing goes. We’ll go way more in depth on Ability Scores in a later post.

Extra Attack

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Yeah! You get to hit stuff more. Hitting more stuff is good for a barbarian!

Fast Movement

Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.

We’ve been over this, barbarians don’t want to wear armor and this is another reason. You can move faster. Faster is good because then you get to hit stuff sooner!

Feral Instinct

By 7th level, your instincts are so honed that you have advantage on initiative rolls.

Additionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.

If you are sort of new to D&D this just sounds confusing. This is mostly wrapped up in some mechanics. Basically the idea is that you notice when things are about to get hairy before others do so you are more likely to get into combat first. And if you are new to D&D the whole surprised thing can be tough to figure out. It’s a sort of weirdly complicated mechanic of figuring out who goes first in combat. I’ll do a post later that talks about this so for now, don’t worry too much about it. Having the Feral Instinct is very helpful, just know that much.

Brutal Critical

Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

This increases to two additional dice at 13th level and three additional dice at 17th level.

I know this one sounds kind of jargony but it boils down to this. You get to roll more damage dice when you roll a 20 on your attack roll. In other words, you hit really hard.

Relentless Rage

Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

This one is fun because just when it looks like you are down and out, you get back up again. That bugbear that thought it just struck a killing blow against you? Guess what? It’s your turn now!

Persistent Rage

Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

Yes! You can be in a near perpetual state of rage unless you decide to calm down or you get knocked out.

Indomitable Might

Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.

By this time you are probably pretty strong so getting to use your strength score is usually going to be way better than a low roll on a d20.

Primal Champion

At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

Again, this doesn’t seem that neat from a role playing perspective but it does make you stronger and sturdier. I can’t say I have played a level 20 barbarian (yet) so I am not sure how helpful this is but most of the score caps are 20 so an extra four ain’t bad.

Primal Paths

So what exactly are Primal Paths and how do they work? This is the part of the class that lets you add a little style to your barbarian. There are two paths you can choose from in the basic rules, the Path of the Berserker and the Path of the Totem.

For some reason the basic rules on D&D Beyond don’t actually give the details for the Path of the Totem but I have you covered.

Here is how the basic rules describes Primal Paths:

Rage burns in every barbarian’s heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it is an internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.

Pretty cool right? Let’s take a look at each option.

Path of the Berserker

If your kid wants to basically be the Hulk when she plays, have her take the Path of the Berserker. You get some cool features to use and you get to be the scariest thing in the room.

Here is what you get.

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Basically you get to hit more frequently in battle but there is a cost. Once you are done, you really need to take a rest otherwise you suffer a level of exhaustion. exhaustion is a condition and again. we will talk about those in a later post but suffice to say it can lead to death eventually if you are not careful.

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

None of that mind control spell funny business for you. You are way too focused on your rage to listen to anyone else. When the rage ends that wizard can get back to charming you… if he hasn’t fallen to your greataxe by then.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

The Hulk is big and scary and he makes people afraid. Barbarians get to use that to their advantage. The caveat is that the creature has to be close enough and if they succeed on their saving throw, they don’t think you’re such a big deal anymore. Be sure to have a weapon ready to remind them that they are wrong about that.

Retaliation

Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.

If you hit me I hit you back is pretty much what this is. It’s pretty effective for barbarians.

Path of the Totem Warrior

The Totem Warrior is very in tune with nature and all the animals and spirits of animals around them. This is a much more mystical take on the barbarian and it can be a lot of fun to play.

The Player’s Handbook describes it like this:

The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage.

It’s sort of like Brother Bear but if instead of only learning life lessons about acceptance, you also learned how to be really good in a fight.

Here is what you get with this path.

Spirit Seeker

Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals.

Basically what this means is that you can use a beast’s eyes and listen through it’s ears which can be great when scouting an area. You can also talk with animals to find out about what’s going on in the area. However, it takes time for you to do that because you have to do it as a ritual. We’ll get more into that when we talk about magic in a later post but for now just know, ritual spell means you need a bit of time to cast it.

Totem Spirit

At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object — an amulet or similar adornment — that incorporates fur or feathers, claws, teeth, or bones of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit. For example, if you have a bear totem spirit, you might be unusually hairy and thick-skinned, or if your totem is the eagle, your eyes turn bright yellow.

Your totem animal might be an animal related to those listed here but more appropriate to your homeland. For example, you could choose a hawk or vulture in place of an eagle.

Bear. While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.

Eagle. While you’re raging, other creatures have disadvantage on opportunity attack rolls against you, and you can use the Dash action as a bonus action on your turn. The spirit of the eagle makes you into a predator who can weave through the fray with ease.

Wolf. While you’re raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.

I think these are pretty straightforward but the gist of it is that you get to choose an animal and gain some of the benefits that animal naturally possesses.

Aspect of the Beast

At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.

Bear. You gain the might of a bear. Your carrying capacity (including maximum load and maximum lift) is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

Eagle. You gain the eyesight of an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.

Wolf. You gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace.

Again I think this is pretty straightforward but this time the effect is magical. You do only get to choose each animal once so make sure you choose wisely.

Totemic Attunement

At 14th level, you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.

Bear. While you’re raging, any creature within 5 feet of you that’s hostile to you has disadvantage on attack rolls against targets other than you or another character with this feature. An enemy is immune to this effect if it can’t see or hear you or if it can’t be frightened.

Eagle. While raging, you have a flying speed equal to your current walking speed. This benefit works only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft.

Wolf. While you’re raging, you can use a bonus action on your turn to knock a Large or smaller creature prone when you hit it with melee weapon attack.

Ditto for this one, you get the benefits of the creatures you choose and they are magical. They are all pretty useful so have fun with it.

Slick Dungeon’s Tips on Playing Barbarians

When you tell a kid that they can play a barbarian you might think you would regret that decision. I mean, a character who is all about rage and anger? Is that something we want our kids to do? Well, I think yes because anger is a huge emotion for kids. It’s something they understand and if they have ever had a tantrum they know there are times it is scary and they might feel like there is no way of controlling it. Guess what? That’s just like a barbarian but there is one major difference. They get to experience this in a safe environment without real world consequences. They might be able to see that their character is able to reign in that rage when needed and they can use that emotion towards something positive, namely protecting their friends. Also, kids are kind of egomaniacs. That’s not an insult, it’s just who kids are and how they develop. That being the case, sometimes they want to get to feel super powerful and playing as a barbarian is a great outlet for that.

The main caution with playing a barbarian is not to take things too far. You don’t want the role play of the rage to turn into actual anger so make sure that the rules of what is allowed at the table while playing are well set ahead of time.

Other than that, let your kid have fun, let them be powerful. Let them feel like the strongest in the room. It will be a ton of fun, I promise you.

I hope you have enjoyed this post. Thanks so much for reading to the end if you are still here with me. Next time we are going to talk about the ultimate in entertainment and support when we talk about bards.

Adventuringly yours,

Slick Dungeon

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3 Reasons Why Parents Should Play Dungeons & Dragons

Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Parenting is hard. One minute you have to drop kids off for a soccer game and the next minute you have to explain why eating chocolate for breakfast is not a good idea. Next, you have to encourage a kid to face the world with bravery as she peers suspiciously down at the pool when she is getting her first diving lesson. It’s overwhelming. Parents need structure to their day, they need to improvise constantly, and they have to do it all with a sense of adventure that keeps their kids engaged. It’s no easy task. Parents need help.

There are all kinds of parenting books and advice out there. Some work well and others are a waste of time. I’ve got a tool you probably haven’t considered using in your parenting arsenal. It’s fun, it’s easy, it’s effective, and it’s something you can do with kids present or in those precious few hours you have to yourself. You’ll get the benefits either way. Obviously, I am talking about playing Dungeons & Dragons, one of the best parenting tools available.

You probably think I have a couple of screws loose in my toolbox but hear me out. Playing Dungeons & Dragons can help parents to improvise, learn to provide structure, and foster a sense of adventure. 

Improvisation

Most Role-Playing Games call for improvisation. You have to think on your feet and if you want to survive, or be a good game master, you have to do it well. You can play the game where all you care about is the math. Sometimes you just want to know if you kill the monster or not. But, In Dungeons & Dragons whether you are a Dungeon Master or player, there will come a point when you have to make something up. As a player, you will imagine what your character looks like and is doing. As a DM you have to decide what is on the other side of the wall you described but never expected your players to try to climb over. It’s time to think on your feet. If you do that while playing Dungeons & Dragons, you’ll get better at doing it as a parent. 

After you’ve improvised a thousand times for the fun of it when playing Dungeons & Dragons, it’ll be much easier to improvise a reason why Dad can stay up as late as he wants but kids have to go to bed at a reasonable time.

Structure

Improvisation is great. It can be useful in a ton of parenting situations. Do you know what’s even better? Having structure. Kids need it, parents need it, everything runs better when there are rules. Guess what Dungeons & Dragons has? Rules. Lots of them. You don’t have to know even close to all of them to play the game but knowing that they exist is important. And the more you play, the more you learn the rules. Being able to clearly state a rule and know the structure of what should happen is hugely important as a parent too.

It’s one thing to be able to tell a kid that they need to do their schoolwork so they can get good grades. It’s something else to be able to provide them with the structure needed so they can get the work done and not become stressed out about it.

Adventure

Parenting is an adventure, hands down. There is no telling what’s around the next corner, what the next monster to slay might be. Why not experience a little adventure in a safe environment at a table with some friends? That way when you see the challenges in front of you as a parent, you know you have the courage to confront them. If not, you can think about what your character would do in the situation and do that instead. Either way, having a sense of adventure is going to help you as a parent. Your character is probably one filled with bravery and sometimes reckless abandon who will stop at nothing to achieve a goal. That’s something most of us can use more of in our lives (well, not the reckless abandon part maybe) and it might just come in handy. If a kid is struggling with a problem, make it a challenge. Tell them about the time your Half-Orc Monk went into a deadly situation thinking it was going to end for her but through careful and unexpected tactics she succeeded instead.

Most of the time we can all use a little more adventure in our lives. Or at least, a sense of adventure that is fun and exciting. You get that while playing Dungeons & Dragons. Remember that feeling the next time parenting feels overwhelming and think of it as your next big adventure instead.

Plus playing Dungeons & Dragons is downright fun! So, take some time today (or whenever you get a second to yourself since I know you are busy if you are a parent) and have some fun. Play some Dungeons & Dragons with your friends or your kids. If anyone asks you why you’re doing it, tell them the obvious. You’re doing it so you can become a better parent.

If you want to know why I think kids should play Dungeons & Dragons, take a look at this post: Kids Kill Monsters – Why Kids Should Role Play.

Adventurously yours,

Slick Dungeon 

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Challenge Yourself! Books, Movies and RPGs for 2021

Hey Everyone, Slick Dungeon here. 2020 was a challenge to say the least and not in a fun way. This year I thought that I would face the challenge of the new year in a way that improves upon last year. Instead of the challenge of just muddling through life, let’s have a book, movie, and tabletop RPG challenge!

(This post contains affiliate links. If you purchase anything through them I will get a small commission at no extra cost to you.)

I haven’t done a post like this before so please let me know what you think and also, feel free to play along all year. Each list has 12 challenges so one per month should be doable but if you are an overachiever, feel free to knock these out in 12 days or less. If you do take up the challenge let me know how it went. And if you happen to post it onto your blog, let me know, so that I can link to your challenge on my blog.

Below are the rules as far as I am going to follow them. You don’t have to follow the same way I do but these are the rules I set for myself.

How Does This Work? The Rules

  1. There are three separate challenges, one for books, one for movies and one for books, movies and RPGs lumped together. I will tell you a little more about each one and give some potential suggestions for what I think I will do to complete the checkboxes.
  2. Once I finish a challenge I plan to check it off and then post about it on my blog. If you just want to do this for fun and not post on your blog, that is totally cool. If you do post on your blog, let’s compare notes!
  3. These can be done in any order. Feel free to skip to the bottom, go to the middle or meticulously hit each one as they are listed.
  4. I am not in the camp of double dipping so I will not be doing that. If you want to, you won’t get any judgement from me.
  5. If you complete any one of my challenges and post about it on your blog, I will let you choose any one thing in that list’s category for me to review (within reason). For example if you complete my movie challenge and you want me to review The Emoji Movie, I will do it. If you complete my book challenge and want me to read and review a book that you published, I will do it. If you complete my Read-Watch-Play challenge and you want me to play an RPG that you think is really cool, I will play and then review it. Side note: I won’t review anything that I think is too extreme and I have ultimate veto power over what I post on my blog but otherwise, you can tell me what to review.
  6. This is not a rule but these are all downloadable PDF’s so feel free to download and print them or pass them on to friends, relatives, neighbors or office mates looking for something to do!

Challenge 1: Book Challenge

The book challenge should be pretty straightforward. Pick one of the challenges and find a book that matches. Or if you are reading a book and realize that it fits in one of these categories, check it off once you have finished the book!

Some examples of what I plan to do are as follows. The book at the very bottom of my TBR list right now is The Ten Cent Plague, a non-fiction book about the comic book industry that I have been meaning to read forever. Maybe this challenge will finally get me through that one. For a graphic novel that is not about superheroes I plan to read Berlin which I have been told is an excellent book about the fall of the Weimar Republic.

Challenge 2: Movie Challenge

This one should also be pretty straightforward. Watch a movie that matches the category and check off the box once you have finished watching. I watch a lot of movies so for this one I might just watch first and then see if it fits the category after, although I do have some ideas for some of these. For three movies by the same director I am thinking I might take a look at Quentin Tarantino’s movies since it has been a while since I watched some of those. For a movie with an ambiguous ending I am thinking of Inception although I think there are definitely a lot more movies besides that one that have that kind of end. It’s just the first one that popped into my head.

Challenge 3: Read-Watch-Play Challenge

Out of all my challenges, this is the one that I will most likely do in order. It’s pretty easy to find books and movies to fit these categories but I realize that not everyone is familiar with good Tabletop RPG choices so I am going to tell you the ones I plan on doing and even provide you with helpful links if you need a suggestion. (These are affiliate links and if you do buy anything there it helps this blog out immensely at no extra cost to you. No pressure though, never buy anything from a website that you don’t want)

For my D&D 1 shot adventure, I plan to play Second Glance. It’s the follow-up adventure to First Blush, a one-shot that I enjoyed and reviewed on this blog. They are both duet campaigns, meaning you only need two people to play, so great for learning how to play the game. Also, they only cost $2, so it’s a great bargain to get you started.

For a Tabletop RPG I have never played before I have three that I am thinking about. I may end up playing them all but we’ll see. If you have played any of these, let me know what you think. The first one I am considering is Cyberpunk Red. While the video game release was a mess, I’ve always thought Cyberpunk made more sense as a tabletop game anyway. The second I am considering is Wicked Ones. This is sort of a reverse D&D where you play the monsters and try to keep those pesky adventurers from taking all your stuff and wrecking your dungeon. The third one I am considering is Altered Carbon, the TTRPG based on the popular book and Netflix series.

For a Tabletop RPG that takes place in space I plan to play Stars Without Number: Revised Edition. It’s a game about humans returning to the skies after their empire has fallen. I feel like it has a lot of sandbox potential and I’m really looking forward to it. The game has gotten great reviews and it should be interesting.

For a Tabletop RPG starring animals I plan to play Pugmire. It’s like D&D but with all pugs! The world of man is over but Pugs have evolved to take over. How great is that? If you like cats better try playing Adventures for Curious Cats set in the same setting.

I hope you enjoy the challenges I have come up with. Don’t forget to let me know if you plan to play along and how it goes if you do.

Challengingly yours,

Slick Dungeon

First Blush – Dungeons & Dragons Duet Campaign Review

First Blush by Jonathan and Beth Ball Photo Credit: DM's Guild
First Blush by Jonathan and Beth Ball Photo Credit: DM’s Guild

Hey everyone, Slick Dungeon here. I haven’t posted about Dungeons & Dragons for a while and thought I would give you all a review of a neat product I found on the DM’s guild.

First Blush is a “duet” style campaign for one player and one Dungeon Master. The goal of the module is to not only be a fun and interesting adventure, but also to teach people how to play Dungeons & Dragons. It includes stat blocks for all of the NPCs in the adventure. There are also three maps that you can use at your table if you are using minifigures. There is some great artwork as far as the characters go as well.

The module itself lays out some scenarios that a beginning player should be able to easily manager and will make the mechanics of the game more clear as they go along. It can be placed into most Dungeons & Dragons settings so it is good for a first level adventure no matter where you prefer your campaigns to be set.

I would recommend that this be led by an experienced Dungeon Master, however, because there are terms and situations that the module seems to take for granted that the person running the module knows already. There is plenty of boxed text and lots of descriptions of NPCs making it easy to run. They do point out several times that you are not required to run these characters as written, so if you want to change something, it is perfectly fine to do so.

I have played through this successfully as the Dungeon Master and my player and I had a great time doing it. Playing Dungeons & Dragons with just one other person is a different kind of experience and for those of us who have played with large groups for a long time, this style of play can be wildly refreshing. I highly recommend this module.

Check out their trailer below.

This is also just the first part of a trilogy. I will be reviewing all three of these modules eventually. You can buy each part separate or as a bundle to get all three. This is a pay what you want module so you can pay nothing, but for the value you get out of this module, I would say that the suggested price of $2.00 is well worth the hard work the creators put in here.

If you want to really help out this blog, get your copy of First Blush by clicking on the image or one of the links in this post. It won’t cost you anything extra and you’ll get a great module to play!

If you play this module, or have played it, let me know what you thought in the comments.

P.S. If you need some dice to play, you can also help out this blog by purchasing a set from Dice Envy by clicking the image below. Again there is no additional cost to you if you choose to purchase and you’ll get some great, high quality dice!

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Get Slick Dungeon’s 10 Golden Rules of Dungeon Mastering for Kids

Hi Everyone, Slick Dungeon here.

I’ve been posting about gaming with kids on here for a while now. I came up with 10 Golden Rules of Dungeon Mastering for Kids and I want you to have it. If this is something you are interested in, all you need to do is add your email address below and sign up for my biweekly email newsletter. In my newsletter I will send you a tip about Dungeons & Dragons or other RPGs, especially as it relates to kids. I hope you enjoy the free PDF and it’s yours to keep whether you continue to subscribe to my newsletter or not. I’m a little new to the whole email newsletter thing so it may take a full day before you receive your PDF.

I will have more stuff like this for you in the near future so if you like this or want to see something specific, drop me a line and let me know.

Gratefully yours,

Slick Dungeon

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Kids Kill Monsters – How to Prepare to play Dungeons & Dragons with Kids Part 12

D&D Campaign Adventures for Storm King's Thunder - Available now @ Dungeon Masters Guild

Hi Everyone! It’s your friendly Dungeon Master, Slick Dungeon here. Today I want to talk more about how to role play with kids. In my last posts I talked about whether you should play D&D with kidswhy playing D&D was healthy for kids, I showed you who does what at the table, gave you a tour of the dice and told you to read through the simple ruleswent through the Introduction of the simple rules with you, walked you through the first section of the simple rules and talked about choosing a race and role playing a dwarf, role playing an elf, role playing a halfling, role playing a human, role playing a dragon born, role playing a gnome, role playing a half-elf and role playing a half-orc. Today we are going to talk about role playing a Tiefling.

Tieflings are one of the most interesting playable races in the game. For those who don’t know, it’s pronounced like tea-fling. They are also increasingly popular to play because they come with backgrounds that just beg for role playing opportunities. Unlike a half-orc or half-elf, it’s virtually impossible for them to hide their appearance. And a tiefling has in their bloodline somewhere, an ancestor who committed a great sin and aligned themselves with evil. For that reason, it might be assumed that tieflings are by default evil. What makes them interesting is that they do not have to be evil. Being evil is as much a choice for a tiefling as for any other creature in the game.

Tieflings essentially look like demons or devils walking around in human form. In fact, that’s just what they look like, and their personalities can vary across the entire spectrum of personalities. Their eyes are solid color, with no pupils, they have horns on their heads, and they all have tails. The differences in these physical aspects can be whatever you want them to be, so for example, the tail can be four to five feet in length, the horns can be curved or straight and the eyes can be black, red, white, silver or gold.

All the possibilities there make for one of the most interesting looking creatures in the game. That also means that these creatures live in a world that is automatically suspicious of them. Everywhere they go, it’s hard for tieflings to make friends. But when they do make a friend, and that friend earns their trust, the tiefling is loyal for good. This can make a great entry for kids who want to play tieflings.

A lot of kids can relate to someone assuming they are up to no good. For the vast number of times they have been yelled at for trying to take a cookie from the cookie jar, there has been at least one time when they were innocent of trying to commit that crime. A kid can relate to an adult just thinking by a look on their face, that they have done something wrong. While it’s probably the case that most of the time the kid has done something wrong, there are probably instances where adults jumped to conclusions. That’s what people do when they meet tieflings, they jump to conclusions. This creature looks evil, therefore it is evil. While a spider might look scary to some people, it serves the vital function of population control of insects. The spider itself is not necessarily bad and neither is the tiefling.

Knowing that everyone is going to assume the worst of you, makes it hard to trust anyone else. If a tiefling who is just trying to fit in happens upon a group of adventurers who don’t assume the worst, take the tiefling into their good graces, and ally with that tiefling, that adventuring party has gained a powerful and loyal ally.

While you could certainly play a tiefling as evil, I don’t recommend that for kids. But there is a difference between playing someone who is evil and someone who looks evil. I see no problem with a kid playing a tiefling if they want to. And if you as a Dungeon Master are uncomfortable with the whole fiendish heritage involved in tieflings, you can take that out if it won’t work for your kid. If you do leave it in, I would say the tiefling should be misunderstood by society rather than actually evil in society, but of course, that is just my advice. You can play this game any way you want to and it’s not wrong.

One of my favorite things with tieflings actually has to do with their names. Tieflings can have three types of names. 1. If they happen to grow up in human, elf, dwarf, or whatever other culture, they could reasonably be expected to have a name from that culture. 2. They can have a name that reflects their infernal heritage, where their name is a word in the infernal language. 3. They can have what is called a “virtue” name. This is a name that signifies a virtue or other concept and the tiefling attempts to embody that concept.

To me, that third choice is simply amazing. A tiefling tending towards good might choose something like Hope, Perseverance or Glory. I love the idea of picking your name and then trying to be the living representation of that name. I feel like with kids this could go a million ways. I can see a kid choosing a name like Rich or Money. I could also see kids picking things like Beauty or Magician. The name alone might give you as the Dungeon Master a direction for the campaign. And believe me, any hints like that are hugely helpful to running a campaign.

I’ll give you a few more thoughts I have about kids and tieflings below but first let’s get into the tiefling traits.

Tiefling Traits

There are a few things you get for playing a Tiefling.

Ability Score Increase

Tieflings are smart creatures who like to learn about the world. For that reason your Intelligence score increases by 1. Tieflings are absolutely memorable to anyone that meets one. For that reason your Charisma score is increased by 2.

Age

Tieflings mature at the same rate humans do but live a little longer. “A little longer” is not defined in the rules so how much longer is sort of up to you.

Alignment

A lot of tieflings do end up as evil, but that does not mean your kid has to align that way with her character. You can absolutely have a lawful good tiefling character if you want to. The rules do say that they tend more towards chaotic and that makes sense to me because a tiefling is probably going to know that just because there is a law, does not mean that it is a just law. My advice here is to still trend toward the good side of alignment with your kids though, even though their character has a fiendish look.

Size

Tieflings are pretty much the same size as humans. For the game rule purposes you are considered medium.

Speed

Your speed in the game is 30 feet.

Darkvision

I’ve been over darkvision a few times since almost every playable race other than humans has it, but in case you need it, I am just going to put here exactly what the basic rules say. “Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.”

Hellish Resistance

As an adult I think this description is awesome. But, you may not want your kids running around talking about their “Hellish Resistance” to their friends, teachers and neighbors. If that’s the case, just call this what it is, Fire Resistance. It just means that it’s really hard to burn a tiefling. You’d be surprised by how many monsters can burn characters so this is actually a pretty awesome trait to have.

Infernal Legacy

This trait has to do with some innate spells that tieflings can cast because of their ancestry. It’s okay if at this point you don’t know what these things mean but I will still lay them out here.

Right from the beginning you can cast the cantrip Thaumaturgy. I won’t go over this spell here because in future posts we’ll go through all the magic but at essence this spell lets you speak loudly, make the earth shake a little, make lights brighten or dim and a few other things that are pretty much harmless magic tricks. If you have watched The Fellowship of The Ring and remember the moment where Gandalf is talking with Bilbo about the ring and he makes himself look big, his voice boom, his staff light up, that is pretty much thaumaturgy right there.

When you get to third level you are able to cast Hellish Rebuke. If you don’t want your kids running around saying that they Hellishly rebuke you, just call the spell Rebuke. This spell essentially does fire damage to your enemies.

Finally, when you get to fifth level, you get the spell Darkness. This probably seems obvious, but it basically means you get to make things dark when you want to. There are definitely limits to this so go by the spell but that’s what it boils down to.

Thaumaturgy is one the character can cast whenever they want but Rebuke and Darkness are basically once a day spells. They are all really handy to have and a great little spell list, even if you don’t want to be a class that has spellcasting abilities.

Languages

You are fluent in Common and Infernal. Infernal is a language that may or may not come up, depending on what you as the Dungeon Master put in your campaign. It’s always nice for a kid to have something their character can do in an unexpected moment though, so if you have a tiefling player, consider putting at least one treasure chest that has something written in infernal on it that only that player can read.

Slick Dungeon’s Tips on Playing Tieflings

Playing a tiefling can be a ton of fun. Kids can relate to this playable race if they have ever had the situation where it was assumed they were up to no good. Kids are all about fairness so playing a tiefling can actually come naturally to them. Tieflings have a good idea of not only what is fair but also if they are being treated fairly. The one thing that can be a little bit of a trip up, depending on your household, is that the bloodline of tieflings is essentially from demons. For some families that is going to be a non-starter and in that case, just don’t let there be tieflings in your campaigns. If that is not an issue and your kids can wrap their heads around it, tieflings are a lot of fun to play. They get magical abilities that most other playable races don’t. They can walk through fire with barely an injury. And they can be loyal to a fault.

A great way to introduce a tiefling character to a party is to have that tiefling be in trouble through no fault of their own. A group of citizens might be surrounding them and calling them names when the party arrives to swoop in and defend the innocent. Of course, that is just one suggestion and there are any number of ways to play this game so do what works for you and your family.

I hope you got something out of this post and have some ideas for your table if your kid wants to play a tiefling.

My next Kids Kill Monsters post is going to be about classes. We’re going to go through each one in the basic rules, one at a time. This is usually the spot where some math gets involved and things can get tricky but I’ll do my best to walk you through it.

But before that, I have an announcement. I have written Slick Dungeon’s 10 Golden Rules of Dungeon Mastering for Kids. It’s a free PDF with some of my best advice on playing Dungeons & Dragons with kids and I want you to have it. All you will have to do to get a copy is to sign up for my mailing list newsletter. If you sign up for the newsletter you will get the free PDF and I will send tips to your email about Role Playing Games every other Friday. Watch for your chance to sign up in my next post, set to go live on 7/21/2020. I hope you’ll consider signing up for it and please feel free to share it with anyone that you think might enjoy some gaming tips from your old pal, Slick.

Adventuringly yours,

Slick Dungeon

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