How to Play Call of Cthulhu Part 3- Skills

skills text on black background
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Hello everyone, Slick Dungeon here. I’m finally back to do the next entry in my How to play Call of Cthulhu series. This time we’re talking Skills. I’ll go over what they are and how they are used in the game. If you’re new to this game or haven’t seen my earlier posts, start here.

There is an extensive list of skills in the Keeper Rulebook so I won’t be talking about each one individually here. Rather we’re going to talk about the idea of what skills are, some ways they come up in game play, and some things to keep in mind when choosing skills for your investigator.

Skills defined

This will probably sound obvious but a skill is something your character can do. They will have some skills they excel at and others they are very limited in. A taxi driver in New York City might have excellent skill at Drive Auto but would be unlikely to have great skill in Pharmacy. It could happen but it’s just not likely. And it will depend on the background of your character and the circumstances of your campaign.

The skills in the game are represented by a percentage. The higher your investigator’s percentage is in a certain skill, the more likely they are to succeed at any checks made involving that skill. You are limited by the game rules as to how many skills and to what percentage your investigator can have. And you will want to think carefully about what skills would be best to cultivate not only for your investigator but for the era, location, and circumstances of the scenario you are playing in.

Below I will give you the example from the book so you know what skill points mean.

Skill points

On page 54 of the Keeper Rulebook they have a handy chart you can reference if you are not sure how skilled your character is.

Skill points reference chart from page 54 of the Keeper Rulebook by Chaosium

As you can see, it’s advantageous to be higher in any skill you might want to use in the game. But it’s very difficult to be higher than 89% in any particular skill. This wouldn’t be just someone who spent a lifetime honing a skill, they would also be someone who is more of an expert than almost anyone else.

On the opposite end, anyone with 01%-05% has no skill to speak of. When you have a skill this low, you are sometimes able to increase the skill during the game but you have low odds of succeeding on a skill check involving this skill.

The majority of your skills are going to fall somewhere in the middle of this range. There are differing degrees to which you can be successful with these skills. If your skill is above 50% you could make a living at it but you’re not considered a true expert here.

One thing to keep in mind as you are looking at your skills (and that I tended to forget when I first started playing) is that you typically want to roll under your skill percentage to succeed. This is beneficial because the higher percentage you have, the easier it is to succeed. However, progressing in that skill becomes more difficult the higher your percentage is. For example, if you are learning to skateboard and you have never done this before, it’s easy to go from novice to neophyte. But once you become a well known and skilled skateboarder it is much more difficult to go from amateur to professional. And even harder to go from professional to expert.

Skill specializations

Within certain skills there are specializations. For example your investigator might be great at a particular kind of science. Maybe they are a physicist. While a physicist understands science broadly, she isn’t necessarily an expert in biology. The rule book will tell you which group of skills have a specialization. Another example is fighting. You can specialize in certain types of fighting. But if the skill group is specialized you can’t be an expert in that general skill. Our physicist can be an expert in physics but she can’t be an expert in just science in general.

Opposing Skill

For many of the skills listed in the book, there is a section giving guidance about opposing skills and what the difficulty of success is. Let’s go back to our example of the physicist. She wants to conduct an experiment in her lab. She has all of the proper equipment and a hypothesis. She’s up to date on the latest academic research. And she’s got plenty of time to complete the task.

In this situation, the Keeper will likely call for an opposing skill check with a regular difficulty. This means to succeed at her experiment, the player would need to roll equal to or below the skill value of the investigator.

This is a normal experiment where things go well.

Now, let’s take that same example and add some complications. Instead of doing the experiment in her lab, our scientist has found a strange substance in the woods. It’s an area where people have been disappearing and there is no explanation for it. She goes back to her lab but it has burned down. She has some equipment at home and can use her small kitchen for the experiment. This is going to be far more difficult than the first example. This will likely be considered a Hard check by the Keeper. In this case, our investigator has to roll equal to or below half of her skill value. If her skill is 80%, instead of rolling equal to or under 80, she must roll equal to or under 40 to succeed.

Finally, there is an Extreme difficulty. For this, let’s use our example above but add more complications. Now, she’s in her house conducting her experiment but someone set a fire to her house and she has to work fast. In this case the player must roll under one-fifth of her skill value. She has to roll a 16 or less to succeed. Not impossible but very difficult.

Pushing and combining Skills

We’ll get more into this as I dive deeper into game mechanics in a future post but there are sometimes chances to “push” a roll. Basically what it gets down to is when you fail a check there may be circumstances which allow you to roll again. However, as nice as that sounds, there are risks. If you push a roll and then fail again, something even worse than your first failure is likely to happen. It’s a balance knowing when you should push a roll and when you should take the loss. And it’s one of the things that makes the game fun!

Another type of roll you might be asked to make is a combined skill roll. There are two ways this can happen. In the first situation you will roll once but compare your result against two skills. For this result to succeed you have to roll under both skills. If you have a skill with an 80% and one with a 60% and you roll 70 you do not succeed. The second way this can happen is the Keeper may allow you to use one roll and compare the result to either skill. In this example, if you have an 80% in one and a 60% in the other and you roll a 70 you do succeed because you rolled under 80.

This can feel a little awkward at first but as you play it will start to come naturally. And we’ll talk about it more in a later post.

Optional rules

There are some optional rules in the end of chapter on skills in the Keeper Rulebook. These have to do with transferable skills in the specializations and languages. I’m not really going to go into those here. These rules are optional so it’s up to the discretion of the Keeper. What they boil down to is when you become more of an expert in one particular part of your specialization, this might transfer into the skills in the rest of that skill group. It does make sense that someone who already speaks three languages might have less difficulty in understanding a fourth than someone who is monolingual learning a second language. But we’ll leave that up to your Keeper.

In conclusion

Skills in Call of Cthulhu are a huge part of the game and integral to how an investigator operates in the game world. The chapter on skills has a ton of options so it does help to know what the background of your investigator is before even looking in that part of the book. We’ll get more into how they are used as I continue this series.

In the next post I’ll get into some specifics about game play rules, not including combat, chases, sanity, or magic. I’ll touch on each of those subjects with later posts. For now, I hope this helps you to understand skills a bit and I’ll see you next time!

Cthulhu by Gaslight Investigators’ Guide

Cthulhu by Gaslight by Barton, Hardy, Mason, McDonald, Ross & Wade
Cthulhu by Gaslight by Barton, Hardy, Mason, McDonald, Ross & Wade.

Have you ever wondered what it would be like to wander the streets of London on a foggy night when Jack the Ripper was on the loose? What if there was something even more dangerous out there lurking in the darkness? If you want to unleash cosmic horror in the Victorian era, Cthulhu by Gaslight Investigators’ Guide is for you. I just got my hands on the book and I’ve given it a flip through so I wanted to share my thoughts with you all here. I’ll probably do a deeper dive into the nuances at a later time. But just to sum it up in a nutshell, it’s Call of Cthulhu but set in Victorian London. And I can’t wait to play it.

What is Cthulhu by Gaslight?

The tabletop role playing game Call of Cthulhu famously introduced players to the role playing potential of cosmic horror. This is a game where the heroes are decidedly human, and although investigators can be heroic, the odds of overcoming the darkness are slim. There is magic, but it’s dangerous and often deadly. The monsters in this game are so far beyond comprehension to the human mind that just seeing one is enough to drive most people to madness. There are no elves, dwarves, or halflings to help out. The players, referred to as investigators, are dreadfully, horrifically, on their own. The game is typically set in 1920’s America. But cosmic horror knows no bounds of time or place so it can often be interesting to change the location or the time period for a different flavor of play.

The gaslight era refers to the Victorian age when Queen Victoria ruled the United Kingdom. It was a time of great progress, full of innovation, and ushered in new modes of communication and transportation. But it was also a time when strict class structure was prevalent, economic and societal disparities were larger than ever, and the world was trying to come to grips with how to move forward. It’s a natural match to place cosmic horror in the same location and time period when Charles Dickens was the most famous author of all time, penny dreadful novels were available on ever street corner, and Jack the Ripper was the first killer to become a global media sensation. The potential for change, dread, and horror in this era is nearly unparalleled.

Cthulhu by Gaslight evokes this mood beautifully for a fun and terrifying experience.

What do I need to play?

As far as role playing games go, Cthulhu by Gaslight is pretty light on needed materials. You will need the Investigators’ Guide and a set of role playing dice (d12 excluded). And, of course, you need a group of people to play with.

If you have played Call of Cthulhu before, you likely have the Call of Cthulhu: Keeper Rulebook but it is not essential to have this to play the Gaslight version. In the Gaslight Investigators’ Guide they include the complete rules needed, including character creation. Still, it is nice to have the Keeper Rulebook to reference as a separate book. Do keep in mind, a Keeper book specifically for the Gaslight edition will come out sometime in the future. If you don’t have the 7th edition Keeper Rulebook already, and you only want to play in the Gaslight edition, wait until that comes out rather than buying the Keeper guide for the core game.

In other words, Cthulhu by Gaslight Investigators’ Guide is almost completely self contained. You will need the dice and friends, but you can get along with just the one book. But my advice here comes with a couple of caveats.

Two things to consider

First, if you have never played any Call of Cthulhu it can be difficult to be the Keeper. The Gaslight Keeper Rulebook is meant to give the Keeper new tools to help facilitate play and delve deeper into the history of the game. Since that book is not out yet, you may want to hold off being the Keeper until you have at least some experience with the 7th edition of Call of Cthulhu. But, it’s clear if you are experienced or creative enough, you can definitely start campaigns with just the Investigators’ Guide.

Second, if you are already an expert in the Victorian era, you might not need the upcoming Keeper Rulebook at all. It is possible to just take the original 7th edition rules, fiddle around with them a bit, and plop your investigators right into a different time period. The Investigators’ Guide for Gaslight makes it much easier and it’s a fantastic reference. But if you don’t have the disposable income to purchase the book, you can always consider putting in more work and creating Victorian campaigns of your own.

Whether or not you should buy Cthulhu by Gaslight Investigators’ Guide is up to you. But so far, I find it a great resource full of interesting tidbits, more useful for the historical aspect than the rules breakdown. I already do play 7th edition though so your circumstances may be different.

Where can I get Cthulhu by Gaslight?

There are two ways to get the book. The first, and most obvious, is directly from Chaosium. The hardcover is $49.99 and you can grab it here. There is a leatherette edition which looks absolutely gorgeous but runs at a hefty price of $99.99 and you can get that here. And Chaosium does have a PDF version you can get for a very reasonable price of $24.99 and you can get that here.

One nice thing about buying any of the physical books at Chaosium is you do get a free PDF of the book included. If you have plenty of space on your bookshelf, getting one of the physical books is the best way to go.

However, if you are like me, and your shelf space is running low, drivethrurpg can be the way to go. You can only get the PDF version there. If you are only getting the PDF version, consider purchasing it for $24.99 through my affiliate link here. It costs the same but I get a small amount of the proceeds. This helps me to keep this blog going and is extremely appreciated.

Anything else I should know?

Do keep in mind this book is labeled for mature readers. I think it can be adaptable for kids. But it touches on themes of violence, gore, drug use and sex. That’s something to keep in mind even if you are only playing with adults. A lot of horror games deal with sensitive topics like these. Just be sure you know where everyone at the table stands on what their tolerance levels are for certain topics.

The art in the book is fantastic. Check out just one piece below. It’s so evocative of the era and leaves a bit of mystery to the imagination. The book is full of great atmospheric examples like this.

A foggy morning in London during the Victorian era
A foggy morning in London during the Victorian era

Don’t forget about the free downloads. In addition to the information in the book, you can get plenty of free goodies. On the Chaosium website you can get blank investigator sheets, pre-generated character sheets, a Gaslight London map, and a player maps pack.

Anyone can get these free downloads just by visiting the website. If you really don’t want to buy the Cthulhu by Gaslight Investigators’ Guide but you still want to play in the Gaslight setting, all of those handouts go a long way to making it easier.

And the last thing to know is, if you want to make your game a little more action filled, or a little more like the show Penny Dreadful you can do so using the Pulp Cthulhu rules. This is a separate set of rules I won’t get into here. But those rules make for tougher investigators and more frequent combat.

In Conclusion

The Gaslight setting won’t be for everyone. If you already have enough of the Cthulhu resources, time, and imagination, this book is not necessary. But, if you want a new setting with an easy reference guide, some killer artwork, and tons of advice and tips, get your copy. Personally, I’m looking forward to seeing what happens when I take investigators out of the usual Cthulhu settings and put them in the fog filled streets of London when the night was lit by gas.

I also see potential here for connecting stories to some other Cthulhu settings. While it has a much different feel, I could see investigators go from Cthulhu by Gaslight to Down Darker Trails, the western setting for the game. There’s a much different set of skills needed to navigate London than there is duking it out in the wild west. A journey where we go from one spot to the other could make for some unforgettable TTRPG experiences.

If you’ve played in this setting, I’d love to hear about it. Feel free to tell me in the comments below.

And, if you’re looking for some recommendations for other Call of Cthulhu campaigns, check out my post here.

Until next time, stay safe, you never know what’s lurking in the fog.

William Bailey’s Haunted Mansion – A Call of Cthulhu One Shot

William Bailey's Haunted Mansion: A Historical Call of Cthulhu RPG Adventure by David Waldron and Shannon Nicholls
William Bailey’s Haunted Mansion: A Historical Call of Cthulhu RPG Adventure by David Waldron and Shannon Nicholls

Hello Investigators! I’ve got a cool review for you today with an ENNIE nominated one shot for Call of Cthulhu! This one is a bit unusual as it’s based on historical events and real locations. If you love Call of Cthulhu and you are looking for a new one shot scenario for your table, William Bailey’s Haunted Mansion is perfect for you!

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

What is William Bailey’s Haunted Mansion?

William Bailey’s Haunted Mansion is a one shot scenario for Call of Cthulhu 7th edition. Before I go any further, I should make it clear that while I was given a complimentary copy of the scenario by the creator David Waldron. However, this is post is in no way sponsored by the creators of the scenario.

In the scenario you will find a scenario based on historical events in the 1890s in Ballarat, Australia. You will find several historical figures in the scenario, including William Bailey, Emily Bailey, Thomas Learmonth, and the Stephenite cult.

One of the coolest parts of the scenario is that all of the Investigators are also historical figures. This makes it fun to play around in the time period.

The scenario also contains 7 NPC stats, 8 player handouts, 4 pre-generated character sheets, and 4 maps.

What’s it About?

Players should skip this section. If you want to play the scenario, make sure to let your Keeper know and have them read ahead.

Spoilers Follow!

I will try to keep the spoilers light here but there are going to be some in order for me to talk about the scenario.

In the 1890’s there was a man named William Bailey. He was a successful business man who made his money in the gold trade. But the way he came about his success was far less than ethical. Bailey made many enemies, not the least of which was the Learmonth family. Bailey fooled them into thinking a gold mine was worthless, bought an anonymous stake in said mine, then kept the mine for himself, thus making himself a wealthy man. With his ill gotten gains, Bailey purchased a mansion. Recently, Bailey has seen strange things happening at his mansion. He assumes this is revenge on the part of the Learmonth family but there is a more supernatural explanation here.

Meanwhile, Bailey’s wife Emily has been in contact with the Stephenite cult. This was a real cult at the time. They have convinced Emily to allow a seance to cleanse her home.

Emily keeps this fact a secret from her husband. William, wanting to get to the bottom of things, has hired the Investigators to figure out what is going on.

I won’t go further into the details of the scenario here because what happens next is going to depend on your players.

How long does it take to Run?

The story is a one shot so it should only take about 2-3 hours to run. For some great context and an example of how the scenario was first created, you can check out this YouTube video. They have some great costuming ideas too if you want to make it even more fun at your table!

William Bailey’s Haunted Mansion Live Play

What are the Cons?

No scenario is perfect and any Keeper is always going to have to do some work to make things perfect for their table. There are some points, especially in the setup, that can feel kind of railroaded here. In a short scenario, I don’t see that as a bad thing. But there are some Keepers who can’t stand that at all so do be forewarned.

As far as the maps go, they are a little tough to read but this is because they are actual public domain sketches of the real place. My table used them just fine. But there were some areas where I had to take a pretty close look to make sure I was looking at the right place.

Overall, the pros far outweigh the cons here and it’s an enjoyable scenario, no doubt.

How can I get a copy of William Bailey’s Haunted Mansion?

If you’re still not sure if you should get this scenario let me remind you of a few things. First, this is nominated for an ENNIE. If you don’t know what that means, it’s like the Emmys but for tabletop role playing games. It’s not easy to even be nominated for one, so this scenario stands out.

Second, this is quite reasonably priced. You can get a PDF, a color soft cover, or both. The price ranges from $3 – $10 depending on the option you choose.

If you’re just itching to get your hands on it, you can purchase it right here!

In Conclusion

My table had a good time with this one and I think yours will too. You might even learn a bit of history while you are at it.

It’s a great way to spend a couple of hours and there is a nice, creepy payoff if your Investigators make it through.

So, if you are looking for your next Call of Cthulhu 7th edition scenario, I think you’ll like William Bailey’s Haunted Mansion.

P.S.

If you’ve already played this one and are looking for another historical Call of Cthulhu scenario, I humbly suggest trying my scenario Trouble on the Rock set on Alcatraz Island in 1934. It’s on sale right now for only $3.99!

And if you are new to Call of Cthulhu, check out my how to play series starting here!

Coming Soon – Terror on the Rock! A One Shot Scenario for Call of Cthulhu 7th Edition!

Cover art not final, do not duplicate

Hello everyone! Do you love to play Call of Cthulhu 7th edition? Want a scenario set on the world’s most notorious prison? If so, I have something in store for you soon! In May, I will be releasing the second of my “On the Rock” series of scenarios set on Alcatraz in the 1930’s.

You and your friends will play inmates who have to confront mundane routines, harsh punishments, and cosmic horrors from the depths of the Pacific Ocean! If that sounds cool to you, let me know in the comments.

Keep an eye on this blog to find out how you can get the scenario at a discounted price and how you can bundle it with my first “On the Rock” scenario!

This won’t be for everyone, but if you are interested stay tuned! Also, let me know in the comments what you think of the cover design so far! It’s not final yet, but I’m hoping it clicks with some of you TTRPG players! Let me know if you like the black and white or think something in color would look better!

Get Your Copy of Trouble on the Rock Today!

A Call of Cthulhu 7th Edition One Shot Scenario for 2-4 Players

Happy December folks! I’ve just published my second scenario for Call of Cthulhu 7th edition.

Trouble on the Rock is a scenario appropriate for 2-4 players and should take about 2-4 hours to play. This is part 1 of a 3 part series that takes place on Alcatraz Island. The year is 1934, the prison is just about to become a Federal Penitentiary and something on the island is on the loose! Can your investigators get to the bottom of it? Or will they be stuck on The Rock forever?

There’s lots of cool stuff in here, including player and Keeper maps, 6 handouts, and 4 pre-generated investigator sheets!

Check it out for just $4.99!

Just click on the image above or click here.

I hope you have as much fun playing it as I did writing it! Part 2 will be out early next year!

And if you want to check out the first scenario I made, you can get that right here for $2.99! Just click here.

Adam Wright

Monster TTRPGs: Call of Cthulhu, Vampire, Werewolf, and More

Banner: The best cosmic horror & Cthulhu Mythos @ DriveThruRPG.com

Hello Halloween friends! It’s spooky season and if you’re like me, you may be looking for a good and spooky TTRPG to play this month. There are literally thousands out there in about any genre you can imagine which makes it tough to choose. But sometimes you just want to fight (or become) a monster. Whether it’s creeping cosmic horror barely held at bay, a big hairy werewolf, or space survival horror, I’ve got you covered. These are my favorite monster TTRPGs but by no means the only ones out there. These are not in any particular order. Whether any of these suit your table is up to you but I’ll give you a brief run down of what kind of game it is, how you can get started with it, and give you handy links where you can buy the game.

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

Honorable Mentions

Dungeons & Dragons

Say what you will about Dungeons & Dragons (everyone does) but at its core, D&D is about fighting monsters. Which edition is best and how adaptable to horror the game is happens to be a matter of opinion. But they have an entire book dedicated to monsters so, yeah it’s a good monster game. My personal recommendation if you are just getting into TTRPG’s is to go ahead and start with the 5th edition, as it’s the current and easiest to obtain edition.

You’ve definitely heard of it and there are tons of different ways to get this game. In order to play the full game, you’ll need the three core books – Player’s Handbook, Monster Manual, and Dungeon Master’s Guide. These all retail for different prices but they generally run from $30-50. The best way to get these books is at your local friendly game store. You can get them on Amazon for a bit less as well. If you want to do that, all you need to do is click the hyperlinked text above. Also, if you want to play exclusively online, I recommend clicking on the image above where you can get Roll20 compatible content.

A free way to get started is to just use the basic rules but there’s a lot more work upfront for that and you’ll be limited in the amount of monsters you can find. Still, if that’s more your speed click here.

Pathfinder

This game is a lot like D&D but there are a few differences. It’s a little crunchier so if you like that, this game is great. One nice thing is that you really can just start with one book. It’s got some cool monsters, great art, and is fun to play. You can also buy this game on Amazon or at your local friendly game store. If you want to get it through Amazon, do me a favor and buy through the image above or by clicking here. This book generally sells for around $45 but a lot of times you can find a good sale.

Now on to the top 5 Monster TTRPGs!

5. Call of Cthulhu – Cosmic HOrror TTRPG

Call of Cthulhu Keeper Rulebook

It can’t be overstated how much I enjoy Call of Cthulhu. It’s a game of cosmic horror where you are faced with a bleak world where you are not likely to survive. The universe not only does not care about you, it actively despises you. But you and your friends can try to be a small shining light in the dark, fight the cosmic evil, or go mad in the attempt. (You’ll probably go mad but it’s a ton of fun).

For this game you can go for the main book known as the Call of Cthulhu Keeper Rulebook but there are also great entry points. If you want solo adventures go for Alone Against the Flames. If you want a starter set, that’s a fantastic way to begin and Chaosium, the publisher of the books does an amazing job putting together a starter set.

The prices run from $10 – $50 depending on what you want. If you just want PDF’s use my links above. But if you want hard cover books then your best bet here is actually going to the Chaosium website. (By the way all their games are fantastic and worth the money in my opinion)

4. Vampire the Masquerade – Blood Sucking TTRPG

Vampire the Masquerade

And now we enter the World of Darkness. Vampire the Masquerade 5th edition is a game where you are the monster. You are a vampire in a world much like our own. But you are most decidedly an undead creature of the night. You need to do all the things you think vampires need to do. You need to drink blood, avoid sunlight, and you get some really interesting powers. But, there is a world out there ready to destroy you in any way you can imagine. You’ll have to navigate a world of intrigue, secrecy, stealth, power, politics, violence, despair and every single vice you can imagine. And you’ll want to try to suppress the constant hunger you feel which could reveal to the world just what you are at any time.

Vampire the Masquerade is definitely on the mature side of gaming and it makes absolutely no apologies for that. But you and your group will want to be sure to make exceedingly clear lines on how to safely role play in this game so you only traumatize characters, not players. It’s a bit of a fine line but good game masters (in this case called Storytellers) can handle this no problem.

This is a great game full of narrative possibility and I highly recommend it. You can get this book on Amazon or at your local game store. A less expensive option here is to get the PDF version by clicking one of the links above. The PDF will run you around $30 while the Amazon book is often priced closer to $50. I just use the PDF and I find it just fine.

3. Monster of the Week – Monster TTRPG

Monster of the Week

I mean, the title kind of says it all here. You know the shows like Buffy the Vampire Slayer, The X-Files, and Supernatural where there is a monster every week and the good guys fight them? Yeah, this is that. It’s a heck of a lot of fun and it’s pretty quick to learn too. It’s great to use both as just a one off game night or for a bit of a longer campaign, but of course, you’ll still want to have a monster to fight each week.

You can get Monster of the Week on drivethrurpg and it’s currently on sale for just $12. This is just the PDF version but it’s a great deal and gives you perfect Halloween month vibes.

2. Werewolf the Apocalypse – Wolf TTRPG

Werewolf the Apocalypse

If you have a list of monster games and you have vampires in it, well, you’ve got to have werewolves too. Werewolf the Apocalypse is the newest title on this list although there have been several versions of this game already. This also takes place in the World of Darkness so it sits adjacent to Vampire the Masquerade and chances are if you like that game you will like this one. However, there are definitely some differences.

As the name implies, things are getting dire for werewolves, not to mention the rest of the world. There tends to be a bit more action and a little less intrigue than VTM but the players are definitely shape changers who have a big battle to fight. This is a newer edition so I have not fully played it and can’t tell you how it compares to older editions. But so far, the rules seem fairly clean and the gameplay is easy to pick up if you have played any Storyteller system game before. Also, like VTM this is for mature audiences so be forewarned.

The PDF sells for $38 and you can get that by clicking the hyperlinks or image in this post. If you want the hardcover book it’ll cost you closer to $55. For this one, I recommend going to your closest gaming store for the hard copy.

1. Alien – Space Horror TTRPG

Alien Starter Set

In space no one can hear you scream. I mean, unless you are playing a TTRPG with your friends on earth and then you can all hear one another scream. Alien the Role Playing Game is a fantastic game of space survival horror. And if you think you know all the bad things you can find in a game like this, well, you are underestimating what is in store for you here.

In my opinion the best way to get started here is with the starter set. This set gives you a rulebook, a scenario, five ready made characters, a big ol’ map, a bunch of game markers and custom cards to use in the game.

There are two good ways to get the starter set. First, you can grab it on Amazon for around $40 here. This will give you all the stuff mentioned above in a neat, slick box. If you don’t mind printing stuff on your own, you can save a good bit of money to get the starter set as a PDF on drivethrurpg for $20 right here.

Well, that’s my list. Now, go out and get yourself something to play for a good old spooky time and have fun!

Monstrously yours,

Slick Dungeon

Get Your Copy of Fantastic Light Display Today!

A Call of Cthulhu 7th Edition One Shot Scenario for 2-4 Players

Happy Halloween month folks! After years of thinking about it, I’ve finally taken the plunge and written a scenario for Call of Cthulhu 7th edition. It’s a scenario appropriate for 2-4 players and should take about 2-4 hours to play.

Investigators have come to the Miskatonic University music festival for some well deserved down time. Too bad! Because once they are there, strange things start happening in the sky, and before you know it, there is a dead body. What happened? That’s for you and your group to figure out!

If you want to check it out, you can buy the scenario for just $2.99. Just click on the image above or click here.

I hope you have as much fun playing it as I did writing it!

Adam Wright

Top 5 Solo TTRPGs

DriveThruRPG.com

Hello TTRPG fans! It’s Slick Dungeon here. You know how it’s awesome to have a group of friends to game with? Well, it is! But, do you also know how it can be nearly impossible to get a whole group of people together because of scheduling, work, family obligations and the fact that no one can even agree on a game to play sometimes? I’ve got a solution for you. Try one of my favorite solo TTRPGs! These are all available on Drivethrurpg and are worth checking out. Some are games in and of themselves and others are ways to adapt a great game. These are in no particular order and they are just my favorites. Let’s get right into it!

5. Alone in the Dark, Solo Rules for Blades in the Dark

Alone in the Dark

Blades in the Dark is a game where everyone basically plays a rogue. It’s full of heists and scoundrels and infiltrating cults and all the awesome sneaky stuff you love if you love rogues. But did you know you can play this one without a Game Master? All you need is this rulebook for going it alone. It’s $3.99 if you want just the PDF (probably all you need really) but if you want to pay a little more you can get a softcover or a hardcover for $10.99 Check it out here.

4. Dungeons & Dragons

The Wolves of Langston

There are a bunch of different 5E adventures I could put here but The Wolves of Langston is one I have played and enjoyed. It doesn’t take a ton of work upfront as long as you know 5E rules. You basically just make a character and off you go on this adventure. You can get it for $19.99. Check it out here.

3. Call of Cthulhu

Alone Against the Flames

I really can’t recommend this one enough. I love Alone Against the Flames and I’ve played it several times, usually coming to a rather tragic end. It’s fun and it teaches you the rules of Call of Cthulhu so it is perfect for beginners. You can grab this for $12. Check it out here. Plus, if you love this, there are a whole bunch more of the Alone Against series which are really fun to play.

2. Stars Without Number

Stars Without Number Solo

Feeling spacey and want to play in the vast expanse of the universe? Stars Without Number is a great game with a solid rule set but it’s tough to play without a group. Unless, you have the Solo Adventures ruleset for the game. This one is a bargain at $5 for the PDF (probably all you need) or you can splurge and get a hard or soft copy for around double the price. Check it out here.

1. Ironsworn

Ironsworn

There’s a reason Ironsworn is at the top of everyone’s solo rpg list. First, it’s got that full fantasy flavor you want. Second. it’s nice and gritty if you want it to be, or you can scale it back a little to give your hero a bit more of a chance to succeed. Third, it has everything you need to play on your own right there, including rules, setting, character creation and advice on how to play the game in a few different ways. And last but not least, you can get this for the fantastic price of nothing. That’s right! If you get the digital version it won’t cost you a penny. You can, of course, pay more for the print versions if you wish but the entry point here is free. Check it out here.

Well, that’s my list. Now, go out and get yourself something to play when your group falls through and have fun!

Solitarily yours,

Slick Dungeon

Happy New Year!

Hello internet and Happy New Year! Slick Dungeon here back to welcome you into the year 2023. Today I thought I would do a more casual post wrapping up a bit of last year and letting you all know what to expect in the dungeon for this year.

Above you can see some of my posts from last year so if you haven’t checked those out please do.

2022 was a great year for this blog. I had an increase of views of 116% from 2021, an increase of visitors of 140%, an increase of likes of 77% and an increase of comments of 127%. If any of you reading this contributed to that increase, thank you! It’s genuinely appreciated and I hope you’ll stick around.

Here are links to the top 5 most popular posts on this blog for 2022. These go from least viewed to most viewed.

  1. An Interview with Zamil Akhtar, Author of Gun Metal Gods and Conqueror’s Blood
  2. Top 5 Tabletop RPG’s to play in 2022
  3. How to Play Call of Cthulhu Part 2 – Creating an Investigator
  4. Top 5 Campaigns for Call of Cthulhu 7th Edition
  5. Top 5 Horror One Shots for Dungeons & Dragons

Going down this list above, Zamil Akhtar will be publishing new books this year and I fully plan to review them, so look forward to that. I will be posting a top 5 list of tabletop RPG’s to play in 2023 so keep an eye out for that. I will also continue my How to play Call of Cthulhu series. And I am sure I will have more top 5 lists related to Call of Cthulhu and Dungeons & Dragons this year.

I’m hoping to have an even better year in 2023 but of course that depends on you and it depends on what kind of content I deliver.

Here are a few of the things you can expect this year.

  1. More movie reviews
  2. More book reviews
  3. More Marvel reviews
  4. More TTRPG content
  5. More short fiction written by me
  6. A new challenge list for books, movies, and TTRPG’s
  7. Reviews of Star Wars content
  8. Announcements of upcoming projects
  9. Surveys about what direction to take this blog
  10. Random stuff that comes up I just want to talk about

There will be more coming which you have not seen yet but I’m not quite ready to talk about but I will keep you updated throughout the year.

I’m really excited about all of these things coming up and I hope you’ll follow along with me. Also, I am always looking for fellow blog writers to follow so if you have a blog that might line up with some of what you see here, let me know in the comments. I only follow those who have similar interests to mine but I would love to see what everyone is up to in 2023.

Have a great year everyone!

Positively yours,

Slick Dungeon

Call of Cthulhu Review – An Amaranthine Desire

Cthulhu Mythos - Available Now @ DriveThruRPG.com

Hello Keepers and Investigators, it’s Slick Dungeon. I’m here to review the first of the scenarios in Chaosium’s 7th edition anthology Nameless Horrors. As the name implies, these scenarios are not based on any monsters, creatures, or cosmic entities you might find in the Keeper’s Rulebook. The idea here is that every scenario should have a threat unfamiliar to even the most seasoned Investigators. There are six scenarios in the anthology and I will be reviewing each of them one at a time. They are set in different time periods and locations and can all be run independently of one another. And while some may be good to drop into existing long running campaigns, others are less suited to that purpose.

Please be warned, especially if you are in Investigator, there will be some spoilers in this review. If you are planning to play in this scenario as an Investigator stop reading now. If you are a Keeper who is considering running this scenario or thinking about purchasing Nameless Horrors feel free to continue. The review begins below the image.

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

Nameless Horrors, created by Paul Fricker, Scott Dorward, Matthew Sanderson with Cover Art by Victor Leza published by Chaosium Inc.

An Amaranthine Desire is initially set in the Cthulhu by Gaslight era with the Investigators all taking part in a covert smuggling operation in the city of Dunwich. Nope, not the one you are thinking. This is not the Dunwich of The Dunwich Horror but rather the Dunwich in England which is known as the capital of of the Kingdom of the East Angles but has since eroded into the sea due to multiple instances of intense storms.

The era in which the Investigators begin doesn’t have a ton of bearing on the scenario itself, so if you are running a campaign set in a different era and still want to run this one, it should work with only a few minor adjustments.

As the Investigators are about their secretive and illegal work, a major storm hits. This storm, along with the sound of church bells ringing, transport the group back in time to 1287, the year of the first massive storm to hit Dunwich. The scenario gives the reason for the storm and puts the Investigators into a situation where they need to find a way back to their own time, possibly find a powerful item wrapped up in the history of Dunwich, deal with the burning of an accused witch, and contend with one another’s various motivations.

The idea of the scenario is quite fun as there is a constant time loop that happens, sort of a Lovecraftian Groundhog Day if you will. And with the completion of each loop the Investigators age each time so the situation does become deadly. The time loop alone is not the only danger here and I would honestly be surprised if any party makes it out with no deaths at all.

I’m not going to give away any more of the plot here but I would like to call out what I find good and bad about the scenario.

In the good category, this is a really inventive situation and because there is no real warning about the time shift, your players will have to be creative and come up with solutions quickly to save themselves. Also, there are several NPC’s here who can be played in a multitude of ways from pure evil to morally ambiguous, making it a much more interesting scenario to run, with some replay potential for the Keeper with a different party. The pre-generated characters all have decent story hooks and good reasons to be smuggling at the beginning. Several of them also have connections to the events of the past which helps to move the story along. This is a one shot scenario made for around 4-6 characters and running it in 1-2 sessions is definitely doable here.

In the bad category, there were multiple instances of frustrating spelling and grammar errors in the scenario. Overall, this is a minor but distracting issue. The scenario itself is fairly complex and has a good amount of NPC’s so as a Keeper you’ll want to take notes as you read through. This is not so much of a “bad” thing, it’s just worth mentioning. The last thing which might be considered a negative is for the scenario to work best, it really does make the most sense to use the pre-generated characters. For that reason, I don’t actually recommend dropping this into an existing campaign without making some major changes to fit your current party of Investigators.

Overall, the inventive nature of the scenario, the unexpected twists, and the potential for surprising your players puts An Amaranthine Desire into the extremely fun to play category. Like with all scenarios, I do recommend reading the whole thing through once, then reading again to take notes, and skimming once more immediately prior to a session as there are a lot of moving parts here.

If you are looking to purchase Nameless Horrors you have a couple of options.

You can purchase it on drivethrurpg as a PDF here. Right now it’s on sale for $12 but it usually runs for $15. With this version you do only get the PDF so if you want a physical book this is not the best way to purchase. However, if you have the PDF you can probably just print out the relevant pages and handouts.

You can also purchase the softcover, which includes the PDF, from Chaosium’s website here. The cost here is $35. This version does have the advantage of being physical so the layout is easier to flip through and since you get the PDF, if you are willing to pay a little more, it is the better version.

So, have your played An Amaranthine Desire? If so, how did it go for your group? Let me know in the comments.

Namelessly yours,

Slick Dungeon