Jason Goes to Hell: The Final Friday – #MovieReview

Happy Friday the 13th everybody! Slick Dungeon here to review yet another in the Friday the 13th film series.

Jason has been through a lot at this point in the film series. He’s been drowned, shot, stabbed, burnt, thrown through several windows and endured the dance stylings of Crispin Glover. He’s also killed tons of people but there is one thing he has never done. Gone to Hell.

The title of this film is Jason Goes to Hell: The Final Friday. Huge spoiler here – it’s not the final Friday at all.

Anyway, I sat down and watched this one and while it is not the best in the series it isn’t the worst either. There will be actual spoilers in the review below so if you haven’t seen this and really care about that sort of thing watch the movie first.

The film starts in classic Crystal Lake fashion. There is a woman who is alone in a cabin and getting ready to take a bath. Guess who shows up? Yep, Jason himself is back. He goes in for the kill but the woman escapes and runs out into the woods where… a whole task force of FBI agents shoot him with all the firepower they have and then blow him up just to finish the job.

Waiting in the woods observing all this is a bounty hunter named Creighton Duke. He knows this won’t be the end of Jason but he seems to know how to stop the guy.

Jason’s body (what is left of it) is taken to the morgue for an autopsy. But his still beating heart seems to hypnotize and possess the guy doing the autopsy. And Jason is out in a new body free to kill again. Not only that, he can actually switch bodies through a gross version of CPR.

Back in Crystal Lake, there is a waitress who we find out is Jason’s sister. She has a daughter who also has a daughter meaning Jason has three living relatives.

Well, you can probably guess what happens. Jason hops from body to body killing everyone who gets in his way, including his sister. But his niece and her daughter are still alive and the remainder of the movie is about protecting them.

It plays out like most of these movies do where there are tons of chances for Jason to get all murder-y, for people to run around in the woods, for the police department to mess up yet again, and in the end for Jason to be seemingly killed.

Most horror fans like this one for the very last scene of the film. After Jason has sunk down into the earth, presumably where Hell is geographically located, an iconic glove with blades on the fingers comes out to grab the hockey mask. Yep, Freddy has the mask now and Jason is in Hell with him. Do I smell a crossover coming? Yes. Yes I do.

Now that you have the plot there, I had a few questions and comments about this one.

  1. For most of the movies Jason was unstoppable but wasn’t really a supernatural demon or anything. I’m not sure this helps the movie so why change that? Just so we can acknowledge Jason belongs in hell? I think we knew that from (checks notes) all the killing he did.
  2. In the first scene Jason is easily caught by the FBI team. Now, I am not saying Jason is the smartest killer around but for decades he has been able to kill a group of people before they even figured out he started killing anyone. He hides the bodies in places that will throw them into shock and then strikes. So why in this one would he not have seen the FBI agents? It’s where Jason lives and kills best and with all the people and equipment they had there, there is no way Jason would not have noticed.
  3. The Jason movies have been fairly enjoyable slashers up to this point but this one becomes more of a body horror movie and seems to go for the gross out more than the jump in your seat sort of scare. Bad call filmmakers.
  4. Creighton Duke is set up as the guy who knows how to kill Jason and at the beginning you would be forgiven for thinking this movie would be about him. But what does this guy do? First he watches Jason not actually get killed. Then he does an interview where he says he knows how to kill Jason for a price. Then he goes to Crystal Lake, immediately gets himself put in prison and spends most of the movie there. We are never given his backstory as to why he knows how to kill Jason or why he might have it out for Jason in particular. (I mean other than just objecting to all the killing Jason does which is reason enough) So here is my question. Who is going to pay this guy for all that? He has to be like the worst bounty hunter of all time. He pretty much does nothing except give away a secret and hand someone a dagger. Other than that, no point to this guy.
  5. Also, the last time we saw Jason he had been changed into a child because of nuclear waste in a New York sewer. I realize we don’t get a lot of explanations in this series but uh, could you tell us how he came back?
  6. Since when did Jason have a sister? Perhaps somewhere in the last 8 movies that could have been mentioned. Or you know, the police could have gone to the sister and said, hey do you know your brother is a murder machine? Anything you could do to stop him would be great.
  7. There are a few scenes at the Voorhees home. This place is huge but it’s been empty and deserted for years. But from the outside it looks like it has been really well maintained. I really want to know, was someone paying for the landscaping of the yard for all these years or is someone just cutting that grass for free?
  8. Also, inside the house there is an unexplained book that looks like it’s some kind of magic book to call demons or something. Who exactly was reading that? It wasn’t Jason’s mom and I don’t think it was his sister or niece. My money is on the landscaper.
  9. It has been NINE movies now, NINE and they only tore down the cabins at Camp Crystal Lake recently. Like, this town is asking for it. Why does anyone live here???
  10. So Jason is supposed to go to Hell but we just see him sucked into the ground by a bunch of dirt hands. Couldn’t we have gotten at least one scene of him in Hell? This is worse than when Jason went to Manhattan and only spent like ten minutes there.
  11. The twist of Jason having a sister was pretty lazy writing and then using that to be how Jason had to be killed was also pretty lazy writing. I am starting to get the feeling people don’t watch these for the plot. Am I the only one thinking that here?
  12. Okay so Freddy grabbed the mask! Freddy grabbed the mask! We’re going to see Freddy and Jason fight each other right? Right? That’s the next movie right?
  13. The next one is Jason in space? But Freddy is there right? No? Oh man, Friday the 13th is not my lucky day.

I’ve only got a few of these left to review and I do actually think the series holds up pretty well after nine films, so that’s saying something. Remember if you are camping this weekend, they already tore down the cabins in Crystal Lake so you can’t stay there. Although, I do hear there is a landscaper who might have a place you can crash at.

Slashingly yours,

Slick Dungeon

RPG Review: Stealing Stories for the Devil Free Primer

Stealing Stories for the Devil by Monte Cook Games
Huge Discounts on your Favorite RPGs @ DriveThruRPG.com

Hello internet people, Slick Dungeon here. I came across a tabletop RPG title on DriveThruRPG.com that I wanted to review. I’ve read the free primer for the game which you can get here at the cost of absolutely free.

I’m going to give a review of the primer and let you know who this game is for and what the pros and cons of it are in my mind. Before I get into the review I want to make sure it is understood what exactly I am reviewing.

I will only be reviewing the free primer from DriveThruRPG. This game will be released via kickstarter and if you are interested in it you can learn more about it by watching the video below. I have no affiliation whatsoever with Monte Cook games or this product. I want to give a fair and objective review for what I can based on the primer.

I also have not had the opportunity to play in a game session yet but if I do, I will give a more full review of the overall game. But first I’ll need to find a group of liars to play with. (We’ll get into that more in a bit)

Stealing Stories for the Devil Kickstarter

If you don’t know, a tabletop role playing game, or RPG for short, is a game where you gather a group of friends and play through a scenario in a cooperative storytelling style. There are many of these games on the market, the most famous of which is Dungeons & Dragons. But there is a treasure trove of other RPG’s that can be just as fun to play.

Most of them have a rule set you use to help craft the narrative and typically there is one person who leads the story along, usually called a game master.

Stealing Stories for the Devil is similar in most aspects to these games but does have some stand out differences. Whether you enjoy these differences or not depends on what kind of player you are and how comfortable you are with a bit of improvisation.

What is it?

The game has an interesting premise. You are from the future. Somewhere around the 39th century. You boarded a ship where you expected to be put to sleep and woken up years later in another universe. Instead the ship with its preprogrammed artificial intelligence ended up on Earth in the 21st century.

Aboard the ship there were two types of people, sleepers and scions. Sleepers as the name implies slept as expected. Scions are actually the descendants of people who originally boarded the ship but for some reason did not go into stasis as expected.

There’s a lot more background to this in the primer but it boils down to this. Both sleepers and scions can affect reality, reshaping it to fit their own narratives. Sleepers do this through advanced technology while scions do this through natural ability.

When a Scion or Sleeper does this, they steal a little bit of the reality they are in and lie to the universe to make it do what they want. Therefore the player characters in this game are all called Liars.

There is a Game Master for this game who leads the narrative but unlike most other RPG’s there is a lot more freedom for the players to influence what happens in the game. After all, they are lying to reality so they get to say what should happen. The world is not without its obstacles though, as the GM must then think of ways to challenge the player characters to keep the story interesting.

How does this game work?

There are some similarities to most RPG’s. You get to choose some traits your character is good at and you have to choose some detriments your character has. Unlike most RPG’s the designers leave this extremely open ended and up to interpretation. While they give several examples of traits such as agile, fast, etc. they also encourage the group to come up with their own traits. This makes the game exceedingly flexible to fit a scenario you think would be fun.

In the primer there are three types of Liars. These are Planners, Plotters and Schemers. I won’t go into too much detail here on what those things mean but you can think of them like character subclasses. They add a bit of different flavor to your character and depending on what you think would be cool to play, you choose which type of Liar you want to be.

You also get a bit of starting equipment based on if you are a scion or sleeper.

Once you have your group of liars together and have a Game Master, you just need a quick read of the rules and you are ready to play. There is surprisingly little math involved in this game and even the defined terms are not necessarily absolute.

That doesn’t mean there is not structure, it just means the players really do get to star in the game.

DriveThruRPG.com

The game is about heisting reality so the players and Game Master come up with a scenario where something has gone wrong with reality and it is up to the players to fix it. There are three acts to each game session. Game sessions can be their own one shot adventures, can be a series of 12 sessions that aadd up to a “season” or an ongoing campaign that can last as long as the players and Game Master want it to.

Each session is broken up into three acts. In the first act, the players get a mission briefing and together map out a location where the players will be performing a heist on reality. The Game Master might say something like, you need to recover a key that unlocks a safe deposit box from a bank. The players then might say, the bank is in the center of the city and we are going to sneak in at night. Then the Game Master could reply, while no one is around at night there are security cameras everywhere and the police do tend to drive by on occasion. Play keeps going like that until the mission briefing is over.

Act two is where the bulk of the game play takes place. This is where the characters act out their actions and the Game Master gets to put obstacles in their way. There will also be twists and turns placed in the scenario by the Game Master. The action plays out until the GM decides the act is over and then the players head into act three.

Act three is the climax where the players ultimately find out if they succeed or fail in their mission.

Along the way the Game Master can ask for players to make dice rolls to see what direction the story takes.

Who is this game for?

If you love improvisation in your role playing, I cannot think of a more interesting type of game to play. You literally get to bend reality in this game as if you were in the movie Inception or The Matrix or something like that.

The game reminds me of elements of Cyberpunk and Shadowrun but with a far looser rule set. You won’t have to roll a lot of dice or do much math at all. It’s quick to read through the primer’s rules although I am sure there is a more robust rule set in the full game.

However, if you are the type of player who really relies on rules and having a bit more set structure on whether your character succeeds or fails, this is not the game for you. In other words, if you like your rules crunchy, skip this one.

Final thoughts

While I have not played this game yet, I really like the premise and I think it opens up huge possibilities for crafting epic stories. I do tend to like a bit more structure in my games but this is one where I think having fewer hard rules will benefit the game. It uses its own system and it is very flexible.

There are players out there who really do love the rules aspects of tabletop games and those players would do well to stay clear of this one.

I can’t speak to how well the twist and mission cards work in this game but I like the idea of some random elements being introduced outside of the player’s control.

I will say I don’t see a huge difference between scions and sleepers since they both change reality and I am not sure how it would matter which one you played. I do think the planner, plotter and schemer all have unique flavors and I think it would be pretty easy to decide which one you want to be. Personally, I really want to play a plotter because it sounded really cool to me.

The primer gives a decent look into the game, enough that giving it a read will let you know if you are interested in backing the game on Kickstarter. The full game comes with a whole lot more and I think it has real potential to be a fun game.

In my opinion if you like games full of improvisation and don’t want to take on a bunch of math in order to play, this is the game for you. Also, it helps if you enjoy heist movies.

If you have read the primer or played the game I would love to hear from you. How was it? Let me know in the comments.

Fictitiously yours,

Slick Dungeon

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

Marvel 616 Comic Book Review: Journey Into Mystery #84

Journey Into Mystery #84 Photo Credit: Marvel

Journey into Mystery #83 introduced us to Dr. Donald Blake and his alter ego, the god of thunder himself, Thor. In that issue, Thor found himself fighting off an alien invasion just in time. The follow up is much more earth bound as he must fight against a would be world ruler who goes by the name The Executioner.

The story is only 14 pages long but it does manage to recap what happened last issue and then immediately shows us Don Blake in his capacity as the kind and caring doctor. We also get to know about his burning love for his nurse Jane Nelson. Jane feels the same toward Don. Donald Blake assumes Jane can’t feel anything for him because he is “lame” (the writer’s words not mine). The real reason Jane isn’t falling for Don though, is because he never shows anything other than a professional interest in Jane. This is a dynamic that will be set up for years to come in the pages of Journey. And because comic books are serialized and soap operatic in their plots, this dynamic is stretched out for far too long. This issue does keep it to a minimum though. Later on Jane’s last name will be changed to Foster and she is a character who is portrayed as a love interest for Thor in the MCU films.

Dr. Blake finds out that there is a pro-communist leader who is a ruthless warlord in the fictional area of San Diablo. He immediately volunteers to travel there to help any injured and do his part as a good doctor. Communists and communism were a significant threat in the minds of Americans in the early 1960’s so this plot fits in perfectly with the sentiment of the time. While it’s an over the top exaggeration, it’s pretty clear in this story that The Executioner is a stand in for Fidel Castro.

On the ship to San Diablo Don worries that Jane will be in danger once they get there. The whole damsel in distress plot was one that was overused in comics already at this point so it’s pretty obvious Jane will be in trouble and Thor will have to rescue her.

Before that happens the ship is attacked by airplanes. Don Blake is able to change into Thor and readily defeats them. I would say this is just an excuse to show off some of the amazing artwork Jack Kirby was capable of. I have no problem with that though, because the artwork is amazing and any excuse for it is fine.

To get back onto the boat Thor has to change back to Blake and be rescued. Just like Lois Lane falling in love with Superman, the first glimpse of Thor for Jane leads to instant attraction.

The next few panels sets up The Executioner as the villain by showing him send off his failed pilot commander to the firing squad.

Once on land, Blake and Jane are attacked again. This time Blake is able to defend by tapping his magic cane on the ground twice in order to call wind, rain, lightning and thunder. The rules of the cane that turn Blake into Thor are somewhat established here but those rules do tend to change as the series progresses.

The storm Blake calls only temporarily saves them and soon he has to turn into Thor to stop enemy tanks. He defeats most of the enemies and sets free the Americans who were under threat, except for Jane Nelson. Even Thor wouldn’t be fast enough to stop the enemies without allowing Jane to die so he hides and turns back into Blake.

Blake is captured and Jane agrees to marry the executioner in order to save Don. But Blake taunts the executioner enough that he is able to get his cane back and immediately changes back to Thor. With a couple of tricks using his hammer, Thor is able to save Jane and allow the army of the executioner to realize he is a coward only interested in money. His own army shoots him to death.

Interestingly, there will be a character called The Executioner who is an Asgardian but he has nothing at all to do with this executioner. Also, we never hear about San Diablo or the armies fighting there again in all of Marvel 616.

The end of the issue sees Jane fawning over Thor and his rescue while inwardly lamenting that Dr. Blake was not brave and adventurous in the moment. If this seems like a Superman and Lois Lane dynamic, that’s because it was intentionally set up that way. The formula may be old at this point, but it works.

Next on the reading list we go back to ol’ jade jaws himself in The Incredible Hulk #3.

If you’ve been enjoying these posts and want to read some comics yourself, click on the link below. Note that I am an Amazon affiliate and will get a small commission at no extra cost to you.

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Movie Review – Fear Street Part 3: 1666

Rating: 3 out of 5.

Hey everyone, Slick Dungeon here to tell you about the third and final film in the Fear Street series Fear Street Part 3: 1666.

Fear Street Part Three has a big task to accomplish. It not only needs to answer the questions of how Sarah Fier came to be the cause of the horrors of the first two films, it also has to conclude the first film in the series.

While the first two would be considered traditional slasher horror films, with some supernatural elements thrown in, the third movie is a traditional supernatural horror with some slasher elements thrown in. Just like in the first two, there is nothing here that is going to truly surprise a horror film fan but that does not make it a bad movie. It’s got a reasonable and enjoyable plot. I would say the plot twist was somewhat predictable but maybe that is just because I do tend to watch a fair amount of horror.

In this film we find out the origins of Sarah Fier and why Sunnyvale and Shadyside seem to be opposite sides of the same coin. There is more to the story than the towns suspect and some of the characters portrayed in the first two films are seen in a new light. After we see the origins of the curse ruining Shadyside, we are thrust back to 1994 where the major characters there have all the knowledge they need to stop the killings from continuing.

The supernatural part of the film does rest on some overdone horror tropes and that brings the film down a bit in my opinion. However, it redeems itself a bit in the 1994 segment of the movie.

I don’t want to give away the ending because these movies are worth watching, especially if you have seen all the other horror on Netflix and need something new to watch. There is just a little edge of goofiness as well that is reminiscent of the Goosebumps series but it never goes so far as to ruin the movies.

Overall, I think the series pulls off a neat trick with the backwards chronology but it’s still not a groundbreaking new series. While I wouldn’t mind seeing more of these films, if they stopped here I wouldn’t be sad about that either.

If you like some bloody fun and want to watch 3 movies in a row to satisfy that itch, you could do worse than Fear Street.

Horrifically yours,

Slick Dungeon

Book Review – The Augur’s View

The Augur’s View by Victoria Lehrer

Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there, click here.

If you are a book reviewer and want to contribute reviews on Reedsy Discovery, click here.

(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)

SUMMARY

The First Book of the New Earth Chronicles: The Triskelion, On Winged Gossamer, Tall-ah Earth A Visionary Science Fiction


EENA hasn’t survived Solar Flash of 2034 to be detained under the thumbs of remnant Landlords and Social Engineering minions. Three Mountains Community beckons, and though retrievers hunt down escapees from townships, she clasps the Journey of Man pendant and heads for the secret community where the Lakota Elder MATOSKAH awaits her and others.


At the summit of Quartz Mountain, the discovery of a portal to Ancient Mu offers a great boon to the community. Giant birds, once ridden by humans fly over the savannah. Eena bonds with the Augur, Cesla, and she and GAVIN patrol the skies over Three Mountains watching for the approach of rovers and military scouts.


Eena hasn’t come to Three Mountains to escape, but to regroup. Determination to thwart the Landlords’ enslavement of the “workers” in the townships prompts a scheme for a weaponless society to take back their power.

REVIEW

Rating: 3 out of 5.

It’s the future and the world has undergone a cataclysmic event. Solar Flash burned out most of the world’s electronic capabilities and infrastructure. In the power vacuum that follows the United States government is converted to the Union of the Americas of the World Federation. The UA is an authoritarian regime that does not respect individual rights or life choices but will keep the streets safe from bands of criminals if you fall in line with them.

In this new world there is a place that is a bridge between time and Eena has discovered it. Through this portal there are giant creatures, including birds called Augur’s who can bond telepathically with humans. These creatures will be key in the fight to bring freedom back to the world. But, the small community that knows about the Augurs could be discovered at any time as the world outside closes in.

The Augur’s View does a nice job of blending fantasy and science together. There are scenes that feel magical and interesting and ones that bring the scientific to the forefront. Overall it is a good read with an interesting premise. The heroes have a large challenge before them, especially since they prefer to cause as little bloodshed as possible. That some of the heroes are not simply out for revenge was a refreshing and enjoyable aspect of the book.

However, the cast of characters is large and there are times where the author head hops a bit much and keeping everyone straight can be a bit challenging. The events occurring are clear but it is sometimes not as clear who should be the focus of the scene.

The story is dystopian and fits in well with other books such as The Hunger Games series but with a bit more fantasy thrown in. This is the first in a series so if you enjoy it there is more story to read. If you need a book with a bit of future science fiction fantasy rolled up into one this is worth reading.

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Marvel 616 Comic Book Review: Journey Into Mystery #83

Journey Into Mystery #83 Photo Credit: Marvel

Journey Into Mystery started out as a horror anthology series published by Timely comics. It had a measure of success in the 1950’s but it evolved into a science-fiction and fantasy book some time after Timely’s successor, Marvel took over. Most of the stories up to issue #83 were forgettable.

Then, in June of 1962, issue #83 hit the stands and the magazine would be forever changed. The cover has the month of August as the release date but as often happened in comics at the time, the release month printed did not align with the actual release date. The cover showcases a powerful figure whirling a hammer so fast we can’t see what it is. The font boldly proclaims to have “The most exciting super-hero of all time!!” And it says in the upper left corner, the words that would bring in one of the most famous Marvel characters of all time, “Introducing… The Mighty Thor!”

The actual story is only 14 pages long but it does a lot of heavy lifting. Thor as we all know is the god of thunder from Norse mythology. Stan Lee and Jack Kirby ran with that idea but had their own take on and personality for the character they would show in their comics.

The first story starring Thor is a bit silly and a bit strange. To put it into context I will have to tell you a little bit about Dr. Donald Blake.

The average person who may or may not be a comics reader still knows who you are talking about if you say the names Peter Parker, Clark Kent, Bruce Banner, or Bruce Wayne. But if you say Dr. Donald Blake, a lot of people, even those who do read comics would be forgiven for not knowing who that is. Dr. Donald Blake is the mild-mannered alter-ego of Thor.

In the tradition of comic books at the time, all heroes had a secret identity and a heroic persona. In Marvel comics in particular these secret identities always had some flaw. It could be physical, emotional or mental but there was always some flaw. Dr. Blake has a heroic heart. He wants to save people and he has dedicated his life to medicine to do so. But he is also what the comic book calls “lame”. That’s as in the original definition of lame, meaning you have difficulty walking. Probably not a term we would use now.

Dr. Donald Blake finds himself on vacation in Norway when an alien craft full of “stone men from Saturn” land. It’s immediately clear they are a threat and want to take over the earth. Luckily for humanity, the good doctor overhears these creatures and tries to go get help.

Unfortunately for him, Dr. Blake is discovered and chased down by these aliens. He has no chance of running away so instead he hides in a cave. And it’s a good thing he did. In the cave is a stick he can use for a cane. But this is no ordinary cane. As soon as Dr. Blake taps it on the ground, he is turned into The Mighty Thor. From here the fantastic artwork of Jack Kirby simply leaps off the pages.

We get to see Thor as you would want to see him. A figure of power and confidence who can wield a magic hammer that proclaims, “Whosoever holds this hammer, if he be worthy, shall possess the power of… Thor!”

In the early pages of Thor’s debut it’s hard to tell if Dr. Blake simply has the power of Thor or is in fact the Thor when he changes. But it doesn’t matter because the star of the comic is once again, the artwork.

With the power of the god of thunder it’s no sweat to scare off a few aliens. And much like Superman can turn back into Clark Kent at a moment’s notice, Thor can revert to Dr. Donald Blake, thus saving the world but saving himself all the unwanted attention of explaining who he is or how he does what he does.

In the last panel of the story there is a teaser ad for the next issue of Journey Into Mystery telling us that Thor will appear regularly in its pages. Thor is misspelled as Thorr right on his own hammer in this panel but the sentiment is still correct. Thor and most of his supporting cast go on to appear regularly in Journey Into Mystery. Essentially, once Thor appears here he basically takes over the comic. It sells well enough that Thor doesn’t even get his own name in the title of the series until issue #104 when it becomes Journey Into Mystery with The Mighty Thor.

With the introduction of Thor in the pages of 616 continuity we now have three of the five original founding members of The Avengers. It will take some time before that team is formed but those heroes would have a lot less muscle without the god of thunder at their side.

Next on the reading list we follow along further with Thor in Journey Into Mystery #84.

If you’ve been enjoying these posts and want to read some comics yourself, click on the link below. Note that I am an Amazon affiliate and will get a small commission at no extra cost to you.

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Marvel 616 Comic Book Review: Amazing Fantasy Issue #15

Amazing Fantasy Issue #5, Photo Credit: Marvel

In June of 1962 the fifteenth issue of Amazing Fantasy (formerly titled Amazing Adult Fantasy) was released. There were four stories and an editors note in the issue. The only story that matters in the issue is the first one. It’s called Spiderman and was the launch of a world wide phenomenon readers would come to love up to this day. The story involved a smart teenage science major who was often bullied by his peers. The boy had a doting family who loved him dearly and he appreciated them. Then, one fateful day, a radioactive spider bit the teenager and the world changed. Not just for Peter Parker but for the world of entertainment.

Stan Lee and Steve Ditko created one of the most iconic and memorable characters of all time. Spider-man was for decades, hands down, no question, the most popular character Marvel ever created. It would take a mutant with adamantium claws and a bad attitude to knock him out of first place. Still, even now, Spider-man is a top tier character and the favorite of millions of people. And it almost didn’t happen.

According to Stan Lee, his editors didn’t want him to write a book where a teenager was the hero. They didn’t think that would sell well. But they allowed him to write a shorter story and put it in an anthology book that was maybe going to be cut from their lineup anyway. Turns out, people loved a story about a teenage hero.

What makes Peter Parker stand out from other heroes of the day are not his powers but his flaws. He’s a teenager capable of making mistakes. Mistakes that have serious consequences.

In the first appearance of Spider-man we see Peter picked on and made fun of for being a kid who is more into science than dances. We see him bitten by the spider that transforms him and gives him powers. We see Aunt May and Uncle Ben dote upon him. We see Peter show off his powers and become a known costumed hero through his feats of strength in a televised wrestling match. We even see him invent his iconic web-shooters.

All of those moments are important and significant. But the one moment from this issue that matters the most is the one moment when Peter does nothing. He lets a crook get away with money that doesn’t belong to him even though Peter could have stopped the criminal. This lack of action causes the death of Peter’s beloved Uncle Ben. The crook goes on to murder Ben and when Peter discovers it was his fault his uncle died, he learns “with great power there must also come — great responsibility.”

The guilt of that moment makes Peter place the world upon his shoulders. He must do right because if he stands by and does nothing, people could die. His heroics are born not out of vengeance or out of the need to prove to the world how good or powerful he is. No. Peter becomes a hero because it is his responsibility. This will be a driving force in his comics to this day.

It can’t be overstated what a groundbreaking issue in the world of comics this first appearance was. Between Lee’s story and Ditko’s art an icon was born. One that is here to stay. There will be many, many more issues of this character for me to review. Not all of them are great but this first one matters to the world of entertainment in a major way. We see it portrayed over and over again in comics, books, television and film.

One of the moments I hate seeing most in anything Marvel is the death of Uncle Ben. At the same time, I know it’s one of the most necessary moments in all of comics. I’ll endure that moment over and over again because what comes after is so compelling.

Next on the reading list is Journey into Mystery #83 where we will meet a god of thunder who wields a hammer like no other.

If you’ve been enjoying these posts and want to read some comics yourself, click on the link below. Note that I am an Amazon affiliate and will get a small commission at no extra cost to you.

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Marvel 616 Comic Book Review: Fantastic Four Issue #5

The Fantastic Four Issue #5, Photo Credit: Marvel
The Fantastic Four Issue #5, Photo Credit: Marvel

There are some villains so memorable that they define the heroes they fight against. It’s nearly impossible to imagine Batman without The Joker as his arch-nemesis. What would Superman be without the deadly threat of Lex Luthor? In the fifth issue of The Fantastic Four, the villain that will be the biggest threat, the most dangerous rival, the most influential villain against Reed Richards, Sue Storm, Ben Grimm, and Johnny Storm, is introduced. He will come to define the team in many ways and will be a significant presence in the Marvel 616 continuity permanently.

The beginning of the issue starts with some mystery as to whom Dr. Doom could be and what he wants. However, he hates the group from his opening panels.

Once we enter the FF’s headquarters, we get another nod to the Marvel 616 universe containing Marvel comics as we see Johnny Storm reading an issue of The Incredible Hulk. Marvel isn’t the first company to have made what we now call Easter eggs, but they have always been masters of it.

Right from the outset, Doom is a threat. He starts off the issue by trapping the team in their Baxter Building headquarters. He tosses a net that is electrified and fireproof. Johnny can’t burn through it, The Thing can’t break it, and Reed can’t stretch past it. Doom demands Sue Storm be given to him as a hostage. Reluctantly, the team agrees to let Sue go to prevent Doom from causing harm to anyone.

Before that happens, Reed takes us on a flashback to his college days and reveals that he knew Victor Von Doom in college. At that time, Doom was obsessed with both science and the supernatural. He tended to conduct science experiments that were forbidden. During one of these experiments, Doom was disfigured and has covered his face ever since. We don’t see what the test was, but it’s evident it was not an innocent one. Doom gets expelled but continues looking for secrets in black magic and sorcery.

As soon as Reed realizes who has trapped them in the building, he understands what a threat Doom is. Doom’s demands are somewhat strange. He takes them back to his fortress and demands that The Human Torch, Mr. Fantastic and The Thing all travel to the past to get the treasure of Blackbeard, the pirate. He gives them forty-eight hours to bring back Blackbeard’s treasure chest. Doom obviously wants something inside the chest but he doesn’t phrase the request that way.

The story gets a little silly as the three heroes have to disguise themselves as sailors. They even equip The Thing with a black beard. There’s a bit of fighting, and soon it turns out to be the case that The Thing is Blackbeard, the pirate. This means the group is not actually stealing anything from anyone. Also, The Thing considers staying because he is seen as a regular, if intimidating, human in this era. Ultimately, the group does go back, and they do present Doom with Bleackbeard’s treasure chest. Since Reed is the smartest man in the world, he puts chains into the chest, thus fulfilling Doom’s request of getting the treasure chest but not giving Doom the ability to increase his powers. Doom tells the group the gems belonged to the ancient magician Merlin, which sets up the possibility of magic existing in the 616 universe. Johnny is also pretty quick to realize the gems are at the bottom of the sea and could be deadly in the hands of the Sub-Mariner.

Doom is outraged that he has been tricked, and a fight breaks out. We find out here that Doom is an intelligent foe. He has created a robot replica of himself, so he is in no danger of harm from the three heroes. This is the first instance of a Doom-bot showing up, but it will be used over and over to fool heroes in the future consistently.

For all his intelligence and arrogance, Doom is not infallible. He forgets about Susan Storm, and she destroys his machinery and frees the rest of the group from the room Doom has trapped them in. The group escapes and manages to force Doom out of his own fortress. He makes his escape with a rocket-powered jet pack and flees in order to fight another day. The issue sets up Doom as a repeat threat, and he will certainly deliver on that threat in years to come.

Next on the reading list is Amazing Fantasy #15 (A story), potentially the most significant Marvel comic book ever to be printed. This is the one that introduces us to a certain teenager who has quite the reaction to a little spider bite.

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Marvel 616 Comic Book Review: Amazing Adult Fantasy Issue #14

Amazing Adult Fantasy #14, Photo Credit: Marvel

Only Marvel in the 1960s could have published a comic book that advertised giants on the cover while also boldly stating at the bottom that it is, “The magazine that respects your intelligence.”

Amazing Adult Fantasy is an anthology comic book that would feature several stories on various subjects. The next issue will lose the word Adult from the title and gain perhaps the most compelling character in all of the Marvel 616 universe.

For this issue, the essential story is the second one. On the Contents page, the story is mislabeled as, Man in Space, but is actually called, The Man in the Sky! This little story is vital to a specific corner of the Marvel 616 universe. This is a landmark story because it introduces something not seen before in the pages of Marvel. This story is the birth of mutants.

The story deals with Tad Carter. His father, Brad Carter, was an atomic scientist. Through his work, he absorbed small amounts of radiation, not enough to affect him but enough to change Tad. This is why mutants will be called “the children of the atom.” Like with The Hulk, the power of the atom is awesome and overpowering. It is capable of changing the world for good or bad.

In this story, mutants are only vaguely defined, and it seems they could have a vast range of powers. Tad can move objects with his mind. He can read the minds of others. Tad’s impulse is to help humanity, to teach them how to do the things he can. He proves to some friends that he can read minds. The crowd turns on him and, for the first time, hurl the insult, “A mutant!” Tad still tries to convince the group that he wants to help them even as they call him a freak and attack him. Tad finds himself lifted off the ground and flying in the air. And as he is pulled away, a voice calls into his brain. This voice reassures Tad there are many so-called mutants in the world and they have power humans never dreamed of.

It’s here it is established that mutants are the next great stage in the development of man. When Tad asks why mutants do not reveal themselves, he is told, “Because people fear those who are different! And humans try to destroy those whom they fear!”

Thus sets up the future for what will become The X-Men. While not explicitly stated, it’s almost certain the voice Tad heard was that of Charles Xavier. The philosophy that mutants should help mankind despite their hatred is the guiding principle Charles lives by. At this point he is still wanting to wait to reveal mutants to humanity until the world is ready to welcome them. He wants to wait until “…mankind comes of age!”

Stan Lee has said the reason he came up with mutants was because it got too difficult to keep thinking of different kinds of accidents and situations that would cause someone to have powers. If he could just say that someone was a mutant, he didn’t have to go too much into the origin of the powers. Interestingly, this situation and the way Lee wrote it enabled the creators to speak on issues of civil rights and racial injustice without ever having to use those words. A generation of children would grow up thinking it was unfair for a group of people to be assumed to be dangerous or evil just because of who they were. Many of them knew this to be the case because they read the pages of Marvel 616 comics that featured mutants. This story is the beginning of that. It’s incredible how important a small story in an anthology comic book could become to entertainment and to our understanding of the world.

Next on the reading list is Fantastic Four Issue #5 where we will be introduced to one of the greatest Marvel 616 villains of all time.

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Marvel 616 Comic Book Review: The Incredible Hulk Issue #2

The Incredible Hulk Issue #2, Photo Credit: Marvel
The Incredible Hulk Issue #2, Photo Credit: Marvel

The second issue of The Incredible Hulk helps to expand out the Marvel 616 universe. For the first time, more than just superheroes become aware of aliens that might threaten Earth. To be clear, there were plenty of Marvel stories involving aliens before this issue. Still, as far as 616 goes, the public becomes aware of these invasions thanks to the rather forgettable enemy of the Toadmen. These aliens want to invade earth but first want to know how advanced humanity is scientifically. They capture the most brilliant scientific mind they can find who happens to be Dr. Bruce Banner. Now, I think there is an argument that perhaps they should have set their sights on Reed Richards, but this is Hulk’s book, so Bruce is the target.

The issue starts with establishing that the Hulk is known to the public and he is considered a menace. Townsfolk run and hide when they see him coming, they gasp in horror at his appearance. Speaking of his appearance, he is now green like we all think him to be. Hulk does some property damage as truckers plow into him and law enforcement attempts to capture him. They are not successful. The only person that might have a chance at quelling his rampage is Rick Jones. We are treated to a flashback to the previous issue which reminds us how Bruce Banner was changed by an accident involving a Gamma Bomb test. Rick managers to get Hulk away from the crowd and he changes back to Bruce Banner.

Bruce is smart enough to realize he needs to barricade himself every evening to keep the Hulk from going on a total rampage against humanity. He has found a cave with a huge underwater outcropping that he can barricade with a ten-foot thick solid concrete wall. He expects Rick to let him out every morning but more importantly, make sure the Hulk stays in at night. Before they can get set, the Toadmen teleport Bruce and Rick to their ship.

There they tell the pair that the Toadmen are masters of magnetism (a power that will be used to great effect in the pages of The X-Men) and unless Bruce tells them what they want to know they will destroy the earth. This does seem a little backward since they already have the power to threaten the earth. The Toadmen realize Rick is not necessary to their plans so they send him back home. Unfortunately for the Toadmen, they go to the dark side of the earth, and at this point in the series, Bruce changes to Hulk at night. He easily overpowers the aliens and on the tenth page gives us a hint of what horrors could be expected if Hulk’s rage is truly unleashed as he says, “With this flying dreadnaught under me, I can wipe out all mankind! Now the Hulk will be the hunter instead of the hunted.”

Back on earth, General Thunderbolt Ross is ready to shoot down the spaceship. Rick tries to warn the base Bruce is on board but he’s too late. Bruce Banner survives the crash and Ross assumes he is a traitor to the country. While Bruce is imprisoned the Toadmen decide to attack. The world is now aware there are intelligent species from space that have made contact with the earth. This moment is the reason that in 616 continuity, it’s unusual for people to be surprised aliens exist.

Soon Bruce changes back to the Hulk and breaks through the prison walls. Hulk declares Ross to be his enemy as he smashes through the army base. He makes it to Betty Ross’ house and the General is forced to attempt to save her. He wants to try tanks but Rick convinces Ross to let him try reasoning with the creature. Hulk is not having it and knocks Rick down. For the first time, he grabs Betty Ross and leaves the house. Betty tries to ask him why he is doing this and why he hates humans. Hulk’s answer is, “Look what men have done to me!” and goes on to declare, “…now the Hulk will fight back! On my own terms!” This sets up the pattern of the comic for years to come. Humans misunderstand and hound the Hulk until he has had enough and turns on them. He doesn’t harm anyone that we can see but he does do plenty of property damage.

A well-timed attack by the Toadmen allows Hulk to transform back to Bruce Banner at dawn without Betty seeing. He goes from green to gray to his normal human skin tone. Bruce acts quickly and uses one of his Gamma inventions, a ray gun, to stop the aliens. Again we see atomic energy as both blessing and curse here. Bruce defends the planet and even Thunderbolt Ross has to admit that this one time Bruce cleared his own name. He’s still suspicious of both Banner and Hulk though.

At the end of the issue, Hulk is imprisoned for the first time in the cave that Bruce will come back to over and over.

This issue is fairly typical of The Incredible Hulk. The villains are never able to truly outshine the star of this book. Hulk is such a force in and of himself that villains almost feel unnecessary here. The series will continue in this manner for years, although Hulk does get some key moments outside of his own book soon as well.

Next on the reading list is Amazing Adult Fantasy #14 (B Story). (This title will eventually be shortened to Amazing Fantasy).

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