Kids Kill Monsters – How to Prepare to play Dungeons & Dragons with Kids Part 4

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Hi Everyone! It’s your friendly Dungeon Master, Slick Dungeon here. Today I want to talk more about how to role play with kids. In my last posts I talked about whether you should play D&D with kidswhy playing D&D was healthy for kids, I showed you who does what at the table, gave you a tour of the dice and told you to read through the simple rules, went through the Introduction of the simple rules with you and walked you through the first section of the simple rules. Today I am going to talk about the first step in creating a character for the game which is choosing a race. I will also talk about role playing a Dwarf.

There are a ton of choices when it comes to choosing a race for a Dungeons & Dragons character. It can be overwhelming for a kid, especially if you aren’t familiar with what each one is. The most common race in D&D is by far the human race. This is easily relatable to any human because, well, we are all human. But, for kids this may be dull. In each of my posts for a while, I will be delving into the separate races listed in the basic rules and talking about any unique challenges or benefits when it comes to role playing with kids. There’s really no limit on what kind of creature a player can be in the game, but the ones most commonly played do have a set of rules around them. Like anything in the game, you can change and adapt them to suit your campaign.

One thing I would recommend as a Dungeon Master when playing with kids, is to make sure to let there be all kinds of races show up in your world. The kid doesn’t have to play a fantasy race, like a gnome, to enjoy the fact that they are there. Just like in the real world, in fantasy settings, the larger the city, the more kinds of people you are bound to find there. So, even if none of your players are non-humans, be sure to include some characters that are. There can of course be sections or areas that are dedicated to say, only dwarves, but make sure that lots of creatures get encountered by the kids. It can be fun to play into what is expected with these characters but it can also be really fun to play against type. A half-orc that cries whenever it gets a paper cut? That is great and can make for a ton of fun role playing opportunities. Just keep in mind that whatever, “race” the character belongs to is not the only definition of that character.

No group in this game should be a complete monolith, even though certain races tend to have certain traits as described by the rules. The same thing goes when considering gender. A boy does not have to role play a male character and a girl does not have to role play a female character. And although, this comes up less when it goes to role playing with kids, this goes for sexual orientation as well. Just be mindful of how you want to play but just as in real life, there is no one right way to be someone.

Before we get into role playing a Dwarf, we need to talk a little bit about the mechanics of Racial Traits. The rules as set out, give each race some things that are common to members of that race. This doesn’t mean you have to use it, it’s just shorthand for role playing.

Briefly I will talk about Ability Score increases, Age, Alignment, Size, Speed, Languages and Subraces.

Ability Score Increase

When making a character, everyone has ability scores. These were listed in the simple rules and in the last post I wrote for this series. It’s one of six things that a character can be good at. These include Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Just know that depending on what Race your kid decides to play, they may be better or worse at some of these things. As I go through each Race, I will tell you what is usually the increase that the character gets just for being that race. If you don’t want to have to do a lot of math in your character sheet, you can just let the kid know that their character is good at x because y race is usually good at that. Then make sure to mark off on the character sheet what thing the kid’s character is good at. (P.S. let me know if I should do a post with a walk through of a character sheet as I know those can be confusing)

Age

In the simple rules, they tell you at what age each race is considered to be an adult. It’s very likely your kid will want to play an adult, but it’s also fine for their character to be a kid if that’s what they want. Just use common sense though. If an Elf is supposed to mature at 100 years old but your kid plays one who is fifty, they are not going to be as strong or as experienced as an older Elf. Same goes for any race, relative to their maturity. If your kids want to play an older person, depending on how old they are, they may be less strong than they would have when they were younger. Generally age is not too much of an issue when playing with kids, as long as no one is trying to play an infant or someone who is extremely elderly. I would give broad leeway to letting kids choose the age of their characters.

Alignment

If you spend about five seconds researching Dungeons & Dragons you will see that there is a huge argument about alignment in the role playing community. Some people love it, some people hate it. It’s one of the aspects of the game that can be totally irrelevant at times and at times can make for great role playing opportunities.

Each race is supposed to have a tendency towards a certain alignment. If you want to keep that, feel free. If you want to just ignore alignment, sure but I will give one word of caution when it comes to kids. I would not recommend letting kids play into any evil alignments. It gets too morally gray and messy. For adults, this can be hugely entertaining. And while kids are not necessarily thinking about the world in strict terms of good and evil, it can be difficult for them to navigate in a role playing setting.

I am sure that there are plenty of kids who would be fine with playing a chaotic evil character and have a blast doing it and have no problems outside of the game with it. But I recommend against it for two reasons. One, the point of the game is to get to be the hero of the story and that’s what most kids want in the first place. That’s pretty difficult when you are committing acts of evil in the game. Two, it can cause huge problems with the other players. If you have two kids who are being, “the good guys” and one who is, “the bad guy,” you are just inviting arguments. To me it makes more sense to simply, not consider alignment at all, and kind of operate on the assumption that your kids want to be heroes. As they get to be older, say 12 and above, then it makes more sense to bring alignment into the picture.

If you have read this and still have no idea what alignment is or why it is there, don’t worry. It’s not the most essential part of the game and it’s just there to kind of inform how a particular character might act in a given situation. That will change with every individual player anyway, so don’t stress too much about this part.

Size

People come in all shapes and sizes. This is also true for fantasy creatures. Most of the races in Dungeons & Dragons are between 4-8 feet tall. There are a couple of smaller races that tend to be 2-4 feet tall. The main thing to know is if your character would be small, medium or large. This is strictly a height measurement for the game. You could have a large halfling, but that would be extremely rare and, honestly, I’m not sure how I would role play that. I guess like Buddy the Elf from Elf? Anyway, there are some rules that matter when it comes to size. It’s much harder for a halfling to wield heavy weapons and it’s a lot harder for a Half-Orc to hide. This doesn’t mean those things can’t be done, just that they are more difficult. For this part of character building, I would tend to stick to the book descriptions on size more for the rules that go along with it than anything. If you explain to a kid that halflings are small, but that they can easily hide from an ogre, they are going to understand that pretty quick.

Speed

This I would more or less strictly follow if you are planning on using miniatures in your game. If you are doing only theater of the mind, it’s a little less vital but you still need to know if the character can move a lot or a little each turn. Even if your kid can’t count past ten, you can have them know if their character is faster or slower than other characters.

Languages

This one can be a little tricky with kids. Each race has a particular set of languages that they can speak and write. These can be added to and changed around with the personalities and background section of the rules. Most of these are pretty obvious, a Dwarf speaks Dwarvish and an Elf speaks Elvish and a Halfling speaks Halfling. The player characters will also be able to speak common which is just the default language everyone talks. If you know Star Wars and that people speak different languages but almost everyone speaks basic, you can think of it like that. Common is essentially the basic way everyone communicates. However, if you plan on having a campaign that is just chalk full of Giants and you know that Giants don’t necessarily speak common, you need to do one of two things. You can either, just assume everyone in your campaign speaks basic so that you can role play with your kids or you can make absolutely certain that one or more player characters speaks Giant. With very young kids I would go with the first option, and with kids from say 7-12 I would go with the second option. Older kids can get into the fact that they may not necessarily understand everything that is said by a non-player character but younger kids might just get frustrated by that fact. It’s up to you how you handle this but think about whether even having different languages matters in your campaign.

Subraces

Some races have subraces. In other words you could have a dwarf that is a hill dwarf or a mountain dwarf or something like that. Mostly this is just a bit of flavoring for role playing but it can be something to consider when building a character.

Role playing a Dwarf

Dwarves are bold and hardy. They tend to be tough warriors and skilled with their hands. They can live up to 400 years, so they take the long view when it comes to human friends that may only last a quarter or that time at best.

Dwarves can be stubborn and set in their ways, not just because that is who they are, but because they have been around a while and have a pretty good idea of what works and what does not. They also tend to remember it if you wrong them. Likewise they remember if you aid them. It usually is a good idea to be good to a dwarf.

Most dwarves are part of a clan and while they welcome outsiders who are friendly to them, there are things that dwarves never share. For example, dwarves who are good at crafting weapons may never share those secrets for fear that in the next century, humans might go to war with dwarves. Male dwarves tend to have beards and be as prideful of them as the hippest of hipsters. To cut the hair of a dwarf beard is not highly recommended.

Dwarves tend to be loyal to their friends but you really have to earn that loyalty. They are slow to trust, especially from a human point of view but they can make excellent allies.

Dwarves tend to become adventurers for a myriad of reasons, from just wanting to see more of the world, to finding a specific item for their clan.

I think the most typical trope you see about dwarves in fantasy role play is that they have a Scottish brogue. I for one, can not come even passably close to this accent. So when I role play a dwarf, I just tell people that they speak in a Scottish accent.

There are pretty handy suggestions for names in the simple rules for dwarves, just make sure you and your kids agree on how to pronounce it.

Dwarf Traits

There are a few things you get for being a dwarf.

Ability Score Improvement

First your constitution score increases by 2. Or, if you don’t want to do the math, this is one of the things that dwarves are good at. That means it’s hard for them to get sick or poisoned, which can be greatly helpful in the game.

Age

Dwarves are mature at around 50 years old and live to be between 350-400 years old.

Alignment

Dwarves tend to be lawful but again see above for my thoughts on alignment. They also tend to have a sense of fair play so they are mostly good.

Size

Dwarves are between 4 and 5 feet tall. This means they are medium sized for rules purposes.

Speed

Dwarves walk at 25 feet. That means for each turn that is how far they go. This is on the lower side of average so dwarves tend to be a little slower than some of the other races in the game.

Darkvision

One of the cool things about being a dwarf is that you can see in dark and dim lighting. If it’s dim light to everyone else, it’s bright light to you. If it’s dark to everyone else, it’s dim to you. That effect extends out 60 feet. But when you are in darkness, you can only see shades of gray and not colors.

Dwarven Resilience

Another great thing about being a dwarf is that you have advantage on saving throws against poison. And, you have resistance against poison damage. We’ll get more into what those things mean in later posts but just know that dwarves are pretty hard to poison.

Dwarven Combat Training

Dwarves are good at using battleaxes, handaxes, light hammers and warhammers. In other words, they are pretty deadly in a fight!

Tool Proficiency

Dwarves can use smith tools, brewer’s supplies or mason’s tools. These are all tool sets that can come into play during a game but don’t necessarily. It’s up to you if you really want to get into these too much with kids.

Stonecunning

Dwarves know about the history of stonework. There are some mechanical rules behind this but my rule is just that if a dwarf is looking at anything carved of stone, there’s a really good chance they know all about it.

Languages

Dwarves speak common and Dwarvish. If you do go with using languages one thing to note is that a lot of the other languages in the game tend to use Dwarvish characters so it is usually good to have someone who can read those symbols.

Subrace

There are technically three subraces in the simple rules if you include Duergar. These are basically evil dwarves who live underground so might not be the best choice to role play with kids. It can work though if you make one of them a misfit who wants to go to the surface and do some good in the world.

Hill Dwarf

As you might expect, these dwarves come from the hills. These dwarves get to increase their wisdom by 1 and their hit point maximum increases by 1, as well as increases by 1 with every new level. To boil that down, these dwarves are wise and hardy.

Mountain Dwarf

These guys are a little stronger than the other types of dwarves so they get to increase their strength score by 2. In addition, they have proficiency with light and medium armor, meaning they can use a lot of different defensive options to increase their armor class (how hard it is for an enemy to hit you).

Slick Dungeon’s tips on Dwarf characters

Now that you have read all that, feel free to throw as much of it as you want out the window. You can play a dwarf who has never done a days hard labor in his life if you want. You can be a dwarf who really loves climbing trees. If you are the Dungeon Master, I would recommend that you tend to have the dwarves be in several settings and have them all behave differently as people but maybe keep one thing in common with all of them. For my games, I tend to keep it that dwarves take huge offense to anyone insulting their clan or to anyone with the audacity to trim their beards. Other than that, I try to play them as individuals, but it’s up to you how you want it to be. If your kid is role playing a dwarf, I would have them look up dwarves in the rules, decide what they like about them, and keep that. Toss out the rest and fill it in with personality for the character.

Thanks for reading the post. I hope you got a couple of good tips out of this and I would love to hear how your games with kids go. Feel free to let me know in the comments.

Next time I will be writing about role playing an Elf.

Adventuringly yours,

Slick Dungeon

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The Sawyer Shepherd Chronicles: Rights of Passage – #BookReview

Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there click here.

SYNOPSIS

An ancient evil, a teenager on the run from a tragic past, and a collision course with destiny, fate, or maybe something else entirely.

Sage City Colorado is a beautiful but struggling town. It’s mining history has dried up, leaving it only with a dark local legend that may just be more history than myth. But an East Coast developer named Lucius Furr and his team, including Lennox Dupree and Elena Cordova, might just bring salvation- or awaken a long dormant evil.

Sawyer Shepherd, an eighteen year old orphan on a road trip of self discovery- and running from a tragic past- finds himself caught up not only in Furr’s plans for the small town, but also an ancient and epic battle between good and evil. Guided by locals Eli Romer and Mandy Jane, Sawyer will seek to overcome the demons of his past while also trying to survive a real life demon that seems to seek only to consume. Or is it also trying to open the door for an even greater and more powerful evil?

REVIEW

2/5 Stars

Sawyer Shepherd has a tragic past and is taking some time to see life on a road trip. He finds himself in Sage City, Colorado, a small town with a bit of mountain charm and a bit of dangerous wilderness surrounding it. While there he runs into Eli Romer, known as the town drunk, Mandy Jane, a beautiful and intriguing local, and a group of developers looking to invest in the town. Soon after he arrives, Sawyer finds himself face to face with a snow storm, an ancient evil, and the tragedies of his own past. Will they survive or will this be the end of Sawyer and his companions?

While the concept of the book was intriguing, a town trapped in a white out with something hunting the people in it, the execution left a bit to be desired. The main characters fall into most of the typical horror tropes. The main focus, Sawyer, has a tragic back story, while still being the cool action hero type, and finds out there may be more going on to this story than he is being told. This could have worked better in my opinion but I do see it having the potential for a series. And while the monsters were well described, they were also somewhat repetitive in their actions which eventually makes the story feel less frightening than it could have been.

There were quite a few spelling and grammar errors in the book. While that’s somewhat to be expected in an advanced review copy, these were excessive in this book. That did make this a somewhat difficult reading experience.

Undoubtedly, there will be people who enjoy this book but it did not ever quite work for me. The concept is similar to things like the television shows Supernatural or Buffy the Vampire Slayer. The best moments of the book were when the group felt trapped with no way out, especially during the snow storm, similar to The Shining but with a different kind of monster coming after them. It felt like something we have seen before in horror books but didn’t add much of a new take to it. There were twists and turns, and there is an ever present amount of gore involved yet the fear one would hope for in a horror book never quite came through for me.

If the series continues it would be nice to see a little less of the expected tropes and a few more surprises for those of us who like a good horror book.

Sincerely yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!

100 Monsters for 100 Followers!

Slick Dungeon here and I just reached 100 followers on WordPress so I just wanted to say thanks! And give you 100 of my favorite monsters (or near monsters) of all time. I am going to count them down in no particular order whatsoever. Thanks to all one hundred of you monsters for following me!

1oo.

Killer Klowns from Outer Space. Silly, yet scary. They gave me nightmares as a kid.

99.

The Babadook, creepy and a great way to keep kids in their beds

98.

Half Drow, Half spider, all terrifying

97.

I wants me gold! The Leprechaun is always good for a little scare laugh

96.

Creepy cakes. Gross but I’ll eat ’em!

95.

What’s with creepy clowns anyway? Captain Spaulding’s definitely one of the more terrifying ones.

94.

Occultists. Can’t live with ’em… yeah can’t live with ’em.

93.

Boring race car movies pretending to be amazing that are just an argument for living a mediocre corporate existence. I have nightmares about these all the time.

92.

The kindest, classiest monster ever, Sweetums

91.

They might be a bit over used but Goblins are an essential monster to me.

90.

Every Michael Bay film. It’s horrifying in it’s terribleness

89.

Killer tomatoes. The deadliest fruit of all time.

88.

That thing from Starship Troopers. I don’t know what it is, but it looks hungry.

87.

Not so much the monster from Tusk as the fact that it was made at all,

86.

Evil Santa

85.

Strahd Van Zarovich, the coolest vampire since Dracula

84.

Evil robots in a mall that don’t do any chopping but definitely kill people.

83.

Mike Wazowski!

82.

Real Estate monsters. Don’t buy houses where walls bleed and stuff okay?

81.

Spoiler: There is a monster at the end of this book.

80.

The Stay Puft Marshmallow man. He’s big but imagine the s’mores potential!

79.

The monster of bad spelling and mispunctuation.

78.

Tremor worms. You might not see them but you’ll feel them.

77.

Whatever this space gorilla thing is supposed to be

76.

John Travolta’s monstrously bad performance in Battlefield Earth

75.

Daylight festivals

74.

That good ol’ Toxic Avenger

73.

The dreaded, deadly, dangerous Dracolich

72.

This guy!

71.

Jason. There are 12 movies about him. How about 13th huh?!?!?!

70.

Sad clown = scary clown

69.

Honestly, nothing is scarier than rich people.

68.

Great scarer Sulley

67.

Treehouses

66.

It’s the Demogorgon!!!

65.

Ghostface is a Scream

64.

Not sure exactly what this is but it’s a monster!

63.

Pardon me but I do believe I hear mother calling…

62.

Tom Savini is not a monster but he sure knows how to make them

61.

Someone needs to moisturize…

60.

Baby it’s cold outside. Also I am gonna kill you.

59.

Is this guy the next Jason? We need that 13th movie still!

58.

Vampires who can do kicks to the face? I’m in.

57.

More clowns

56.

Bards. Horrifying. Yet useful?

55.

Dragons. Often better when paired with Dungeons &

54.

Is it Halloween yet?!

53.

It’s about time Freddy joined the party.

52.

I think I need a midnight snack. Want to feed me?

51.

No, you’re a Pinhead.

50.

Stuff… thangs…

49.

Every day feels like the same day now.

48.

Spiders

47.

I’m thinking it’s time for a shave.

46.

I. Am. Your. Number. One. Fan.

45.

Not monsters. Well not usually. Sometimes it happens but it’s usually fixed.

44.

Can we get this a better name than xenomorph?

43.

Peer pressure is the worst.

42.

Feed me Seymour!

41.

This man has fueled nightmares for decades

40.

Sharks inside of tornados.

39.

One of us! One of us!

38.

Fire bad

37.

Whoever came up with this cake is a monster for sure.

36.

The Death House

35.

Pre-hocky fan Jason

34.

This is not a nice neighborhood

33.

The bandages are a smidge tight

32.

The Creep himself

31.

Well, Sweeney was a good barber…

30.

Don’t let anyone steer you wrong. Dracula the book will always be more terrifying than Dracula the movie.

29.

The king himself

28.

Behold the Beholder!

27.

Godzilla the king of the lizards

26.

Terror dogs. Luis Tully, “Your Honor, ladies and gentleman of the audience, I don’t think it’s fair to call my clients frauds. Sure, the blackout was a big problem for everybody. I was trapped in an elevator for two hours and I had to make the whole time. But I don’t blame them. Because one time, I turned into a dog and they helped me. Thank you”

25.

These guys.

24.

Gmork wants there to be the nothing and honestly, that’s terrifying.

23.

The Hydra. Many heads, even more death.

22.

I’ll always have a soft spot for Ludo

21.

Even though I like book Dracula more, movie Dracula is still a great monster

20.

It’s never good when dwarves delve too deep

19.

Anyone want to go swimming in the Black Lagoon?

18.

These guys are why I keep a sharpie on me at all times.

17.

Honestly, these guys still creep me out.

16.

I think this guy must be in high school because he keeps talking about his locker.

15.

Sharks not in a tornado

14.

Bring a mirror before you try to talk to Medusa

13.

This guy is relentless

12.

We are Borg

11.

Don’t blink.

10.

The most vile gangster in the galaxy

09.

The Swamp Thing.

08.

Beware of the blob, the blob, the blob

07.

Bad weather can be really bad. Even just the mist.

06.

The doctor is not in, but Mr. Hyde sure is

05.

Anyone other than me have a soft spot for Cat People?!

04.

Want to arm wrestle?

03.

This guy still haunts my dreams sometimes

02.

Yeah this guy is perfectly normal…

01.

Okay I did actually save my favorite monster for last. I was really broken up when some jerk dropped a huge gate on him. Still haven’t really gotten over that one.

Thanks for following my blog all you little monsters!

Gratefully yours,

Slick Dungeon

An Interview with G.E. Hathaway Author of Burn

Hi everyone, Slick Dungeon here and guess who crawled into my dungeon! G.E. Hathaway, the author of the spectacular book Burn about a post apocalyptic Tucson, Arizona, that you should all go and read, right after you finish reading this post. She was kind enough to let me ask her a few questions about the book, about Tucson and about her writing process. Welcome to my dungeon, G.E., and thank you for joining me! Without further ado let’s get into the interview. 

Slick: Let me start with the obvious question. How does it feel to have a book out that is post apocalyptic while we are in an actual worldwide pandemic currently?

G.E. Hathaway: I have to admit, it’s a bit strange to drive around an empty downtown Tucson- like I’m a character straight out of the book!

I’ve been doing a lot of observing. There’s the world I imagined dealing with a large-scale emergency in Burn, and then there’s our actual reality dealing with COVID-19. I think the fears associated with living in a desert city are quite consistent with the reality. Water and shelter are essential against the heat, and we started hitting three-digit temperatures this week. If the power grid gets overwhelmed, outages occur. Something I’ve been greatly encouraged by, however, is the way people have come together to support each other during this difficult time. Even when things seem the most divisive and hostile, there’s always the helpers.

Slick: Your book is set in Tucson and it’s clear from reading it that you have a love of the area. What about the area inspires you and how did you decide to set your story there? Was there any consideration of setting it somewhere else?

G.E. Hathaway: I was greatly influenced by my time living near downtown Tucson and the University of Arizona campus. It’s a very old neighborhood, first of all, with a unique charm that you don’t find in many other places. With the development of the downtown area, you have an interesting combination of worlds; modern industrial and traditional Sonoran styles. As a result, the culture is delightfully mixed, and there’s great support for artistic expression. I wanted to present the city in a way that is recognizable to the locals today, and not just as another cowboy western. Tucson has evolved, but at the same time, I knew I needed to introduce it to new readers in a way that may be accessible to them, hence the idea of the “new wild west.”

Slick: What is your writing process like? Do you dedicate time to it every day or do you wait for inspiration to hit?

G.E. Hathaway: I write full time in a different industry and I’m a parent, so my creative writing goals are structured for maximum efficiency, which sounds so dry and uncreative! Basically, I keep a journal of writing concepts, and once I think a concept has enough legs to keep my own attention let alone someone else’s, I flesh out the beats. I sit on it for a while, making edits as needed, and if it continues to hold my interest, I outline the chapters. It takes a couple months before I’ll even sit down for the first draft, and by then I’m dedicated to a full writing schedule. I try not to go too long without writing during this time, because I don’t want to lose momentum.

After I complete the first draft, usually over a couple months because I write straight through without editing, I put it down for another month. Then I revisit it, edit it as best I can, then submit it to beta readers. I want to catch huge plot holes and narrative issues early before I send it to a professional editor.

Slick: Do you remember when you first got the idea for Burn? What was that like and why did you feel the need to tell this story in particular?

G.E. Hathatway: I was driving across town near the end of a very dry, hot summer, when the first monsoon storm hit. The monsoons here are gorgeous. The clouds roll in like a wild animal. Similar to how someone in the Pacific Northwest may come out to enjoy a sunny day, everyone in Tucson will go out to watch the rain. As I watched the first storm roll in, I realized wanted to capture that transition and heighten the stakes of what that relief means for the locals. I imagined the opening scene of the book that day. While the rest of us humans are enjoying the rain, there’s an actual battle going on between the weather, and I wanted to personify that. Although in those early days of brainstorming, the fight between the gods happened in the open desert instead of a convenience store!

Talisa

Slick: In Burn there is a technology called the Grid, which seems to be a renewable power source that doesn’t rely on any traditional power supplies. How did you come up with the idea? Do you think this sort of technology would be something that could exist in reality in the future and, if so, do you think it would be a good idea to use it?

G.E. Hathaway: It’s funny, after I started distributing an earlier draft of Burn to readers, I started getting articles from them they’d found on experimental technology that supposedly generates electricity from ‘thin air,’ either through microbiomes or water vapor. The future is here! I think one of the biggest things to think about is how to set up boundaries to the technology and keep it contained. Similar to dropping a boom box in a bathtub, how can you use the energy without having residual effects somewhere else? I’d also be curious about its finite conditions. If there’s no catastrophic fallout, I think it would be cool to see.

Slick: I loved the interplay of nature and technology in the book. Do you feel that the two can coexist well together or do you have more of an affinity for one or the other?

G.E. Hathaway: That’s exactly what I hope to explore in follow-up books! I think the big question I’m trying to address is: how can the two coexist in a way that isn’t detrimental to the other? I think having this story take place in the desert is perfect, because the environment is so fragile to begin with. On the one hand, our existence as a species is dependent on the health of the environment, but on the other hand, we need technology to survive the brutal heat. As a Tucsonan, I’m in a place that needs both.

Noah

Slick: To me, this book feels kind of like a cross between The Stand by Stephen King and American Gods by Neil Gaiman. Were you influenced by those authors at all? If not, who are your main influences when it comes to writing?

G.E. Hathaway: American Gods definitely served as an influence because I wanted to explore the deities in this book by how they evolved and are defined by the existing society. I love Neil Gaiman and Stephen King. Their world building is magical. Other authors I love include V.E. Schwab and Jason “David Wong” Pargin.

Slick: What are you reading right now? Any great books you can recommend to people who like Burn?

G.E Hathaway: All Our Wrong Todays by Elan Mastai is amazing. I keep going back to that one. A time traveler who lives in the ideal futuristic scifi world we originally envisioned from the 50s accidentally changes the past, and creates the present we currently know and recognize. The science fiction in this book is so interesting, with the time travel machine powered by the Earth’s axis. I also highly recommend Futuristic Violence and Fancy Suits by Jason “David Wong” Pargin, which looks at a dystopian future where our own social media engagement enforces a surveillance state. It’s also supremely funny and smart.

Liam

Slick: Three of the main protagonists, Liam, Ellie and Noah, all find themselves face to face with Gods and Goddesses. Was it difficult to personify these Gods and Goddesses while still making the interactions believable for the human characters?

G.E. Hathaway: I had fun with this one. Each character is driven by their environmental purpose. The Sun God is ruthless and unforgiving, much like the sun in Tucson. Alternatively, Winter is indifferent to humans, more peaceful. Winter doesn’t have the damaging effects in Tucson like it does in other parts of the world, but it does provide relief from the summer. The Rain Goddess gives life to the region, so I saw her as a motherly figure, and therefore more empathetic to humans. Those characteristics fed their interactions with the main characters. Hopefully trying not to give away too much, the stranger the humans meet in the desert was both the most fun and saddest character to write, because it aligned with how humans interact with the area wildlife as both a threat and a treasure.

Slick: Will there be more books involving these characters and, if so, what are the plans for the next book?  

G.E. Hathaway: Yes! I have book 2 outlined, with ideas for book 3 in development. I just hope my pandemic anxiety calms down enough for me to stick to a writing schedule! Book 2 is going to answer a question that Book 1 leaves hanging. I’m excited about this one, because it will introduce more gods as well as give the readers a glimpse of a modern and active Grid city.

Slick: In the book we find out what happened in Tucson when the Grid goes down but we don’t see what happens outside of Arizona. Will we get a glimpse of that in future books?

G.E. Hathaway: Yup! Our heroes will go outside of their comfort zones and visit the capital Grid city, which is located outside Arizona. Readers will also get to see what politics looks like since we’re in a future where a powerful corporation, Utopian Industries, has merged with the government system.

Ellie

Slick: The book is cinematic in scope and I could see this working as a graphic novel, movie or television series. Have you put any thought to trying to adapt it into any other kind of media?

G.E. Hathaway: I would love that! My hope is that the book picks up some steam in the indie world and attracts the attention of those who could make that happen. I actually have another manuscript with an agent at this time, so maybe if that one takes off, I can bring attention to Burn.

Slick: How can readers buy the book and how can they get in contact with you?

G. E. Hathaway: Burn (Desert Deities, Book 1) is available now on Kindle devices at https://www.amazon.com/dp/B086FZ9K4C. I hope to get it formatted for paperback soon.

My website is https://gehathawayauthor.wordpress.com/

Email: g.e.hathawayauthor@gmail.com

Instagram: https://www.instagram.com/g.e.hathawayauthor/

Twitter: https://twitter.com/gehathaway

Thanks so much for stopping by my dungeon! Now if you could just show me the way out? Oh, um I think she left. Anyway go read the book!

Inquisitively yours,

Slick Dungeon

Note: all art in this post was created by Sofia Bjerned and are property of G.E. Hathaway and can be used for personal/non-commercial use. They cannot be modified/edited for commercial purposes.

Burn – #BookReview

Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there click here.

SYNOPSIS

Welcome to the New Wild West.

After a devastating power outage wipes out most of Tucson, survivors Liam, Noah, and Ellie have more than the hot summers to worry about. In the absence of modern technology, ancient spirits awaken and the Sun God and Rain Goddess resume their timeless war over the elements. Friendships are tested and lines between good and evil are blurred as the humans are thrust into a strange and dangerous journey that reveals the mysterious forces ruling the desert. When the Rain Goddess is injured and the temperatures rise, Liam, Noah, and Ellie must find a way to restore power to the city before they all burn.

REVIEW

5/5 Stars

It’s been a couple of years since the Grid, a modern technology powering the world fell. While survivors are trying to do the best they can in Tucson, Arizona, three people have their lives and beliefs changed forever. Liam, Noah and Ellie meet a strange woman named, Talisa, who seems to have powers beyond human understanding. She’s on the run from a man that seems to be even more powerful than she is. While Liam and Ellie work to protect her, Noah works to restore power to the Grid. The future looks uncertain for everyone unless they can succeed.

Captivating from the very beginning, this book kept me guessing the entire time. The threats are vivid and well developed. The journey the main characters take is difficult and engaging. The theme of how technology and nature interplay with each other was a constant and welcome presence in the story. While I have never been to Tucson, the descriptions made me feel like I was there and you can feel the author’s love of the city and surrounding areas in the writing.

If you’ve read The Stand by Stephen King and American Gods by Neil Gaiman, and enjoyed those, this book is for you. I felt like this took some of the best elements of those books and put them together in an extremely effective manner. The characters are believable even when unbelievable things happen to them and around them. The odds are overwhelming against the characters in the book yet they keep fighting in their own way.

This was a welcome fresh take on a post apocalypse book and I couldn’t put it down until I had read it through. It’s cinematic in scope and I am hoping that this will be the first in a long series of books as I kept wanting to know what would happen next. I highly recommend it.

Praisingly yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!

Blood Quantum – #MovieReview

Hey everyone, Slick Dungeon here. Shudder dropped a surprise zombie movie on everyone for halfway to Halloween and it was freakin’ fantastic.

I am a huge fan of zombie films. I know some people think they are played out and the whole genre is getting a little boring. While I may not agree, I can understand the sentiment with that fact that we have had umpteen seasons of The Walking Dead, several spin offs, other zombie shows popping up on Netflix and other streaming services. But, like zombies themselves, the takes on them are endless.

I will admit that I have never been a huge fan of the whole, “fast zombie” thing, maybe with the exception of 28 Days Later so I wasn’t sure I was going to like Blood Quantum.

I could not have been more wrong about that. Like the best zombie stories, this one is frightening, it has genuinely surprising moments, the action is intense and it reflects on modern day issues. The most fascinating part of the movie isn’t even the zombies themselves but the characters who are the focus of the story.

I’m not willing to give much away on this so I am just going to give you the blurb from IMDB and post a trailer for it.

Here’s the blurb:

The dead are coming back to life outside the isolated Mi’gMaq reserve of Red Crow, except for its Indigenous inhabitants who are strangely immune to the zombie plague.

And here’s the trailer:

If you are a horror fan, or a zombie fan, I am going to summarize it simply for you. You have to watch this!

The performances are spectacular and the whole thing is finally a fresh take. It’s not just the best zombie movie I have seen in a long time, it’s the best horror movie I have seen in a long time. Watch it if you haven’t!

Praisingly yours,

Slick Dungeon

Christmas Evil – #MovieReview

Hi everyone out there, it’s me Slick Dungeon. Today is the 75th of whatever, so I decided it would be the perfect time to watch a horror film about Christmas. Yep, you’ve seen Halloween, you’ve marveled at Friday the 13th but you know what? There are a whole lot more holidays out there so, why not Christmas? It’s as bad as it sounds so buckle up because I have an exclusive Slick Dungeon treat for you here.

First let me say, that there will be spoilers for Christmas Evil, or as it was originally titled, You Better Watch Out, or also as it was once titled, Terror in Toyland as well as for… Santa Claus. No not the movie, the person. Also, at the end of this I am going to tell you how you can watch this movie for free. That’s right, a no cost blood letting of a movie set during Christmas time. Just think of me as your local dungeon Santa Claus.

I saw the title of this movie and I knew I had to review it. I watched it and it’s not as easy to summarize as you would think. Believe it or not, it is somewhat difficult to give a fresh take on a movie where a guy watches his father, dressed up as Santa Claus, rub his mother’s stocking, gets a bizarre Oedipal complex because of it, becomes obsessed with Santa, creepily peeps into windows to watch children, steals from his place of employment to donate to a children’s hospital, commits some homicide, goes to an office party, sneaks into homes to give presents, commits some more homicide, drives around town in a van painted like a sleigh, runs into some neighborhood children and then gets in a switch blade knife fight with their parents, finally goes over to his brother’s house and is almost choked to death by him and then drives off of an overpass. Okay, actually, maybe a fresh take on this is not needed but… I have discovered something here in my dungeon and you are not going to believe it. I found Harry Stadling’s diary. Who’s Harry Stadling? Why, the homicidal Santa Claus of course!

Without further ado, here are his entries.

———————————

Christmas Eve 1947

Dear Diary,

Oh boy am I excited! I just saw Santa Claus putting out presents. My brother Phil saw him too but he’s convinced that it wasn’t Santa. He thinks it was Dad. Phil is going to be so messed up when we grow up, I just know it.

Later the same night

Oh man, oh man, I just saw Santa gettin’ frisky with mom. It was weird and I am sure Dad is going to be so upset. I’m not going to let it bother me though, I’m sure thirty years from now I’m not going to become obsessed with Christmas, make my own Santa suit and commit triple homicide or anything.

Also, I must have been good this year because I got a lot of toys and I write surprisingly well for a four year old. Too bad I smashed a snow globe and cut my hand with the pieces just to see my own blood.

Anyway, I gotta get to bed now. I’ll write more here soon.

Love,

Harry

Thanksgiving Eve 1980

Dear Diary,

I know it’s been a while since I wrote, sorry about that. Next year I am making writing in my diary my New Years resolution. I’m sure I will live past Christmas, why wouldn’t I?

I’ve been watching some neighborhood children with binoculars that I got last Christmas. My brother Phil is a real jerk cause of that thing he said about Santa when he was six but these binoculars are nice. Most of the kids in the neighborhood are great but there’s this one who looks at dirty magazines. Not sure if I will strangle him but I am definitely going to get a closer look at the bushes by his house later.

I work in a more depressing than can be expressed toy factory now. I have insanely decorated my house with all kinds of Christmas stuff but hey it makes me happy. It was a rough day at work yesterday. See, I used to work “on the line” at the factory making toys. But they promoted me to be a manager so now I just mostly get aggravated at ad campaigns for false charity that the factory puts out and tell people how much the toys they are making suck. Strangely, I still plan to give out several of these toys to good boys and girls.

Anyway, work was a real downer again. See there was this one guy, Frank, who still works the line and I mentioned to him how I missed it. For unknown reasons he then straight up grabbed my sandwich out of my hands and ate it right in front of me. He’s a nice guy though. Well, I thought so anyway. See he wanted to get out of town early with his wife. He asked me to cover his shift so I did. Then I went to the bar to get a drink. Guess who was there? Diary you are never going to believe this! It was Frank and he called me a schmuck! I wish I could put him on the naughty list! He wasn’t leaving tonight, he was leaving in the morning. What a jerk!

I got so mad I decapitated one of my dolls. With my bare hands! While humming Christmas tunes!

After that I wanted to unwind so I peeped into my brother’s window and saw him making out with his wife. The way you know it was my brother’s house is that there is a random sign in the middle of the lawn that says Stadling for no apparent reason. I stood next to it for a while and gawked awkwardly. I was pretty tired so I left without saying hi or anything.

Love,

Harry

Thanksgiving 1980

Dear Diary,

My brother Phil, who has two sweet kids, wanted me to come over for dinner but I flaked on him. Why? Well, see I watched the Thanksgiving Day parade at Macy’s and I saw Santa in the parade. I decided to ditch dinner and make a home made Santa suit of my very own instead. Yeah, I know that there are still more than twenty days until Christmas and that I put the suit together in a single afternoon but it’s important to be really prepared. Phil will get over it I’m sure. Anyway my flaking on him can’t possibly be as bad as him at six years old saying Santa was not real. That’s just evil.

The fur in the suit was real soft so I hugged it and smelled it like a maniac. I’m sure there’s nothing wrong with me.

Later that night

Thought the old van could use a spruce up so I painted Santa’s sleigh on it. I made good use of my time though by also reciting my nutso Christmas list while I did it. I think it looks really nifty and no way it will stand out to say, people who see me murder someone later when I do it in front of a crowded church. The cops will never catch Santa Claus! Err… I mean, paint job looks great!

Love,

Harry

The next day

I came across some kids from the neighborhood today. They told me about what they had been wishing for. One of them wished for a lifetime subscription to Penthouse magazine. It’s that same little punk from before. I’m really going to telegraph in this diary that I might kill him but never do it in this movie. I have a better idea.

Later that night

Hid by the bushes at that kid’s house. I rubbed dirt on my face then kissed the side of his house because… well I don’t know why I did that. I don’t think the audience will know why I did that either. Then I nearly grabbed him but he got in the car with his mom who never saw me even though I am a grown man who hides in bushes and am really obvious in every shot where the kid shows up. And by almost grabbed him I mean my closed fist was about a foot away from him the whole time even though I could have grabbed him. Also the kid’s mom totally slapped him and it seems like that might be a regular thing but I guess that’s fine because any kid who points out a man hiding in the bushes deserves a good slap from his mother?

With that done, I went back and made some toys in a make shift toy shop that I have in my house because, well, it’s there.

Love,

Harry

Christmas Eve Eve 1980

Dear Diary,

Went to the office Christmas party. Guess what? Everyone here is a jerk! They made this ad campaign about donating toys to a kids hospital but they didn’t even know how many kids were in the hospital or how many toys were actually needed. Oh and in a bonus jerk move, they expect the workers to donate some of their own money to contribute to this so called charity drive they are having. It makes me want to murder someone!

Then again I might have freaked some people out by talking about how I know the tune now. Some of them don’t know the tune and some know it but use it for ill gotten success. They need to get with my tune!

Had to bail on the party, I’m not much of an office guy.

Later that night

Went back to the factory and stole a few bags of toys. I know I said they sucked and weren’t good enough for kids but I’m going to take them right over tomorrow to that kids hospital and giving these sucky toys right to them, dressed as Santa!

Love,

Harry

Christmas Eve 1980

Dear Diary,

I glued a beard on my face. I am now Santa Claus. First on the agenda, laugh like a maniac in the mirror. Next I invaded some houses and tossed some packages under the tree for them, even though they already had a bunch of presents. For unknown reasons I brought the big kitchen knife with me and cut into some packages while leaving others. No one will notice my painted van, I am sure.

Also I left a huge bag of dirt for that one kid, so there. I did leave it outside his house though, so it’s not under the tree and I’m not sure the kid will understand it was from Santa. Still, sweet justice!

Went over to that hospital and gave those toys. They totally accepted them even though there was no arrangement and the staff had no clue who I was. Well, I mean they knew I am Santa Claus obviously but they still were a little suspicious. Maybe they’ll remember me by my van next time. It’s the one with a sleigh painted on both sides.

After that I drove over to the church. I waited for everyone to start coming out while I waited at the bottom of the steps. These three people were real jerks to me. So I stabbed one of them in the eye with a toy soldier. Note to self, that’s maybe too sharp for the kids. Then I murdered two other people with an ax because they were also jerks. Good thing no one looked at my license plates or followed me at all. Also good that no one called an ambulance or even attempted to give first aid to those people I killed. I feel great though!

My next stop was leering in at a different Christmas party. They saw that I’m Santa and made me come in and dance. I gave some gifts away and then intimidated the children as much as I could. It was great!

I heard while I was at the party the cops couldn’t find me because I was dressed as Santa. Thank goodness they didn’t think to ask about the hugely obvious van I drive around or anything.

My next stop was Frank’s house. I first tried to suffocate him with my sack of presents but then I decided to just slit his throat with a Christmas decoration. Man those stars on top of trees are sharp! Also, his wife is a real sound sleeper cause she didn’t even wake up until Frank was bleeding out on top of her. I did leave some gifts for the kiddies though, cause they were good all year. I’m pretty tired but Santa’s work is never done.

Love,

Harry (I mean Santa Claus)

Christmas Day 1980

Dear Diary,

Been driving around for a while now. Decided to go back to the factory. I turned on all the assembly lines and just let all the toys fall and break. What’s that? Are they some of the same toys that I delivered to the kids hospital? Yes, why do you ask? I hate those toys but those kids deserved some really bad toys because… they were good?

Once that was done I started to drive over to my brother’s place but the thing is… Christmas lights. I saw them and got my van stuck in a snow drift. Then these kids showed up and they were like, yay, Santa! They came around and started to hug me and I gave them gifts. But then this one guy who was at the church saw me and he pulled out a switchblade. I was pretty worried there but his daughter easily disarmed him and gave me the knife. There was a bit of a scuffle but I got away okay in the end. In my van. That no one has identified to the police in any way whatsoever yet.

Finally got over to my brothers house to celebrate Christmas with him, and the fact that I had snuck into his house to give his kids inferior presents. Oh, and that I had murdered four people. But you know what? Phil, my brother, he tried to choke me to death! We got in this big argument about how I am homicidal and how he told me Santa wasn’t real when he was six. Some people just can’t take a little Christmas cheer I guess. His kids stuck up for me though and were sent upstairs. For a minute I was really out of it. I seemed like I was dead and everything so my brother did the logical thing and dragged my body to my van and put me in it. Jokes on him though because I woke up and slowly punched him right in the face.

Then this angry mob carrying make shift torches showed up. It was crazy! They were marching down the street, switch blade guy right in the front. I knew just what to do. I jumped in my sleigh and drove off the overpass. That’ll teach them.

My van may or may not have flown up into the air but you know I ended the movie with, “A merry Christmas to all and to all a good night!”

Maybe I’ll land on Tim Allen’s rooftop and I can get a new job.

Love,

Harry (Santa Claus)

———————————–

Wow, so there you have it folks, straight from Harry’s mouth! What a weird story. And it only took ninety or so minutes to watch. I know you are dying to see this so I did promise to tell you how to do it for free.

It’s easy. Sign up for Shudder for a free thirty day trial with the code SHUTIN. You can get the channel on Amazon prime video here. If you don’t have Amazon prime you can sign up for that for a free trial too and then look for the channel Shudder. Put in the code above and you are all set to watch some amazing Christmas mayhem. Enjoy! Tell ’em Harry sent you.

Merrily yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!

Roland’s Vow – #BookReview

Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there click here.

SYNOPSIS

The Warlock of the Marshes is a man marked and cursed by a past of horrible deeds. Will Roland hear his plea? Can Roland trust the daughter of such a man, or will his own desires betray his reason?

Roland and Eldryn take to the seas of Stratvs, alongside their new Slandik friends, and discover an exotic city that exists in the shadow of harsh laws and savage practices. Lavon is home to every type of trade and pleasure. However, such riches place its very soul in peril.
In the distant land of Lawrec, Roland will face trials that will test not only his physical strength, but his own code of honor as well. Roland’s constitution continues to be forged as he struggles against the evils of the world and his own pride. But will his efforts be enough to save a land besieged by raiding armies and a people starved of hope?

Join Roland as he takes Swift Blood in hand to battle pirates, fallen champions, and worse. Roland’s quest to earn his father’s approval continues in Roland’s Vow, Book II of the Heirs of Vanity series.

REVIEW

3/5 Stars

Roland and Eldryn set out on their journey as young men but now have experience on their side. They continue the hunt for an evil mage that escaped his punishment in Roland’s Path. Along the way they make new allies, learn new tactics and realize that the world is a much larger place than they could have imagined. The world is at risk from the evil Daeriv and Roland knows he must act to stop it from overwhelming the innocent. Along the way he learns more of his heritage and meets beings of incredible power. The companions must decide whom they can trust and watch out for one another before it is too late.

The action Roland’s Vow is excellent and does not let up. The battles are epic in scope and extremely enjoyable to read. The danger keeps looming larger and it was fun to see how it all played out. Roland and Eldryn are not such young men as they were and they are beginning to get some recognition for their deeds. There are new allies that shine in this book and it will be interesting to see how these relationships grow and change throughout the course of the series. Also refreshing was how the motivations of Roland and Eldryn moved from trying to prove themselves to their parents towards doing good for the sake of helping those who cannot help themselves.

The weakest part of the story was the romantic entanglements that both Roland and Eldryn are swept up into. Between that and the somewhat frequent spelling errors, this book doesn’t quite live up to its full potential. The villains motives also remain somewhat vague, although this will surely add to the plot in future installments. Those issues did not stop the story from being an enjoyable read however.

Anyone who loves Dungeons & Dragons and enjoys epic quests, large battles, fast action, and the forming of a fighting party to take on evil will find this book a thrill most of the time. If you love books like The Sword of Shanara then the Heirs of Vanity series is a worthy companion to place next to it on your shelf.

Epically yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!

Curse of Strahd – Campaign Diary Session 2

D&D Campaign Adventures for Tales of the Yawning Portal - Available now @ Dungeon Masters Guild

Hi Everyone, Slick Dungeon your friendly Dungeon Master back with more campaign diaries for the Curse of Strahd.

You can read the first campaign diary here if you want to.

I am going to tell you how I prepared for the session, what happened in the session, and what I would change if I ran this again.

And once again, warning that there are spoilers below so if you are playing Curse of Strahd, wait until you finish to read this post. That goes for my player too!

Preparation

My players were left stranded in Barovia on the road leading to the village and the first building they came to was a house. Outside were two children who beckoned them to come in and save their little brother from a monster in the basement. The players readily agreed but did not know they were entering the so called, “Death House.”

The Death House is a module for 1-3 level players that you can find in the appendix to Curse of Strahd. You can also get this as a free module to play as a stand alone one shot adventure here. This is a great module to do if you want a bit of a grinder haunted house for low level characters. I think it would probably be fun to run around Halloween and I would say it takes about four hours total to run so it’s not a huge session commitment.

I prepared for this part by reading the Death House section in Strahd, then I took a look at this reddit thread and used some, but not all of the changes in there.

I am kind of an over preparer so I made notes between the book and the thread and wrote an outline that I then printed out. If you do that when you run a campaign, remember not to rely solely on your notes. It’s still fine to improvise right in the middle of what you are doing and there is no predicting what your players will do. I often find myself happy to have the crutch of the notes but then only kind of glancing at them during the session.

With that all set up, we were ready to play.

The second session

Lady Ellarian and Miles Adelard have entered and explored the first floor of Durst Manor. They found a few curious items such as a book that told Miles’ life story in exact detail up to the moment he was in, with the last page saying a creature attacked and then a blood splatter at the bottom of the page. When Miles went to look behind him, there was no creature. Lady Ellarian looked into a mirror and found herself reflected back but ten years older. There was a room where some stuffed wolves moved but… only when they were not looking.

They made their way up to the second floor at which point they made their first mistake. They rushed past a suit of armor only to discover that it was animated. The suit kept trying to push them off of the balcony but they eventually defeated it. Miles did have to make some death saving throws first though. He passed them and his character is still alive.

The battle was pretty vicious but the characters got to level up as a result. They explored all the rooms and realized that the only way to go was up.

In one room they found a note written by Strahd Van Zarovich and they freaked out. It was pretty awesome because they were convinced Strahd was there and were panicked about what to do. That’s perfect in a horror setting because you always want the players to feel unbalanced and like anything could happen.

Eventually they encountered a few ghosts, ghasts and spirits and started to piece together what happened years ago at Durst manor. They story is that the father of the house had an affair with the nursemaid. The mother who was already going a little off the deep end lost it. They had been conducting rituals with a cult in tribute to Strahd in hopes of gaining his favor. One night, the mother, locked her two oldest children in their bedroom so that she, her husband and the cult could complete this ritual. But before that happened, the wife killed the nursemaid, the husband hung himself and then the wife sacrificed the baby. The ritual worked, but it didn’t call Strahd, it called a Shambling Mound instead. That creature devoured everyone who was left in the basement dungeons, including the wife. Strahd thought this whole family was pathetic and was pretty much glad to be rid of them for annoying him with their stupid rituals in the first place. Poor Rose and Thorn starve to death in their room, thinking that there is a monster in the basement, because that’s what their mother told them. In addition, they are pretty sure someone took their baby brother Walter down there. That’s why Rose and Thorn ask anyone passing by to help out.

After a few encounters with these ghosts who are in the house (all of them non-combative) and finding some keys, the party was able to unlock some secret doors that would allow them to go down into the basement dungeons. They also picked up a dog that is still following them around.

That’s where things started to get serious. They started by entering the crypts of the house. Somehow, even though I gave pretty much every clue possible they couldn’t figure out that the crypt labeled Walter Durst was for the baby. I don’t think that was my failure in this case, I just think that they missed it.

They found some treasure which was exciting for them but then promptly fell into a spiked pit trap which was also exciting but in more of an oh no we are going to die here kind of way.

While exploring the Larder they were viciously attacked by a Grick. This one knocked out Miles with ease and although he technically died in the encounter, he was brought back although he is not sure how. I do but I’m not going to spoil the surprise here because it should come into play in a later session.

The Grick was a lot tougher creature than I remembered though and it had a pretty easy time going after the adventurers.

In their next encounter they had a little more warning because Lancelot (the dog that they found) started whimpering when a hand rose out of the ground. The fought courageously against four ghouls and stood their ground.

After that they moved onto a room with a statue in it and the statue was holding an orb. Miles touched it and boom, now Strahd knows the adventurers are in town. Of course the players and PC’s don’t know that but I do.

As they delved further into the basement they realized that there were ghostly specters performing rituals over and over again. The characters were either going to have to stop the ritual or stop whatever the ritual called forth. Or I guess they could have sacrificed the dog and completed the ritual but, who wants to kill an innocent dog? So the Shambling Mound was summoned and there was a loooong battle. Miles hit it with some magic and Lady Ellarian stuck it with her longsword more times than I could count but in the end they were triumphant.

Then chaos broke loose. The house began tumbling down around them. We ran a skill challenge for them to escape before sudden death. They had to succeed on four skill checks before getting three failures. Using dexterity, stealth, acrobatics and deception, they were able to avoid various obstacles and survive.

What did they find once they got outside of the house? A gift basket from Strahd himself with four potions of healing and a thank you note for dealing the the “Death House” for him.

To say the players feel off balance would be an understatement I think. They are essentially stranded on a road that leads one way and have to basically walk into the town where they know things can’t be good.

What I would do different

Here’s what I would do different next time I run this part.

  1. I would use Lancelot more as an early warning for characters to realize combat is coming.
  2. I would give even more clues about the whole situation of what lead up to the death of the Dursts.
  3. I would probably ratchet the Grick down a bit depending on how experienced the players I am playing with are. That thing hits really hard once it has hold of you.
  4. I would find more opportunities to have Rose and Thorn show up. (By the way if you use Rose and Thorn, showing their picture just kind of makes it so the characters won’t trust them. They can actually be helpful to the characters so I hid their picture from my players.)

I’ll be back next time to tell you what happens on the road to the Village of Barovia.

f you want to get a physical copy of Curse of Strahd for yourself, check it out below.

Cursedly Yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!

Kids Kill Monsters – How to Prepare to play Dungeons & Dragons with Kids Part 3

Hi Everyone! It’s your friendly Dungeon Master, Slick Dungeon here. Today I want to talk more about how to role play with kids. In my last posts I talked about whether you should play D&D with kidswhy playing D&D was healthy for kids, I showed you who does what at the table, gave you a tour of the dice and told you to read through the simple rules and went through the Introduction of the simple rules with you. Today I am going to talk about the step by step process of creating a character. This is the first chapter of the simple rules and is a good outline of what we need to do in order to have a character. We won’t be able to go into everything in this post alone so keep an eye out for each section as we go along.

CHAPTER 1: STEP-BY-STEP CHARACTERS

Here’s the list of things you need to do to create a character according to the simple rules.

  1. Choose a Race
  2. Choose a Class
  3. Determine Ability Scores
  4. Describe Your Character
  5. Choose Equipment
  6. Come Together

Additionally this chapter talks about what happens beyond 1st level.

If you ask me, some of that list seems obvious and some of it seems pretty difficult. The first time I read Dungeons & Dragons rules, I was scratching my head for a while and had to read through everything, go back and figure it out again. I mean, equipment sounds easy right? I get that characters need stuff. But what’s an ability score and how do I figure it out? Why am I describing my character after choosing a class and race? Aren’t those things descriptions of my character? And then of course, what are the levels, what do I do with that? This can all be overwhelming and confusing. I am hoping to make this a little less painful and also, let you know the parts that are a little more flexible with kids.

As usual, the secret to all this, is right in the text at the beginning of the chapter. Here’s the beginning of the first chapter of the Simple Rules. “Your first step in the Dungeons & Dragons game is to imagine and create a character of your own. Your character is a combination of game statistics, roleplaying hooks, and your imagination.”

Don’t let the word statistics scare you off there. The point is, you (or your kids) need to just imagine what type of character you want to play. You could simply have them describe their character to you and go on and play, without even figuring out the game statistics. You’d just have to make judgement calls on whether or not it is reasonable that their character accomplished something.

Still, most of us want rules and structure around this game. So let me go into brief detail about each of these sections. I’ll also give you my advice on whether or not to focus on each section the first time you play with kids.

The main thing to remember here is that this game is about storytelling so make sure it’s a story your kid wants to help tell. The best way to do that? Make sure they get to make a character they really want to play.

Let’s dive into the steps.

CHOOSE A RACE

This one seems obvious to me, but then again I have played D&D for a long time. Your kid needs to decide what kind of a character they are going to play. As it says in the chapter, “Every character belongs to a race, one of the many intelligent humanoid species in the D&D world.”

You might be thinking, great but what does that mean exactly and what are the choices? Okay so for this game you get several options as far as race goes. Now, I am operating under the assumption that you are playing in a fantasy type setting. However, if your kids are more into superheroes or whatever, you can adapt these races to fit your narrative. For example, Elves are graceful, wise creatures and Dwarves are bold and hardy. So just think of characters from the world that you are imagining and fit those to that description.

The races that you have as options in the simple rules are as follows: Dwarf, Elf, Halfling, Human, Dragonborn, Gnome, Half-Elf, Half-Orc and Tiefling.

Some of those probably seem obvious and you’ve likely seen some portrayal of them in popular media. Others might just seem like someone typed a jumble of letters in a keyboard and hoped for the best. I’ll give a super brief description of each one here but in later posts we’ll take a deep dive into each one.

Dwarf– This is pretty much what you would guess. Strong, hardy folk who love to mine, drink ale and fight. They are tough and they are difficult to poison. They can be a really fun race to play in the game and most kids can wrap their heads around this one.

Elf- Again, this one seems pretty straightforward. If you have seen Lord of the Rings, you have a pretty good idea of what an Elf is like. They are kind of mystical, very graceful, often wise but they can also be lethal when called to action.

Halfling- There are not a ton of Halfling examples to point to outside of The Hobbit, so if you are thinking of Bilbo or Frodo Baggins, that’s exactly what Halflings are all about. They are small, live for a long time, and most of them are not big on traveling everywhere all the time. That said, there are always a few that want to go on an adventure and Halflings can be really fun to play.

Human- I don’t think there is much to explain here. Humans do have the advantage in this game of sort of being a jack of all trades and can learn stuff easier than some of the other races listed, so that’s something to keep in mind when choosing a human. They do have the disadvantage of not getting racial bonuses in the game mechanics at the start, but like all real humans, they can improve over time.

Dragonborn- A what now? Yeah, Dragonborn you may not be familiar with. These are basically dragons walking on two feet. They don’t have all the characteristics of dragons but they are scaley, they look like they are tough (because they are) and they can in fact use a breath weapon that does a type of damage that an actual dragon from the game would do (just on a smaller scale).

Gnome- These folks are small and energetic. They’re even smaller than Halflings and are endlessly curious. They love to live life and are enthusiastic about just about everything and that can make them excellent adventurers.

Half-Elf- This is a combination of an Elf and a human. They walk between two worlds but are never entirely accepted in either. This can be a little hard to role play as a kid, but if they want to be a little bit elf, and a little bit human, this is a great race to choose. The fact that these characters don’t quite belong anywhere makes them very good at being diplomatic and understanding the needs of others.

Half-Orc- Unlike Half-Elves, the Half-Orc stands out in a crowd no matter where they go. They look like Orcs and many people mistrust them. This could be due in part to the fact that a lot Half-Orcs are very strong and quick to anger. This is a great race to play if your kid wants to be a fighter.

Tiefling- Again, this might be one you have never heard of. These creatures look like demons but in humanoid form. They have a very tough time fitting in to society because everyone assumes the worst at first glance. The fact is though, that there are plenty of good Tieflings who just want to have an adventure.

Like with everything in D&D, you don’t have to play to the classic type on these. If you want to play an Elf who is clumsy, go for it. A dwarf who can’t stand being in a mine? Sure thing, no one is stopping you. Let your kids have fun with the race they choose.

CHOOSE A CLASS

To make this part easy, just think of this as the job that the character does. Like with races, I will do a post with a deep dive into each of these.

Here are the options you have for class: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlocks, and Wizard.

I’ll again give you a super brief description of these.

Barbarian- Barbarians are excellent fighters, they tend to like being outdoors, they love to be in the thick of battle and are quick to anger.

Bard- Bards are entertainers to the core, be it through music, poetry or some other means. Bards are excellent at supporting other characters with their magic and can make the whole party better at anything they are trying to do.

Cleric- Clerics get their strength through the gods. They can wield powerful healing magic or deal devastating damage and they are imbued with divine magic.

Druid- Always in tune with nature, Druids never try to claim control over it. These characters use natural forces and natural magic to accomplish their goals. One of the neatest things about this class for kids is that some of them can change into animal forms which makes for an endless amount of role play opportunity.

Fighter- Yes, this is what it sounds like. Fighters are good at fighting. There are a ton of different options for how you fight, but all fighter are, well… good in a fight.

Monk- The strength of a Monk flows from within. Unlike fighters, most Monks don’t use weapons but they can pull magic out of themselves. If you have seen any of the best of the Bruce Lee movies, you have a great idea of what a Monk is and can do.

Paladin- Paladins are bound by oaths to stand against the forces of evil. They are the closest to knights of the round table that this game gets. They try to do the honorable thing, whatever way they interpret that. They are capable of great fighting and strong magic and are a highly playable class.

Ranger- Rangers roam the wilderness on the hunt for monsters that threaten the lands. They tend to be loners and isolated but never forget the people they fight for. They are very good at surviving in the wild and are great at hunting and tracking.

Rogue- Rogues are stealthy and skillful. They are good problem solvers and pick things up quickly. While not every rogue is a thief, a great many thieves are in fact rogues. They are excellent for sneaking into a lair and dealing massive damage through their sneak attacks.

Sorcerer- Sorcerers are gifted with magic through a number of methods but unlike wizards, it’s not from book learning. You can’t learn to be a sorcerer, you either are one or you are not. They are fantastic at magic spells and can do a great many things, however, the magic can sometimes go a little astray and cause damage to themselves and others. This is a very fun class to play because of the unpredictability of their magic.

Warlock- Warlocks make pacts with supernatural beings to gain knowledge of magic. They are beholden to these beings and the role play potential with this class is enormous from that fact alone.

Wizard- The most traditional of magic users, this class learns from books and a natural talent for magic how to cast spells. Think Gandalf from Lord of the Rings, or Harry Potter and you have a great idea of a wizard.

DETERMINE ABILITY SCORES

To me this is the hardest part of making a character and when it comes to playing with kids, the least important. For now, my advice is this. Understand what the ability scores are, and have your kids just choose one of them that their character is good at.

So what are the abilities that there are? Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. I’ll give you the two second take on each one and like I said, just have your kid choose one that their character is good at.

Strength- Just what it sounds like, how strong you are.

Dexterity- How nimble you are. Can you dodge a sword blow? Can you you dodge under a falling rock before it hits you? Then you have good dexterity.

Constitution- This is how hardy you are. Can you eat anything and never get sick? Is it tough to poison you? Then you have good constitution.

Intelligence- This is basically your book smarts. You want high intelligence if you are a wizard but anyone can be intelligent if they put enough effort into it.

Wisdom- This is your life experience. You might not be educated in the traditional sense, but you can tell when someone is trying to fool you.

Charisma- This is essentially how charming you are. An important note on this one, is that charming doesn’t always mean kind. In Harry Potter, Voldemort is charismatic because he has many followers that do what he says. If you want to be able to influence people, for good or bad, Charisma is important.

DESCRIBE YOUR CHARACTER

This is taking the character you have so far and giving her personality and a back story. I’ll go into the options on this more in a later post but the possibilities here are as endless as storytelling itself. This is the spot where imagination really helps. That being said, there are some short cuts you can use in the simple rules to drive your imagination.

CHOOSE EQUIPMENT

Each character is going to need stuff. A swordsman needs a sword, a wizard needs a spell book and materials to make spells with. Some of the equipment is automatically given based on a characters class and background but there are options to buy the equipment using the gold in the game. I’m obviously not going to go into every item that can be purchased but the simple rules have a handy section for that. I would just say, try to make the equipment purchases be something that makes sense for the character and the type of adventure you are trying to have.

COME TOGETHER

This is just having the players form up as a team. This is usually done through role play with the Dungeon Master at the beginning of a campaign. There are an infinite number of ways this can happen so be creative here.

GET YOUR KIDS EXCITED ABOUT PLAYING

This is not an official step in the rules but I highly recommend it before playing.

In my next posts I am going to start going through each race in more detail. But before I end this post, I wanted to point you to some resources to help your kids start to think about what kind of character they want to play. Lucky for us, Wizards of the Coast, the company that publishes Dungeons & Dragons has a bunch of resources for this.

I’m not pushing you to buy these but if you do decide to and order through my site, it will help out the site a ton. If you are considering buying these books, consider purchasing through this post, it will not cost you anything extra at all.

I will eventually do a review of each one of these books but suffice it to say that both of these are great at getting kids excited about playing D&D.

Warriors and Weapons is a primer on characters you can play and the kind of equipment they can use. It has great pictures, easy to digest information and is a really fun read, even if you are an adult.

Wizards & Spells is dedicated to the magic users and beings in the game. It’s a great little primer on magical characters and creatures and will give kids a good idea of what can be done in the game with magic.

I actually think the whole series of these books are great but the two above are the best for learning about characters and what they can do. Even if your kids can’t read, the illustrations convey a ton of information so I highly recommend them.

Next time I am going to take a deep dive and delve into the world of Dwarves. Until next time, I hope you all stay safe and have fun. Roll high!

Adventuringly yours,

Slick Dungeon

This page contains affiliate links. If you purchase a product through one of them, I will receive a commission (at no additional cost to you). I only ever endorse products I have personally used. Thank you for your support!