
Enclave is a tabletop roleplaying game with an ambitious goal. Allow players to play without the use of random number generators like dice or any other assistance outside of pen, paper, and imagination. It’s one of the more interesting games I have played lately and I’m here to tell you who it’s for, who should avoid it, and what’s coming next for the game. I was given a complimentary edition so I could review the game but I have no other affiliation with the makers of the game. My opinions here are all my own. So, let’s dive right in!
What is Enclave?
As I said above this game is diceless. But don’t be fooled, there are rules to the game. And, in fact, playing the game feels a lot more intense than tons of games which do use dice. I’ll get into why that is later in this review but first let’s talk about the concept of the game.
The setting of the game is called Manifold. This is an infinite realm with the locations, events, and inhabitants all determined by the players. Inside of the world of Manifold, there is a group called the Enclave. Each mission starts with a briefing from the members of this entity to the PCs. From there, the players carry out actions, the GM (in this case called a Conduit) narrates NPCs, setting, etc. However, in this game there is a little extra buy in from the players as they can influence parts of the setting.
The structure of the game, in my opinion, is excellent for one-shot adventures, although no doubt, long campaigns are run in this system. Once the mission briefing is done, the action is intense and the game flows very well. Surprisingly so without dice. But there is a caution here. The setup to get to the mission takes more time than many other games. We’ll get more into why that is in a bit.
What do you need to play?
I love a TTRPG that has a low bar of entry to play. Meaning, you don’t need to spend tons of money on things like dice, battle maps, minfigures, core books, etc. And as far as I can tell, this game has the lowest bar of entry of almost any TTRPG I have played. All you need is 2-5 friends, the ruleset, character sheets and something to write with. That’s literally it. No need to invest heavily into lots of extraneous stuff here.
How do you play?
The game is set up with a GM and players. The GM is called the Conduit. The Conduit acts as the moderator of gameplay and narrates the non-player characters and world as in most games. However, there are a few differences. First, there is buy in from the players right at the outset. They give the GM keywords for the Conduit to work with when designing the world. This challenges the GM to incorporate those words into the adventure in some way.
The players and Conduit then talk a little bit about the type of setting they are about to play in. The Conduit generally has final say but the players are encouraged to make suggestions.
Players come equipped with character sheets or make them there prior to the session. The game uses 12 stats that function much like in any roleplaying game with dice, there is just less math involved. There are 6 Classes which each use different Abilities. Again, there is less math involved than in something like Dungeons & Dragons but it would be a mistake to say there are no mechanics here.
While the 6 Classes do represent enough types of characters to slot into most types of scenarios, if I had one complaint about the game, it would be that I would like a few more Classes to choose from. But for your early sessions in Enclave, 6 is probably plenty.
Session time is about 2-3 hours
To run a successful session of Enclave it took my group roughly 3 hours. There are four of us, just to give you a picture of how long it might take. With more people, it will take longer. But one thing to note here, is that the time of actual “in-game” play was probably closer to 45 minutes. We did our character creation, set up the kind of world we wanted to be in (sort of a high-tech fantasy style of setting with a bit of bioweaponry happening alongside magic), and then gave the Conduit time to create the setting.
At the start of the mission, Enclave gives a briefing and then basically teleports the characters to wherever they need to be. There’s no long travel time or mapping things out hex by hex in this game.
We did our mission and then at the end, the Conduit asks for feedback about the session. Players and Conduit all contribute to the discussion, pointing out what they liked and didn’t like and how things could be improved or what they want to see more of.
Who is this game for?
If you’ve been reading this review so far and thought, that sounds like a lot of improvising and character acting all around the table, you are absolutely right! The game is very immersive which I think is a huge strength. Unlike games with dice, there’s no real break from your turn as you need to be paying close attention to what all of the people are doing at any given moment. The Conduit also has to be on their toes to make sure everyone is getting an equal amount of stage time. It’s definitely a balancing act.
My group plays D&D most of the time. Parts of this game felt natural and some of it took more effort. Even having my character sheet in front of me (I played a Gunsligner because, well, Gunslinger) when the Conduit asked me what my Sensory stat was, I found myself almost reaching for imaginary dice. And there were a couple of times where the Conduit started to say “make a check” rather than just asking what the stat was. All this is just to say, it does take some getting used to.
People who love really focusing on the character narrative will absolutely fall in love with this game. People who can really pay attention and want to support other players will also fall in love with this game. If immersion is your thing, this should be your go to game, hands down, bar none.
Who is this game not for?
Big number crunchers, min-maxers, and rules lawyers should all sit this one out. If you want to memorize creature statistics, know exactly what weapon to use to just nuke your opponent, and love the idea of rolling handfuls of dice and adding up the total, this ain’t the game for you.
There’s nothing wrong with wanting to play TTRPGs that way. Everyone has their own preferred style. I tend to lean more towards narrative than mathematics myself but crunchy games are their own kind of fun. Enclave has mechanics, there are numbers, and equipment and all that too. But there is not a lot of math.
Do you hate the part of roleplaying where you have to narrate what your character is doing? If you would rather be the person who just says, “I hit it with my longsword” over and over, this game isn’t for you.

How I recommend using Enclave
I’ve only played one session of this game so far but I do have some advice on how to make the most use out of it. Because there are so few materials needed, and because it only takes a few players, my recommendation here is to use this as your go to one shot game. If you have a regular group but people can’t all make it? This is perfect. Hardly any setup (although definitely recommended for the Conduit to prepare beforehand and for everyone to read the rules) means you can pull this out pretty quick and not lose a whole night of gaming.
I suspect doing this often enough could lead you to a sort of secondary fill in campaign for those days when people have to miss a regular session. The premise is basically get in, do the mission, get out. It’s not as important the exact same people are there every session. But whoever is there needs to be ready to roleplay.
How do I get Enclave? And what’s next?
If you like what you are hearing here, I have some good news. The original game was funded through Kickstarter. And there is going to be an updated version with more classes, different items, and all sorts of bells and whistles called the Enclave: Aspirant edition launching on Kickstarter soon! I recommend following it if you are interested in potentially backing. It’s an independent game by independent creators and supporters of TTRPGs should show it some love.
Almost forgot the art
You didn’t think I would post a TTRPG review without mentioning the artwork did you? Of course not! The game is only about 60 pages long so there is not a ton of art here. But what there is really pops. Greg Taylor is the artist and there’s some standout work. I do wish there was more of it, so I’m hoping in the next edition he gets a little more page space. It all works quite well as far as the narrative of the rules goes. But it’s clearly a big challenge because one of the core concepts of Enclave is that it can take place in almost any setting. It’s tough to cover all those bases.

Want to learn more about Enclave?
I know it’s hard to get a sense of how a game plays just by reading a review. So, I have some ways for you to see the game in action.
- Buy the game! (I mean yeah that’s obvious right?)
- There is a YouTube channel where Robby Howell, the creator of the game, explains what it is and has actual plays on there. They are a lot of fun to watch. I’ve embedded the first video below so check it out!
- You can join their Discord where they discuss al things Enclave and it’s an active community always looking to get a game going.
- Some shameless self promotion here. I’ll be doing deeper dives on rules and gameplay experience, not only for this first edition, but also for the second edition once it is out, so keep an eye out for your ol’ pal Slick Dungeon to tell you more!
In Conclusion
Want a fun, fast paced game, where the focus is entirely on the roleplay and not what the dice have to say? Enclave is for you! Not a lot of prep work, not a lot of math, but a ton of narrative focus.
If you truly do love crunchy games (nothing at all wrong with that either btw) then pass this one by, there are other games for you.
If you’ve played this game before I’d love to hear what you thought in the comments below. Did it take you a minute to get used to having nothing to roll like it did me?
Want to see more TTRPG Reviews?
Check out my review of Interns in the Dark!
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