Happy Halloween Eve dungeon crawlers! It’s me Slick Dungeon and I am back to review another Dungeon Master tool useful for running horror campaigns with kids. In my last post I reviewed Ravenloft Gives Me Goosebumps which is a handy primer for running spooky campaigns with kids ages 8-12. But what if you want to run the most popular and famous gothic horror campaign Dungeons & Dragons has ever made but don’t know how to adapt that for kids?
Well, I have good news for you. There is Strahd Gives Me Goosebunmpsby Thomas Kolar. He and his wife clearly think deeply about horror, kids, and horror gaming with kids. If you know of the D&D adventure Curse of Strahd you may know that it is a particularly bleak and depressing place to end up which can be tons of fun for an adult audience but might be too much for kids. There’s also a bit of rampant child murder and other questionable topics for kids in that campaign.
This handy primer takes on the most questionable chapters of Curse of Strahd and tells you how to make a few tweaks that make this adventure much more suitable to kids.
I will say that the general advice given for playing a horror scenario with kids is very similar to what is in Ravenloft Gives Me Goosebumps but it’s still solid advice. This is worth the price of the supplement which is on sale right now for only $.60 because there is some advice specific to Curse of Strahd. Also, this probably goes without saying but this supplement is only useful if you have Curse of Strahd and want to run it with kids.
So, if you like to do what I do on Halloween, which is running Curse of Strahd and want to involve some kids in the action, this is the perfect supplement for you. Get it today so you can play it tomorrow!
Hey everyone, Slick Dungeon here. It’s Halloween weekend time and you know what that means! Time to play some spooky D&D.
If you have kids and you like to play Dungeons & Dragons and you want to do something that has a bit of horror flavor, I have the tool for you. It’s called Ravenloft Gives Me Goosebumps: Genres of Horror and at the moment you can get it for just $.60!
In the recent book Van Richten’s Guide to Ravenloft there was a fantastic section called Genres of Horror where the authors went through virtually every type of horror imaginable with tips and suggestions on how to run each genre as a D&D campaign. Not all of their ideas were suitable for children but this supplement fixes that nicely.
Thomas and Raachel Kolar have come up with an excellent guide with lots of brilliant advice for how to run horror genres for kids 8-12. It first gives some general advice on gaming with kids which, honestly, is good advice for any gaming table. Some of the tips include having a session zero, discussing what topics to stay away from with horror etc. There is also kid specific advice about who should be the focus of the story and what the villains should or shouldn’t be doing. I think we can all agree that horror can be fun but no one wants to genuinely scare a child so much that it is a traumatic event for them.
After the general advice the authors go through each genre of horror giving a run down of what the genre is and ways it might work for kids. For example Body Horror for adults tends to be full of guts and gore and could be disturbing for children but if we adapt that to be more of a gross out, icky goo but not necessarily blood kind of scenario, this could work for kids. Think along the lines of some of the Goosebumps stories.
The genres they talk about are Body Horror, Cosmic Horror, Dark Fantasy, Folk Horror, Ghost Stories, Gothic Horror, Disaster Horror, Occult Investigation, Psychological Horror and Slasher Horror. All of these genres can work for kids but not all kids are going to like all of these horror genres so again, having that discussion prior to playing is hugely important. I found the take here on Cosmic Horror for kids especially insightful but all of the advice here is solid in this supplement.
The best part of this tool is that the authors clearly understand horror for kids and provide concrete examples of stories you probably know and can easily adapt to make a good horror campaign for kids. It covers everything from Scooby-Doo to Coraline and also has some gems you may not have heard of but are great reads or views.
There is a fantastic recommended reading list at the end and that alone is probably worth the cost of this supplement.
Howdy evil fighters, it’s me Slick Dungeon back with another review for the Ash vx Evil Dead television series. There are some spoilers below so go have a look at the episode before reading the review. Or in other words, “Focus up and let the boomstick do the talking.”
When we last left Ash he had just finished fighting off a bunch of Deadites in his trailer. His coworkers Kelly and Pablo are still new to the fact that the dead rise and are a bit overwhelmed by the bloody gore they’ve just seen. But Kelly is convinced her missing mother has turned up at home. She takes off on Pablo’s motorcycle so of course Ash and Pablo have to follow behind, hoping to protect Kelly.
The utter gore and insane humor of the series continues in the follow up episode, especially when Ash is told to play nice at family dinner. Bruce Campbell continues to ham it up in every good way in this show and it makes it well worth watching.
In addition to Ash some of the other characters have great lines in this episode, especially Kelly who gets to start to give as good as she gets. For example, “Pablo, believe it or not, the rude, middle-aged man you brought is kind of ruinin’ my mom time.”
The plot to this series is never going to be even the slightest bit believable but the fun factor here is just too good to pass up. I could attempt to write a super lengthy analysis of this episode but I think I will let the words of Ash sum it up, “Don’t you get it? If you snag a little fish, you’re not gonna eat it. No, you use it as a bait fish, to catch the whale. I’m the whale, Pablo.”
If this series continues like this I am going to be all here for it. Until next time Deadites.
Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there, click here.
If you are a book reviewer and want to contribute reviews on Reedsy Discovery, click here.
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SUMMARY
In Cellagor—a land segregated between humans and Elves—fear, manipulation and war are inevitable. Nearly one hundred years have passed since the War of the Fallen, a cataclysmic battle between human and Elf which left both races teetering on the brink of extinction. Now, the Age of Tranquility is finally nearing its end, and the northern King of Havelmir is hungry for power and revenge.
The Elven peace of mind remains unchanged—that is, until the Kingdom of Rhan is threatened by unknown forces. Soon it becomes clear that the tranquil Elven existence is once again at risk of crumbling. However, even with the element of surprise, the road to victory is not as smooth as it may seem. Ulterior motives are afoot, ancient magic is resurfacing, and an unlikely friendship between two young men may just pose the biggest threat of them all.
REVIEW
⭐⭐⭐
Rating: 3 out of 5.
Will is a sailor who has been imprisoned in the dungeons of a king who is on the brink of starting a war. He has a chance at freedom if he and his newfound friend Baldric can outsmart a hostile army and survive long enough to bring vital news to the remaining Elf kingdoms.
King Dadro will stop at nothing to obtain an item that can give him ultimate power in the world but to do it he must ally himself with warring factions of humans and lean on the power of a pyromancer whose intentions are not always clear.
Meanwhile the elves must decide who is responsible for an attack on their brethren while making sure to take action before all is lost.
A Sea of Cinders is an epic fantasy tale that gives us several perspectives on events going on in the story. There is a large but not unwieldy cast of characters for the reader to follow. The scenes of action and battle are well structured and engaging and it feels like there is a true threat to the realm of men and elves.
At times it seems as if the author may be a bit too protective of some of the protagonists as there were sections where the danger does not quite come across to the reader.
On the whole there story is well thought out and a solid fantasy tale. It would have been nice if the end felt a little more conclusive but as this is the first in a series of books having some plot points unresolved still works.
Will and Baldric are particularly enjoyable characters and the dynamic between them stands out as a highlight of the book.
The world feels very lived in and like it has a long history that comes through in the reading. The politics between humans and elves seem complex and intriguing as well.
If you like big, sweeping epic fantasy tales with the beauty of Elven culture and the brutality of humanity featured heavily A Sea of Cinders is worth reading.
Note: this review was first posted on Reedsy Discovery, an awesome website that pairs independent authors and readers. To see the post there, click here.
If you are a book reviewer and want to contribute reviews on Reedsy Discovery, click here.
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SUMMARY
The alliances in Aeronbed and Vigmar have shifted, the battle lines redrawn. Old enemies become friends of convenience, former confederates hunted down. Can bears and lions become true allies? Can old prejudices be overcome? Is true reconciliation possible?
Eirwen and Fridis have been reunited, but their lives are filled with conflict and challenge. Eirwen must lead the Heimborn bears against their panther overlords. Fridis embarks on her quest to unearth the truth about the Ravenstones, starting with her former bodyguard Raicho, the peregrine falcon, and then to uncover the mysteries of Manaris.
Ammarich begins to doubt Adarix, who has abandoned the wolf pack’s ambitions and committed his life to supporting the polar bear. The lioness Olwen seeks to rejoin her kin in their northern sanctuary. Her panther friend and confidant, Eisa, chooses to stay with Eirwen and Heimborn’s bears, but he must prove himself to the suspicious clan chiefs — or die. And Vigmar’s security chief, Vulpé, the fox, is on the hunt once more, but now it’s the magic gemstones he’s after.
In Volume 4 our heroes face new trials. The stakes are higher, the challenges bolder, the treachery more outrageous and the threats to survival even graver.
REVIEW
⭐⭐⭐⭐
Rating: 4 out of 5.
Eirwen and Fridis have come a long way since the events of the first book in this series. Fridis continues to discover secrets about the magic gems she and Eirwen discovered. Eirwen continues to grow and understand his role as a leader. All the while the world is at war and plots, complications and battles are changing the political landscape at every turn.
As always in these books there are alliances, betrayals, surprises and plenty of action to keep the reader interested. At times it can be difficult to keep track of all the characters as there are so many in the story. There is a handy dramatis animalium to help the reader keep everyone in mind at the beginning of the book.
The work here by C.S. Watts is extremely ambitious and impressive on a large scale. The different factions vying for rule or supremacy or in some cases simply to survive are reminiscent of the politics in the Game of Thrones series. The Ravenstones books are certainly more suitable for children but that does not make this story any less complex.
It’s been a great ride so far to see how the characters grow and change, constantly needing to adapt to rapidly changing circumstances. And while Eirwen and Fridis are the stars of the series there are plenty of other characters Watts is able to make the reader care about. In particular Olwen and Eisa who were featured in the last book are enjoyable and interesting to read about.
There are still more books in this series to come and they are all great reads. If you want a story with a focus on not just fighting but politics behind fighting and plenty of character growth and development, do yourself a favor and pick up the Ravenstones books.
If you are an epic fantasy fan and have read The Lord of the Rings, The Wheel of Time or if you love Watership Down these books are for you.
Hey internet it’s me Slick Dungeon. I wasn’t sure if I was going to review this series because I didn’t know much about it but I got through all of the Evil Dead films so thought I would give this one a chance. There are spoilers below for the first episode so fair warning. Groovy? Groovy.
The show begins with Bruce Campbell tightening a man-girdle while the song Space Truckin’ plays in the background and… I. Am. On. Board. For. This! I can’t think of a better way to start an Evil Dead series. This gets right into the comedy by showing Ash picking up a woman at a bar and telling an obvious lie about his severed hand. He has a moment while he is uhh… having an intimate moment in the restroom… where he sees the face of a Deadite. He hasn’t seen this in the last thirty years and can’t figure out why it happened.
He goes back to his trailer and realizes he read the passage from the Necronomicon while he was high and, you know, unleashed Hell on earth yet again.
We see a pair of police officers investigate a house where there is a demon and one of the officers ends up shooting her partner. She’s not sure if she is crazy or really saw what she thought she saw. This part of the show gives us the best chance for horror since it’s pretty unlikely Ash will die and we are not yet attached to these characters. There’s a decent amount of gore and scares here but it still seems to have a sense of fun.
We switch back to Ash who is still working in a big box store but now has lackeys who basically cover up his poor work ethic for him.
To keep from giving too much away, I will just say Ash has gotten himself and some of his coworkers into trouble and he’s going to need to get them all out of it.
So far, the show has kept the same mix of fear and fun you find overall in the Evil Dead film series and I feel like this is a much more natural follow up than the remake of the original film was. I’m excited to see how the rest of the series plays out.
Hey all, Slick Dungeon here. I hate long intros to top 5 lists so we’ll get right into it. These are my five favorite horror one shots for Dungeons & Dragons.
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5. The House of Lament from Van Richten’s Guide to Ravenloft
Spirit Board from House of Lament
The House of Lament is a highly customizable haunted house adventure made for a party of 4-6 1st level characters who will advance to 3rd level by the end. The idea is pretty simple here, there is a house that is not at rest. The party will be lead there by whatever adventure hook you want to come up with (if you decide to do a longer campaign in Ravenloft you’ll definitely want to incorporate the mists somehow). Once the part is there they will meet some friendly NPC’s who are trying to figure out why the house is haunted and want to shut it down. I won’t go into too much detail for fear of spoilers but the players get to conduct a few seances with the help of a spirit board that leads them to clues about why the house is haunted. For the DM there are several scenarios this can take so you may want to pick which spirits are haunting the house ahead of time. The goal is for the players to go through the house and help or in some cases defeat the spirits and put the house back at rest. Whether or not you turn this into a longer campaign is up to you. Right now you can only find this adventure in Van Richten’s Guide to Ravenloft. I have a full review of that book here and I highly recommend picking it up. Also handy are these handouts you can find on the Dungeon Master’s Guild Van Richten’s Guide to Ravenloft: The House of Lament DM Resources Pack and Van Richten’s Guide to Ravenloft: House of Lament Props & Handouts. Because it’s so customizable it can be a bit difficult to run for a newer Dungeon Master so be sure to read through before playing.
4. The Haunt
The Haunt
The Haunt is another haunted manor style campaign. It can definitely be run in about 3-4 hours or less, depending on how many obstacles you put in your players way. It’s made for a party of 4th-5th level characters. There are several good scares in here and some unique monsters to fight. The first one you can adapt to play with kids if your kids are okay with somewhat scary happenings but be forewarned that the sequels get pretty dark pretty fast. If you are into that sort of thing there is a great special hardcover edition you can get for $54.95 but I would still recommend starting with the first one and seeing how you like it. The original The Haunt is on the DM’s Guild for just $6.95. There’s a very well thought out back story and reason for the strange events in the adventure and when I played this with my gaming group they were all in on the frights.
3. Death House
Death House One Shot Adventure
Death House is a one shot adventure that was printed in Curse of Strahd but also was released online for free. You can download it right from the image above at the cost of nothing. While there are some issues with it, this does work great as an introduction to Curse of Strahd but I think it’s more fun to run as a stand alone adventure as a horror one shot on a dark Halloween night. This is yet another haunted house adventure. It’s for first level characters who could go up to level three by the end. It’s got a great moody introduction with a couple of very memorable kids involved. The back story is pretty twisted but you could definitely make a few adjustments and run this with kids. My party really liked the exploration aspects of this one because there is a lot to find in the house. When I ran it this only took 2-3 hours but your results will vary.
2. Tomb of Horrors
Tomb of Horrors
Full of deadly traps and vicious monsters, Tomb of Horrors has long been considered one of the most difficult adventures for players, even skilled and experienced ones. Gary Gygax wrote the original module because he felt players were feeling too sure of themselves surviving an adventure and pulled this out to warp their perceptions. The most current version (the one you can use for 5e) can be found as a standalone adventure on D&D Beyond or you can purchase the book of collected adventures Tales From the Yawning Portal and find it there. Personally, I like getting the book because there are several other fun adventures adapted from older editions included but you do you. This is a pretty complex dungeon with lots of tricks to figure out so it can be a challenge to players. But if you love survival horror, this is an excellent adventure to play. There are a variety of monsters here and there are tons of traps so starting around 14th level is probably a good idea for your party but if you want to make it really nasty you could start at lower levels.
1. Curse of Strahd
That’s right, you can play this entire campaign as a one-shot adventure. It takes a fair amount of tweaks and adjustments ahead of time but it’s doable. It’s definitely a longer game sessions but Curse of Strahd is a blast to play in a single evening. It’s also easier to keep the mood going for just one night rather than multiple nights. There is great article on D&D Beyond that tells you exactly how to do this. You do have to have the campaign book obviously and you’ll need the Tarokka deck, whether you print that yourself or just buy a deck. A one hour timer is also very helpful. This adventure still remains the best example of gothic horror you can find in Dungeons & Dragons and that makes it extremely well suited to an evening of horrific fun on a dark Halloween night.
Do you have any favorite horror one shots you’ve run? Let me know it the comments and Happy Halloween month!
Hey dungeon crawlers, it’s me, Slick Dungeon. I’m back to review another Evil Dead movie. This time it’s the 2013 remake (or reimagining as the cool kids like to say) of the original film The Evil Dead.
There will be spoilers ahead so put your chainsaws away and go watch the movie first. You’ve been warned.
The original movie definitely had its problems but still managed to rouse a bit of a scare. In the remake some of the plot issues are fixed but we trade any of the fun for all of the terror. There is not much humor here which is a little weird for this franchise.
The movie kicks off with a father lighting his daughter on fire because she was possessed by something. If you’ve seen the original movies you know by what and we can tell this is going to be a difficult world to survive in.
From there we see a group of friends who go to a cabin in the woods. In this version the main focus is on David and Mia who are brother and sister. There is a much more reasonable explanation for them being at this cabin than in the original. Mia is set to go cold turkey kicking a drug habit with her brother and their friends as support. The cabin actually belongs to David and Mia and this is a remote enough setting that the drug recovery is a reasonable idea.
There are still some plot holes and I have some questions about this movie but I’ll get into that in a bit.
There are a lot of elements from the first movie that reappear here. There is an evil book, there is lots of bloody gore, there is a shotgun and chainsaw, people have to cut their own hands off, you know, the usual for an Evil Dead movie.
One by one the friends do things that don’t make tons of sense, are possessed by demons from Hell and go on to kill one another. There are even several lines in this one that first showed up in the original.
The makeup and special effects here are far superior to the first film so the gore feels pretty real and the terror level is fairly high. Things go as you might expect, it’s the worst night ever for basically everyone in the movie. I don’t want to give away a lot more than that as far as the conclusion but I sure had some questions about the setup here.
When they first go into the cabin it smells bad. Only Mia really notices this but at a certain point David kicks away a rug and finds a cellar (it’s unclear if they knew that was there or not) and there is a huge smear of blood on floor under the rug. I think at that point it’s reasonable to decide to find a better recovery location for Mia. But I guess blood splatter is cool for a recovering addict? Come on people, make some good life choices here.
I get that if you see this blood splatter you might go down to the basement. It’s pretty clear no one else is there and it’s been years since David and Mia were at this cabin so someone could have broken in years ago. But then they go below and there are just a bunch of dead cats hanging from the ceiling. They talk about how they should go out and bury the cats. Bury the cats? Dude, what? That’s a crime scene! Call the cops. Why don’t they call the cops? Even if Mia stays there for recovery, the cops might want to know who is picking off the local pets.
Also in the cellar they find the classic items from the original movie. There’s a book wrapped in a plastic back tied up with barbed wire, a shotgun with a box of shells and I believe I saw a recorder of some kind there. They never play a recording in this one (unless you count end credit scenes) but Eric one of the friends there who is also a teacher immediately opens the book. I mean, here’s all these dead cats and some object wrapped in barbed wire that you literally have to cut through to open the book. Why would you do that? Why? This is also police evidence!
When he opens the book it’s full of notes about how you shouldn’t read this book. So dude decides to, ummm… read the book? Again, why? It’s time go y’all.
The rest of the movie seems fairly reasonable to me and they do close some holes the original film had. While this one is not at all as fun as the original it’s still a decent horror film overall. But without Bruce Campbell as a main character a lot is lost here. The least they could have done was cast a young Ash but I guess they didn’t want to go that route.
I’m curious to see how the sequel to this one is and if they bring some of the humor back. I hope they do because it would have improved this one.
Hey horror rpg fanatics, Slick Dungeon here and I want to tell you how you can learn to play Call of Cthulhu 7th edition for free, on your own time, with nothing to bother you except the terror of your own imagination.
(Note: this post contains affiliate links. If you purchase something through this post I will get a small commission at no extra cost to you)
Last week I named in my Top 5 Horror Tabletop Roleplaying Games post Call of Cthulhu as the number one horror RPG. I realize I haven’t talked much about this game on my blog but I have played and enjoyed it quite a lot.
However, one of my favorite ways to play this game is not with a gaming group at all but inside on a dark and dreary night with low lighting all by lonesome. I find this increases the scare factor considerably and luckily Chaosium has published several scenarios (what you would think of as an adventure or one-shot in D&D) where you don’t need a GM. You pretty much just need some dice, some paper, and something to write with.
While there are some options to purchase items in this post, if you just get the Alone Against the Flames and Call of Cthulhu 7th Edition Quick Start Rules PDF’s you don’t have to pay anything to learn to play this game. I recommend starting there before getting your wallet out for anything else. Of course, if you’re like me you may be hooked and want to buy some further scenarios and rulebooks.
The way I learned to play the 7th edition of this game was with a scenario called Alone Against the Flames. To play the scenario you will need the Call of Cthulhu 7th Edition Quick Start Rules. You can get the PDF of both of these for $0. If you’re willing to spend just a bit of cash you can get a softcover edition of both of these books for $11 and $10 respectively. If you decide to pay the higher price, be sure to select the option that gives you both the PDF and the softcover. When you select the softcover you get the PDF for free so take advantage of that.
Personally, I recommend the softcover for Alone Against the Flames just because it’s easier to write in a book than on printed out pages that fly all over the place. I think it’s less essential for the rules but it can be nice to have a book to flip through.
Alright so what exactly is this scenario and why should you play it? That’s an excellent question I have asked myself. Here’s the answer. This scenario is set in the 1920’s in America, the classic setting for most of the CoC scenarios. This gives you a good feel for the tone of the game and the encroaching cosmic horror you will be facing off against.
In many ways it is like a choose your own adventure book but at the same time you will be building a character and learning how the rules of the game operate. Truth be told, as much as I love Dungeons & Dragons, I wish they had something like this. It can be hard to learn a new rule system in front of people so having an adventure (or scenario in this case) you can play to get a feel of both story and mechanics is extremely valuable.
I don’t want to give away spoilers for the scenario here but suffice it to say your character will end up somewhere that is not friendly and things are not at all what they seem.
I definitely recommend playing this alone because it just makes it more fun. It’s pretty easy to scare yourself but when you play with someone else there isn’t the same amount of terror you can feel. However, if you really want to play this with someone else, you definitely can. One of you would need to be the Keeper (Game Master) and the other the player. The scenario will still walk both of you through the rules and gives a great intro story.
Watch out for the ancient ones
If you do play this there are also some great follow up scenarios, although you are going to have to pay for those. To play them you would need the Call of Cthulhu 7th Edition Keeper’s Rulebook. You can also get this on drivethrurpg as a PDF but it’s going to cost you $27.95. If you’d rather have a hardcover you’ll need to go to the game publisher Chaosium’s website where you can get it for a heftier $54.95. While it’s costlier I do recommend the hardcover for this since it’s a book you’ll likely reuse.
The follow up scenarios are Alone Against the Dark another solo scenario which takes you to the year 1931 where you will travel from New York City to Greece, Egypt, Germany, and Antarctica. It’s guaranteed dangerous, meaning the scenario is going to be more challenging than Alone Against the Flames but if you have played that scenario, you’ll have a much better idea of how to survive this one. You can get this one for $6.95. Then there is Alone Against the Frost for $9.99 but this one can be used with the starter set if you have that. Here you go into the Canadian Northwest Territories in the 1920’s. this time they give you a character to play rather than one to create. Finally there is Alone Agains the Tide for $6.95 which can also be used with the starter set. In this one you take on the role of an investigator traveling to a remote lakeside town where strange things are happening. This one has a pre-generated character but you could also use one you have made yourself. All of these are pretty fun scenarios to play by yourself or with one friend. All of them are also good introductions to how to play the game. If you play all of these you’ll definitely understand how it works and maybe you’ll be inspired to play a live game with others or even become a Keeper.
My recommendation is to play at that time of night when you hear bumps and creaks at home and think, “what was that noise?” and answer, “It could be anything.” It makes it a lot more terrifying.
Alright you primitive screwheads, listen up! I’m Slick Dungeon and this is my BOOM STICK! Otherwise known as my review of the third film in the Evil Dead film series. There may be spoilers ahead so fair warning before you read on.
While the first two films in this series could arguably be called horror or horror/comedy, this one turns into a comedic action film with some bits of horror. We pick up where the second film left off, sort of, with Ash having been dropped in the past by supernatural forces he has not yet defeated.
He is immediately surrounded by an army of knights who take him captive. They try to throw him into a pit with a demonic creature but thanks to Ash’s modern weaponry he defeats the evil there. Then he demonstrates how his shotgun works and says the immortal words, “This is my BOOM STICK!” which to this day is still one of the greatest lines in film.
The rest of the movie is this sort of odd mash up of Monty Python and body horror. There’s a scene where Ash is attacked by tiny versions of himself and a scene where a whole full sized Ash grows out of his shoulder.
This separated Ash soon becomes king of the army of deadites who will unleash Hell on earth if not stopped. Ash just wants to go home but in the end of course he helps to stop this army. Why is he able to do so? He works in the home wares section of a big box store and has several books in the trunk of his car (the car came with him through the time portal) so he’s able to construct elaborate explosive devices. It’s as ridiculous as it sounds but there is no denying the fun factor when watching this movie. That’s not to mention how his shotgun appears and disappears all through the movie and that we never really see him re-load it but he blows away tons of monsters with it.
The action plays out as you might expect with big battles, bits of romance, and Ash getting to return to his own time in the end. None of it’s particularly believable but it’s downright enjoyable.
With almost any other movie or movie franchise this silliness would bother me but Sam Raimi leans so hard into the ridiculous and Bruce Campbell is so good at hamming it up that I can’t really say there was anything here I didn’t like. It’s goofy and weird and still has parts that can gross you out but it’s 100% worth watching.
I’m really curious how the 2013 version of Evil Dead compares so I’ll be reviewing that next.