In Strange Tales #102 Johnny Storm met the supervillain known as The Wizard for the first time. He laid a series of traps but Johnny evaded them eventually and with a little help from Sue Storm he was able to trick The Wizard into thinking he had psychic powers. It wasn’t very wizardly for someone who claims to be smarter than anyone considering it’s pretty public knowledge that The Human Torch hangs out with The Invisible Girl.
Despite his less than perfect debut, The Wizard is back for round two with ol’ hothead. The issue starts with a brief recap of the events from issue 102. Then we’re shown The Wizard in prison. He’s been a model prisoner just so he could get placed to work in the prison hospital where there are a bunch of chemicals within reach. He concocts a mixture that is capable of eating through a wall and he proceeds to make a man sized hole in the prison. The guards assume he escapes out this hole but while they are busy looking around for him, The Wizard, who was simply hiding, waltzes right out of the cell door the guards left open for him.
The Wizard sneaks onto a train and heads in the direction of his estate where he observes police looking for him. It’s exactly what he expected and he’s smart enough to have created an electromagnetic force field to keep people out.
While The Wizard is smart, he’s dumb enough to challenge The Human Torch to battle and Johnny gets word of it on the news. He’s not about to give up on a challenge and the opportunity to show up an escaped convict. Sue Storm is not comfortable with the idea though and tries to talk Johnny out of it.
Johnny whips up a fire made double of himself to fool Sue while he goes and takes on The Wizard. The only trouble is his double can’t talk or respond to Sue. She calls up Reed Richards and Ben Grimm but they basically tell Sue to leave it to Johnny because “He has to grow up and stand on his own two feet sometime!” So, yeah, showing not a lot of concern for Johnny’s safety here.
The Human Torch makes it to The Wizard’s estate where he is let in but the police are still kept back. If I was a villain inside of an estate with an impenetrable force field the last thing I would do is to let my rival super hero in but that’s exactly what The Wizard does. His ego is just too big to allow him to do the sensible thing here.
He does have a pretty big rocket launcher though and he fires it at Johnny. The Torch just melts it. Next The Wizard tries to drop Johnny into an asbestos-lined dungeon. Of course, Johnny flies so that backfires. Next up is nerve gas but Johnny stops that with a wall of fire to insulate himself from the gas. I’m really not clear on how the physics of that would work but we’ll just assume it does.
The Wizard boldly claims he was simply testing Johnny when an alarm goes off. Someone else entered the house. He can’t see anything on his security cameras and figures it has to be The Invisible Girl. At least he learns from his mistakes. He goes to the room Sue is in and sprays the air with a special spray he made which reveals where she is. I mean, paint would have worked fine, but sure a special spray, why not? In the room she is in some walls come up and trap Sue. The Wizard then plants a device in the wall and heads back to check on Johnny.
Turns out the device in the wall is an explosive and if Sue can’t escape in five minutes, well, that’s the end of her. The Wizard offers to let Johnny into the room if he flames off. Of course Johnny is going to take that offer. And in a classic villain blunder, The Wizard has placed two heroes in the same deadly room, increasing their chances of escaping.
Once The Wizard is safely away he lets Johnny know if the temperature increases in the room by a single degree the bomb is rigged to go off. Johnny heats up just his hand and fires a small flame at the mechanism for the bomb. He melts the hammer that would hit the bell to cause the chain reaction of the explosion. It melts fast enough the bell is never triggered. Thus, Johnny is free to flame on once again without risking death. But the bomb is about to go off so he melts the wall as fast as he can. He gets lucky and exposes the bomb.
Then, in one of the more ridiculous parts of the issue, Johnny creates a “catapult of flame” which launches the bomb through the roof of the house and into the air where it can explode harmlessly.
After all that, Johnny is ready to grab The Wizard. He heats up the air vents to trigger the sprinkler system. And the floor gets wet enough The Wizard slips and falls. He draws some kind of gun but Johnny does what anyone would expect and… yeah… he… um… makes a saw out of flames and carves the roof above The Wizard so the ceiling falls on him to knock him out. A little silly but we’ll just go with it again.
Sue switches off the lever keeping the forcefield up and by the time the police enter The Wizard is being held by a flame lasso. Sue tells Johnny if The Wizard is smart “…he’ll stay in prison where he’s safe!” so we all know he’s going to break out again. Torch has to have some kind or rival in his own book so it makes sense.
Back at home Sue admonishes Johnny for going against direct orders. The issue ends with a little sibling rivalry as Sue throws a pillow at Johnny for making a joke about her help in the whole thing.
The issue is pretty interesting and does sort of expand Johnny’s fire powers even more. More importantly, it continues to set up The Wizard as a recurring villain who becomes a staple in the foes of not only Johnny but all of the Fantastic Four and several other Marvel heroes.
Next up on the reading list we catch up with the god of thunder once again in the pages of Journey Into Mystery #89!